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Vigiler
May 14, 2009
Hits: 1880
Comments: 14
Ideas: 0
Votes: 8 / 3.625000
You've GOT to play it in character!    Articles  (Rules and Advice)   (Game Mastering)

GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!

Moonlake
March 9, 2009
Hits: 2765
Comments: 8
Ideas: 2
Votes: 2 / 2.750000
Posting Societies    Articles  (Rules and Advice)   (Citadel Help)

tips on posting Societies (part of the Codex Posting Advice)

MoonHunter
December 20, 2008
Hits: 1567
Comments: 4
Ideas: 0
Votes: 4 / 2.375000
Roddenberry Writes I    Articles  (Rules and Advice)   (Game Mastering)

In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.

Silveressa
December 12, 2008
Hits: 2554
Comments: 12
Ideas: 0
Votes: 7 / 3.642857
Descriptive combat    Articles  (Rules and Advice)   (Gaming - In General)

How to make combat interesting and more than: "Well, I’m going to hit him with my sword."

Scrasamax
November 3, 2008
Hits: 1402
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Static Advancement and the Reset Button    Articles  (Rules and Advice)   (Gaming - Genre)

An evaluation of the limited advancement of technology in standard genre fantasy.

MoonHunter
July 21, 2008
Hits: 2990
Comments: 8
Ideas: 12
Votes: 4 / 3.875000
Gamer Group Traditions    Articles  (Rules and Advice)   (Gaming - In General)

What traditions or habits does your gaming group have?

MoonHunter
June 12, 2008
Hits: 3365
Comments: 11
Ideas: 0
Votes: 7 / 4.642857
MoonHunter's Top Tips for 2008    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

Kuseru Satsujin
March 10, 2008
Hits: 2501
Comments: 11
Ideas: 0
Votes: 6 / 3.916667
Fantasy Land Ownership    Articles  (Rules and Advice)   (Game Mastering)

Advice on how to handle land ownership in fantasy settings.

MoonHunter
December 29, 2007
Hits: 2715
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
MoonHunter's Top Tips for 2007    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another set of tips.

MoonHunter
December 25, 2007
Hits: 2042
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Black Christmas Rules v1    Articles  (Rules and Advice)   (Gaming - Genre)

This Christmas game concept is infectious. So lets say some monsters from somewhere else try to destroy Christmas (actually they are destroying humanity, Christmas was just incidentally the day). So of course the Elves will stop them. And what about some other mythics?" This is the rule set I created in about three hours.

manfred
October 27, 2007
Hits: 5159
Comments: 17
Ideas: 8
Votes: 9 / 4.611111
The Art of Linking    Articles  (Rules and Advice)   (Citadel Help)

The many ways of the Citadel to bind ideas together.

MoonHunter
November 17, 2006
Hits: 4459
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
MoonHunter's Top Tips for 2006    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out.  They should be useful to you to some level.

the Wanderer
November 12, 2006
Hits: 2542
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
The continuing tale of the Bard    Articles  (Rules and Advice)   (Players)

As promised, the continuing tale…

the Wanderer
November 7, 2006
Hits: 7388
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
So you wish to be a Bard....    Articles  (Rules and Advice)   (Players)

Thoughts of the true Bard…

Mourngrymn
April 20, 2006
Hits: 5667
Comments: 16
Ideas: 0
Votes: 10 / 3.800000
Voting Practices    Articles  (Rules and Advice)   (Gaming - Genre)

Having no real place to put this thought I decided to put it here. This is to be read objectively. This is my opinion and my take on the voting system.

Iain
February 22, 2006
Hits: 6201
Comments: 13
Ideas: 0
Votes: 10 / 4.400000
Language Aquisition    Articles  (Rules and Advice)   (Gaming - In General)

Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language…

Nobody
February 15, 2006
Hits: 5079
Comments: 7
Ideas: 0
Votes: 6 / 4.250000
PC's and Artifacts of Legend    Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

ScorpionJinx
January 10, 2006
Hits: 8910
Comments: 25
Ideas: 0
Votes: 14 / 4.142857
How to be a better critic!    Articles  (Rules and Advice)   (Players)

Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.

ephemeralstability
December 14, 2005
Hits: 5135
Comments: 7
Ideas: 0
Votes: 3 / 3.333333
Teaching the Rules    Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

MoonHunter
December 14, 2005
Hits: 3581
Comments: 8
Ideas: 0
Votes: 4 / 3.500000
Gaming is Like Pizza    Articles  (Rules and Advice)   (Game Mastering)

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

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Random Idea Seed View All Idea Seeds

Balance Rather than Conflict

       By: Spark

A world based not on light and dark in conflict, but light and dark in balance. A world governed by a giver and a taker, rather than a creator and a destroyer. A world where evil is as much a corruption of light as it is darkness. Conflict arises out of a will to upset the balance.

Ideas  ( Locations ) | October 30, 2005 | View | UpVote 3xp


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