Articles

valadaar
30+ Burial Customs By: valadaar

30+ Burial Customs for building cultures

by valadaar
390xp
23 replies
18435 views
5 HoHs
Kuseru Satsujin
Cult Generation By: Kuseru Satsujin

Twenty questions to help create a cult.

by Kuseru Satsujin
215xp
12 replies
7082 views
1 HoH
MoonHunter
Black Christmas the Campaign By: MoonHunter

It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).

Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches.

Continued Below...

by MoonHunter
130xp
11 replies
9496 views
1 HoH
Michael Jotne Slayer
PC's- Family and Friends By: Michael Jotne Slayer

An article for GM's and players alike upon the matter of the family and friends of the players.

by Michael Jotne Slayer
170xp
10 replies
4980 views
1 HoH
Murometz
Short and Sweet By: Murometz

Spare me your Epics!

by Murometz
305xp
45 replies
11945 views
3 HoHs
MoonHunter
Against the Storms - The Kerren Setting By: MoonHunter

For hundreds of years colonist from Earth have lived on Kerren. They came to Karren to live a simplier peaceful life. A pity that dream never materialized.

Kerren is a world in an age of Saurians. Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows. The Humans live in Clusters, walled cities usually along cliffs, to protect themselves.

Kerren is a world of little metal. The colonists expected resources to maintain a minimal level of technology. Those resources did not exist or were unobtainable given their tools. They adapted to the materials they had.

In short their life was simplier, but it was not peaceful.

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms. Zhan infect living things, twisting them into rampaging monsters. If Kerren was not dangerous enough, now 'things' roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people. Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

by MoonHunter
105xp
8 replies
14685 views
valadaar
30 Curses By: valadaar

30 Minor Curses

by valadaar
175xp
12 replies
10945 views
manfred
One player campaigns By: manfred

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

by manfred
325xp
18 replies
11283 views
4 HoHs
MoonHunter
I want a Battle of Pelennor Fields in my campaign By: MoonHunter

Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

by MoonHunter
190xp
9 replies
6808 views
1 HoH
MoonHunter
Character Weaving By: MoonHunter

Do you understand Six Degrees of Seperation?

by MoonHunter
185xp
12 replies
7972 views
1 HoH
MoonHunter
Starting a Campaign the MoonHunter way. By: MoonHunter

Starting a Campaign the MoonHunter way, what more is there to say?

by MoonHunter
190xp
21 replies
12720 views
2 HoHs
MoonHunter
It's midnight (GM time crunch) By: MoonHunter

Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you're planning a game. The problem is you only have a world map. You don't want to disappoint everyone by letting them show up with no game to play, what do you do?

by MoonHunter
165xp
10 replies
7752 views
MoonHunter
Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter

You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.'

by MoonHunter
200xp
7 replies
11930 views
2 HoHs
MoonHunter
Setting Up a Campaign Climax By: MoonHunter

Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

by MoonHunter
135xp
9 replies
12921 views
1 HoH
MoonHunter
Getting players information... World Packs By: MoonHunter

World Packs are the ONLY WAY TO GO!

by MoonHunter
365xp
27 replies
16918 views