A proposed system for managing a party's reputation with various NPCs
"Thandrar was seeing red, the frustration was building as he traded blow after blow with his enemy. Their blade lashed out and drew blood, but instead of weakening Thandrar, he was energized - the last straw! His pent up rage and frustration peaked and he smote his foe with such force as to bisect the fool, bathing himself, his blade and the floor in blood and gore."
Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.
Combat heavy sessions make for short summaries
Sadly, the first night my Antagonistic Player is around to play, inter-player drama throws things off causing a slog of a session where almost nothing got accomplished.
Woo boy. Where to even begin?
Multi-session summary a-go-go.
A perfect example of my players thinking of something being better than my current plan happened tonight.
The Group Arrives in Cranson. Intrigue follows.
Session 10 won't get a summary due to lack of action. NOW WITH BONUS SESSION 12 ACTION!
Stuff happened. Now I have plotting to do.
My players continue to do things instead of infiltrating the party...
Things get seedy
With Morano kidnapped, how will the players go about protecting Reginald?
The second session is where the fun begins.
The ancient Empire of the Golden Crystal fell so long ago that little is known of them besides their legendary magical power. Supposedly, in the Golden Age of the Crystal Empire, cities were filled with enchantment, spells far beyong the ability of modern magi.
A tomb robber has returned to civilization with something never seen before: Ceramic vials of reddish dust that supposedly enhance a magician's power tremendously when the dust is sprinkled upon the floor of his workroom. The rogue selling the vials claims that they were recovered from a ruin of the Crystal Empire, but can he be believed?