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Ted
October 15, 2012
Hits: 536
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
The Kingmakers, Session 1    Articles  (At Table)   (Game Mastering)
Old Man Morano arrives in the town of Pyrim to collect all my players together and make them do stuff...


Chaosmark
September 21, 2012
Hits: 523
Comments: 5
Ideas: 0
Votes: 3 / 2.833333
Generating Fear: Darkness    Articles  (At Table)   (Gaming - Genre)

The door to the building is open, but inside is nothing but darkness. The lights are out: What do you do?

Forganthus
June 14, 2012
Hits: 709
Comments: 8
Ideas: 0
Votes: 5 / 3.400000
Just in Time    Articles  (At Table)   (Game Mastering)

So you’ve finally done it.  With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned.  They are doomed, unless you unleash Secret GM Gambit #4 on them.

Chaosmark
March 7, 2012
Hits: 814
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Generating Fear: Disappearing Pursuit    Articles  (At Table)   (Gaming - Genre)

Bob and Alice are being chased by something/someone dangerous. They move into a new area, and the pursuit suddenly is nowhere to be found. What does the pursuer know that our heroes don't?

Drackler
February 25, 2011
Hits: 1271
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Zombies in the House!    Articles  (At Table)   (Gaming - Genre)

 A short, simple, rough RPG that I wrote for fun. I've only played it a couple of times, so any feedback on how it works would be much appreciated.

Chaosmark
December 17, 2008
Hits: 693
Comments: 0
Ideas: 0
No votes
Running A Dungeon-Maze    Articles  (At Table)   (Game Mastering)

A few ways to handle PCs navigating a maze within your games.

Silveressa
November 15, 2008
Hits: 3600
Comments: 18
Ideas: 0
Votes: 9 / 4.444444
Some Guidelines For Adventure Creation and GMing    Articles  (At Table)   (Game Mastering)

Quick effective tips on making adventure design and gming a little easier.

Michael Jotne Slayer
December 10, 2007
Hits: 5490
Comments: 23
Ideas: 18
Votes: 13 / 4.461538
Playtesting    Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

ephemeralstability
December 8, 2005
Hits: 23674
Comments: 22
Ideas: 37
Votes: 8 / 4.562500
Music during a game    Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

MoonHunter
November 27, 2005
Hits: 5746
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
Hollywood's Musical Movie Magic    Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

MoonHunter
November 17, 2005
Hits: 8944
Comments: 30
Ideas: 0
Votes: 14 / 4.750000
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

MoonHunter
November 10, 2005
Hits: 5975
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Running a Game, the MoonHunter way    Articles  (At Table)   (Game Mastering)

Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.

MoonHunter
October 30, 2005
Hits: 8987
Comments: 22
Ideas: 0
Votes: 12 / 4.583333
More Boo!    Articles  (At Table)   (Gaming - Genre)

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

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       By: Strolen

Rain slowly builds, thunder and lightning continue to roll in. Road muddies, horse/wagon getting stuck in the mud. Thunder strikes coinciding with a deep hole a horse just walked in, horse panics, breaks its leg (maybe just sprain?). Horse is decompacitated and the rain just went from pouring to an all out monsoon. Shelter needs to be found, horse needs to be taken care of, covered in mud, add the posibility of items being lost to the confusion with the wind and dealing with spooked animals.

Encounter  ( Any ) | February 16, 2003 | View | UpVote 0xp


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