Articles
valadaar
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30+ Burial Customs By: valadaar
30+ Burial Customs for building cultures |
by valadaar
390xp
23
replies18435 views 5 HoHs |
Kuseru Satsujin
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Cult Generation By: Kuseru Satsujin
Twenty questions to help create a cult. |
by Kuseru Satsujin
215xp
12
replies7082 views 1 HoH |
MoonHunter
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Black Christmas the Campaign By: MoonHunter
It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition). Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches. Continued Below... |
by MoonHunter
130xp
11
replies9496 views 1 HoH |
Michael Jotne Slayer
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PC's- Family and Friends By: Michael Jotne Slayer
An article for GM's and players alike upon the matter of the family and friends of the players. |
by Michael Jotne Slayer
170xp
10
replies4980 views 1 HoH |
Murometz
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Short and Sweet By: Murometz
Spare me your Epics! |
by Murometz
305xp
45
replies11945 views 3 HoHs |
MoonHunter
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Against the Storms - The Kerren Setting By: MoonHunter
For hundreds of years colonist from Earth have lived on Kerren. They came to Karren to live a simplier peaceful life. A pity that dream never materialized. Kerren is a world in an age of Saurians. Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows. The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. Kerren is a world of little metal. The colonists expected resources to maintain a minimal level of technology. Those resources did not exist or were unobtainable given their tools. They adapted to the materials they had. In short their life was simplier, but it was not peaceful. Zhan are extradimensonal blobs that fall from rifts caused by electrical storms. Zhan infect living things, twisting them into rampaging monsters. If Kerren was not dangerous enough, now 'things' roamed the lands. However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people. Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony. |
by MoonHunter
105xp
8
replies14685 views |
valadaar
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30 Curses By: valadaar
30 Minor Curses |
by valadaar
175xp
12
replies10945 views |
manfred
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One player campaigns By: manfred
One player. One Game Master. Roleplaying in this way is slightly different than with a group. |
by manfred
325xp
18
replies11283 views 4 HoHs |
MoonHunter
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I want a Battle of Pelennor Fields in my campaign By: MoonHunter
Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is. |
by MoonHunter
190xp
9
replies6808 views 1 HoH |
MoonHunter
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Character Weaving By: MoonHunter
Do you understand Six Degrees of Seperation? |
by MoonHunter
185xp
12
replies7972 views 1 HoH |
MoonHunter
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Starting a Campaign the MoonHunter way. By: MoonHunter
Starting a Campaign the MoonHunter way, what more is there to say? |
by MoonHunter
190xp
21
replies12720 views 2 HoHs |
MoonHunter
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It's midnight (GM time crunch) By: MoonHunter
Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you're planning a game. The problem is you only have a world map. You don't want to disappoint everyone by letting them show up with no game to play, what do you do? |
by MoonHunter
165xp
10
replies7752 views |
MoonHunter
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Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter
You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.' |
by MoonHunter
200xp
7
replies11930 views 2 HoHs |
MoonHunter
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Setting Up a Campaign Climax By: MoonHunter
Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities. |
by MoonHunter
135xp
9
replies12921 views 1 HoH |
MoonHunter
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Getting players information... World Packs By: MoonHunter
World Packs are the ONLY WAY TO GO! |
by MoonHunter
365xp
27
replies16918 views |