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July 27, 2012
Hits: 813
Comments: 10
Ideas: 0
Votes: 8 / 4.437500
Evoking Places in a Game    Articles  (Rules and Advice)   (Game Mastering)

A set of basic things to remember that will aid your description of the places your players are in.

October 27, 2011
Hits: 2227
Comments: 7
Ideas: 0
Votes: 5 / 5.000000
How To Create Great Magic Items In Just Three Minutes    Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

July 24, 2011
Hits: 1206
Comments: 12
Ideas: 0
Votes: 8 / 3.562500
History Can be Fun    Articles  (Rules and Advice)   (Game Mastering)

An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.

May 14, 2009
Hits: 2087
Comments: 14
Ideas: 0
Votes: 8 / 3.625000
You've GOT to play it in character!    Articles  (Rules and Advice)   (Game Mastering)

GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!

December 20, 2008
Hits: 1781
Comments: 4
Ideas: 0
Votes: 4 / 2.375000
Roddenberry Writes I    Articles  (Rules and Advice)   (Game Mastering)

In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.

Kuseru Satsujin
March 10, 2008
Hits: 2845
Comments: 11
Ideas: 0
Votes: 6 / 3.916667
Fantasy Land Ownership    Articles  (Rules and Advice)   (Game Mastering)

Advice on how to handle land ownership in fantasy settings.

February 15, 2006
Hits: 5256
Comments: 7
Ideas: 0
Votes: 6 / 4.250000
PC's and Artifacts of Legend    Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

December 14, 2005
Hits: 5327
Comments: 9
Ideas: 0
Votes: 5 / 3.600000
Teaching the Rules    Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

December 14, 2005
Hits: 3740
Comments: 8
Ideas: 0
Votes: 4 / 3.500000
Gaming is Like Pizza    Articles  (Rules and Advice)   (Game Mastering)

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

December 14, 2005
Hits: 8127
Comments: 8
Ideas: 0
Votes: 7 / 4.428571
Magical Magic Items    Articles  (Rules and Advice)   (Game Mastering)

A little advice on magic items reposted from the Runebearer website.

December 7, 2005
Hits: 6378
Comments: 13
Ideas: 3
Votes: 6 / 4.166667
Elemental Affinities    Articles  (Rules and Advice)   (Game Mastering)

As a way of defining your character better

November 26, 2005
Hits: 8374
Comments: 13
Ideas: 0
Votes: 6 / 4.000000
Mirror Characters    Articles  (Rules and Advice)   (Game Mastering)

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time.  Any old NPC will often not do.  You want someone with a full conceptions and some history.

November 26, 2005
Hits: 9634
Comments: 16
Ideas: 0
Votes: 5 / 4.200000
'The Speed Limit is ' - about Magic Items    Articles  (Rules and Advice)   (Game Mastering)

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just “power ups” of the video game nature. They don’t add anything to the game except requiring bigger and badder bad guys.

November 26, 2005
Hits: 6241
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Roll Playing Fixes    Articles  (Rules and Advice)   (Game Mastering)

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character’s actions? The majority of my players just do this.

ME:“You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.”
THEM:“I say “Hi.”
ME:“That’s it?”
THEM:“Yes. Now, I walk around him and open the door.”
ME:“But, but, he’s an important story character!”
THEM:“F**k the story! I want gold and XP, dammit!”
ME:“I hate you more than you’ll ever know.”

November 26, 2005
Hits: 9518
Comments: 15
Ideas: 0
Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players    Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

November 25, 2005
Hits: 4759
Comments: 13
Ideas: 0
Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way    Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

November 10, 2005
Hits: 14265
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

November 10, 2005
Hits: 5299
Comments: 10
Ideas: 0
Votes: 7 / 4.214286
Lights, Camera, Action    Articles  (Rules and Advice)   (Game Mastering)

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

November 9, 2005
Hits: 11331
Comments: 45
Ideas: 0
Votes: 11 / 4.409091
Swords. Why does it always have to be swords?    Articles  (Rules and Advice)   (Game Mastering)

Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.

Ancient Gamer
October 27, 2005
Hits: 30462
Comments: 23
Ideas: 13
Votes: 7 / 4.714286
Loot and Rewards    Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

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       By: CaptainPenguin

I have heard (from an Afghan man that I know) that in Afghanistan, they will construct kites, and then tie or tape pieces of glass and shards of pottery to the kite-strings and have "kite-battles", where they try to use the sharp shards on their kite-strings to cut the opponent's strings.

Ideas  ( System ) | March 21, 2005 | View | UpVote 0xp

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