In settings where there are long established underworld thief, criminal and otherwise ne'er do wells there is going to be a system of heraldry associated with those who live in and rule from the shadows.
Why is magic used by so few when it is so much use?
Knowing is Half the Battle, red and blue lasers are the other half.
Got a 30? Want a Generator? Read on!
The plague of the Petroleum Era, the true bane of organized government
The first Renaissance was kickstarted by the Crusades and trade, the second Renaissance was fueled by a looming global crisis and international cooperation
collection of terms used in the Cosmic Era not large enough to warrant their own submissions.
A foundation 'Secret' of the Cosmic Era
The commericaly available firearms of the Cosmic Era
A summary of the various Freetext Friday Freetexts, in one spot.
Bring out your Names!
One of the events regularly overlooked in the history of the Cosmic Era is the Population Contraction that was concurrent with the Second Dark Age.
Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too! Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!
that I'm tired of getting the book out to look up the salient points
A Mastersmiths' guide to metals of worth and the knowledge you will need to become a true Master of Metals.
by Master Blademsith Cethrik Hammerstone
Master of the Thirteeth Blade, Bladesmith to King Regrare Alderkin, Maker of Caldebane - The Ever Cutting Blade
A re-evaluation of the basic concept of Man vs. Nature
Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.
Wanderers beware, these gates open not,
Except to those only who the way have bought.
You may purchase the right to pass me by,
By each guessing my riddles. Care to try?
Hell. A place of suffering and torment, a often used and cliche ridden place that every GM has to relate to.
A group of adventurers come across a child’s body on their adventures, odd being such a remote location. Their is no detectable sign of violence to the child, nor are their any signs of life. Suddenly the child opens its eyes, looks towards the group and introduces themselves to the adventures.
If this wasn’t odd enough, the child can’t remember where they are from, only their name and age. Stranger yet, the child has a tattoo on their right shoulder of a family crest, to a family that died out over 200 years ago.