Our greatest glory is not in never falling, but in rising every time we fall.
The compiled works of MuroMax, the collaborative entity of Murometz and Scrasamax, the Mythmaker and the Mechanic.
Forsooth!! (whatever the hell that means)
Ever since I bought a copy of Jeffrey Kacirk’s Forgotten Words tome, I have become somewhat obsessed with, well…forgotten words. As you read these bizarre, often-silly, and sometimes downright sensible words, phrases and their meanings, you may discover what I did. It seemed that almost every term I came across, instilled some sort of fantasy rpg idea in my head.
I propose a challenge for all word-lovers! Pick any one and do a submission featuring and inspired by said word. Simple enough right? I tried to pick some of the jucier ones.
This can be added to in three ways. Firstly as mentioned, as an entire submission based on one word or phrase. Secondly, more funky archaic terms can be added alphabetically as scrolls, and thirdly, just by using a word or two in future submissions.
If nothing else, these words can be used to pleasantly pepper one’s writing!
Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things…
Tyren isn’t just another world for players to RP in. No, this setting goes far, far beyond that.
Torture…pure and simple.
It’s time to break free of the lute’s death-grip
I’m trying to think of alternatives for game-openings, to replace the standard “meet up in a tavern” or “adventuring group applying for a job” techniques. I know these can be easy ways to get people playing, but I’m certain there are more interesting ways…
Sometimes, you just need a new plot.
Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.
Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals…may I present. "The Official Strolen Citadel Cookbook".
GM’s block is a serious problem in the roleplaying world. Related to writer’s or actor’s block, it prevents the GM from being creative and enthusiastic about their work.
Everyone has their own take on what roleplaying games truly are. This is mine.
This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.
Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.
Looking for some information that might explain what is going on? How you can get involved? How to play?
Let’s face it. GM’s need to be organized. When dealing with organization, one should look towards business… as an efficient business is a more profitable business.
Most of you are probably wondering about this thread. It’s title is a little vague. It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc. I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.
Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.
Nearly every primitive culture has had rituals and celebrations to guarantee the proper passage of the seasons and to ensure the fertility of crops and animals. Oversight of these ceremonies was generally the provenance of local kings or priests.
Suppose that the adventurers dispatch one of these fellows. The local peasants may become hysterical, fearing famine and death will stalk the land. Alternatively, they may want one of the new heroes to become king. For a while, this can be a good thing, but the first time that the crops fail, the superstitious locals will want to sacrifice their new leader.