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MoonHunter
December 8, 2005
Hits: 3462
Comments: 5
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Votes: 5 / 4.200000
When Gamers go Bad! #1 Power Gamers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

MoonHunter
December 8, 2005
Hits: 3942
Comments: 5
Ideas: 0
Votes: 2 / 4.500000
A perfect gamer is    Articles  (Humor/ Editorial)   (Gaming - In General)

A very short piece

MoonHunter
November 26, 2005
Hits: 4458
Comments: 8
Ideas: 0
Votes: 4 / 4.250000
Madness or Why You Should Do All Of This    Articles  (Humor/ Editorial)   (Game Mastering)

After reading a MoonHunter campaign write up, Captain Penguin Says, "THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

MoonHunter
November 26, 2005
Hits: 3139
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Your Roleplaying Game Sucks    Articles  (Humor/ Editorial)   (Gaming - In General)

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.

MoonHunter
November 25, 2005
Hits: 6695
Comments: 16
Ideas: 0
Votes: 7 / 3.642857
Everything I Learned About Raising Children I Learned From Gaming    Articles  (Humor/ Editorial)   (Game Mastering)

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

draco aardvark
November 22, 2005
Hits: 5305
Comments: 19
Ideas: 0
Votes: 3 / 1.833333
Why I don't want to modify Elves and Dwarves    Articles  (Humor/ Editorial)   (Game Mastering)

My issue with modifying/removing dwarves and elves is that the PC’s may want to play them.

Ancient Gamer
October 27, 2005
Hits: 5898
Comments: 18
Ideas: 8
Votes: 12 / 4.041667
Social Tricks for the GM    Articles  (Humor/ Editorial)   (Players)

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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