Fun fact: I have an independently owned local theatre that does fun little things, like a one night showing of the 2001 The Fast and the Furious. While not new, it was fun to see a favorite movie on the big(ish) screen again.
Recently attended a showing of the 2017 Beauty and the Beast starring Emma Watson. The following are my thoughts on the movie
7 Things about writing women in fiction.
Op-ed regarding the baygasm that is Age of Extinction. Spoilers ahead if you haven't seen the movie.
So your PCs have won their quest, be it slaying a mighty dragon with a magical weapon of old, beating a crime boss, or vanquishing a mighty wizard or wight, and they have taken possession of the treasure. Chest after chest of gold and silver coins, gold bars, and every kind of jewel and gemstone is theirs for the taking. If they are not careful, they may find that their trouble has only just begun.
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
Just what it says on the tin.
Everyone's got a story, and I'm tired of hearing them!
snagged from a tweet, what are seven things you've learned about writing in general, writing for gaming and gamers, or for the citadel?
After seeing the [My First Character] thread a while ago and it newly popping up in my inbox for some reason, I thought I'd add a scroll where players could share their introduction to roleplaying.
A hopefully amusing Strolen.com version of the Twelve Days of Christmas.
Why is psuedo-Medieval Tolkien-esque fantasy the heart of the fantasy RPG genre?
Similar to threads I've seen on other rpg sites, this is a collection of things I or others in my group have learned while role-playing. Feel free to add to the scroll with your memorable experiences at the table.
Inspired by # 16 on Cheka's 30 Lizard-man Gifts in-work and Coley's Chart of O' Bashing Death. A gift from the lizard-men. A pet crocodile, as loyal as a dog.
This humorous short fiction piece was inspired by a late night chat with a couple gamer friends about how alien cultures would possibly interpret some of the more "colorful" aspects of our society.
When was the last time you truly used, focused on, for any significant length of time, your imagination; your active, conscious, willful, artistic creativity, to get back in touch with that ability to appreciate the wonder that you yourself can create and bring forth, all from within yourself? Were you ever able to do that? Did you ever do that? Can you still do it? Do you do it when you game, as player or GM? Will you do it? Could this be missing from a lot of the newer, younger RPG'ers of today?
Inspiration comes from strange places
Laser Pistol: "Sears $49.99"
Moonhunter ~ commenting on guns versus swords
The TRUE origins of Magic, and dont even get me started on Prophecy.
So what is the difference between worlds and planets?
Pick up a pathology/microbiology book, and add the diseases/syndroms to your game. Your players will freak out.
Coughed at? Diphteria. or tuberculosis?
Drunk from a muddy stream? Or just walked through? Well, let us introduce you to schistosomiasis...
Hit by a stream of energy? Too moch mana is ust like too much radioactivity - perhaps all mages could develop cancer early if too powerful...