A few ways to handle PCs navigating a maze within your games.
Quick effective tips on making adventure design and gming a little easier.
This is where the citadellians share and collect our tales of playtesting each others submissions.
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.
Music and Gaming, two great things that actually do go together. And movies show us how.
The weather is something that everyone always notices and talks about, but can’t do anything about. It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.
Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.
A casual remark by one of the party about something met on a previous adventure leads to a summons to and grilling by the Mages' Guild (or equivalent), probably resulting in an expedition back to that area to recover the things for 'study' by the Guild. The party's presence will be 'requested' for this expedition.