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MoonHunter
December 11, 2005
Hits: 13984
Comments: 10
Ideas: 3
Votes: 4 / 4.125000
Falconry or Hawking    Articles  (Resource)   (Game Mastering)

Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.

MoonHunter
December 8, 2005
Hits: 10117
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
New to Roleplaying    Articles  (Resource)   (Gaming - In General)

Looking for some information that might explain what is going on? How you can get involved? How to play?

MoonHunter
December 8, 2005
Hits: 6773
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Organization Files for GMs    Articles  (Resource)   (Game Mastering)

Let’s face it. GM’s need to be organized. When dealing with organization, one should look towards business… as an efficient business is a more profitable business.

MoonHunter
December 4, 2005
Hits: 22749
Comments: 9
Ideas: 5
Votes: 2 / 4.000000
MoonHunter's Super Thread    Articles  (Resource)   (Gaming - Genre)

Most of you are probably wondering about this thread. It’s title is a little vague.  It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc.  I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.

MoonHunter
December 1, 2005
Hits: 114616
Comments: 16
Ideas: 0
Votes: 5 / 4.600000
New Looks and Takes and Makovers    Articles  (Resource)   (Game Mastering)

Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.

MoonHunter
November 30, 2005
Hits: 3624
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Making a Magic System - a psuedo FAQ    Articles  (Resource)   (Game Mastering)

Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

Incarnadine
November 26, 2005
Hits: 4644
Comments: 10
Ideas: 0
Votes: 7 / 3.642857
Weapons and Realism    Articles  (Resource)   (Gaming - In General)

This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you’ve ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.

Scrasamax
November 26, 2005
Hits: 17118
Comments: 21
Ideas: 6
Votes: 12 / 4.666667
More Realistic Horses and their care and maintainence    Articles  (Resource)   (Gaming - In General)

"There is something about the outside of a horse…that is good for the inside of a man."

Winston Churchill

MoonHunter
November 25, 2005
Hits: 16899
Comments: 22
Ideas: 2
Votes: 9 / 4.666667
Gamer's Dictionary of Measurements    Articles  (Resource)   (Game Mastering)

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

Iain
November 25, 2005
Hits: 18213
Comments: 13
Ideas: 6
Votes: 6 / 4.250000
Systems of Measurement    Articles  (Resource)   (Game Mastering)

Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.

MoonHunter
November 22, 2005
Hits: 22149
Comments: 14
Ideas: 6
Votes: 6 / 4.333333
Wild West - A Genre Untapped    Articles  (Resource)   (Game Mastering)

Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful.

MoonHunter
November 21, 2005
Hits: 8727
Comments: 10
Ideas: 0
Votes: 3 / 3.833333
Various Theisms    Articles  (Resource)   (Gaming - In General)

Religions. Sigh. Can’t live with them, can’t live without them.  They have been such an intergral part of Human existance, that ignoring them is something you do at your own peril.  A lack of religion (even hidden away in the background) can completely destroy the verisimiltude that a world designer desperately works so hard to achieve. So here is brief outline of various kinds of theisms.

MoonHunter
November 18, 2005
Hits: 5485
Comments: 5
Ideas: 5
Votes: 5 / 4.600000
WWMWBI - If a New Form of Magic Occured    Articles  (Resource)   (Game Mastering)

Yesterday, new magic appeared upon your world. What happens next.

MoonHunter
November 18, 2005
Hits: 5318
Comments: 7
Ideas: 7
Votes: 4 / 3.500000
WWMWBI - If Magic as Your People Know It Stopped Working?    Articles  (Resource)   (Game Mastering)

Magic should be just another form of technology, a means to do things.  In most games, it is nothing more than another weapon. Others utilize it as a tool of everyday life.

Scrasamax
November 18, 2005
Hits: 4951
Comments: 7
Ideas: 6
Votes: 3 / 4.166667
WWMWBI - Genuine Anagathics Were Available    Articles  (Resource)   (Game Mastering)

The desire for immortality is a common one, given our innate fear of death. We share the same desire for immortality of our characters. Potions of immortality are often fakes, while spells of unending life invariably turn the caster into a vampire, or a liche or some other evil creature.

Kinslayer
November 18, 2005
Hits: 3050
Comments: 2
Ideas: 1
Votes: 2 / 4.750000
WWMWBI - Invaders on The Shore    Articles  (Resource)   (Game Mastering)

... some invaders come full-force, and are a previous unknown to the current inhabitants.  Either way, the world will change.

MoonHunter
November 18, 2005
Hits: 3529
Comments: 5
Ideas: 3
Votes: 3 / 4.000000
WWMWBI - Grain Went Away    Articles  (Resource)   (Game Mastering)

Imagine a blight that killed off the grasses and grains. This is not an unheard off event. Mutant spores, molds, and diseases have killed off a wide variety, even who classes, of plants in the real world. Something that kills off grasses, sounds like science fiction (and the premise has been used in many “end of the world” movies and stories), but it is very applicable to a fantasy world… especially because they are mostly agrarian.

MoonHunter
November 18, 2005
Hits: 7348
Comments: 8
Ideas: 5
Votes: 4 / 4.625000
WWMWBI - Someone Invented a Printing Press    Articles  (Resource)   (Game Mastering)

“Mass Produced Books” was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.

MoonHunter
November 18, 2005
Hits: 23492
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Master WWMWBI ... or what would my world be if    Articles  (Resource)   (Game Mastering)

What would my world be if…. This is a question that many GMs should ask. It will help them flesh out their world. This is a series of articles to expand upon the idea.

MoonHunter
November 9, 2005
Hits: 4528
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
But I don't have that book!    Articles  (Resource)   (Gaming - In General)

But I don’t have that book! Have you heard this before? You want to run this great new game (new setting) but your players are balking partly because they don’t want to buy the game you are so enchanted with “this week”.  There is a solution.

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 4xp


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