Where are you going to hide when the flames are burning?"
Thirty different types of flame.
Are you a GM who needs to come up with a new adventure for your PCs to enjoy? Here are 30 ideas for you and them to make use of. And may the odds be forever in your favour.
Not surprising, wife and I attended the Thursday night showing of F8 of the Furious. Obvious spoiler alert warning is obvious.
Doing fundamentals for the ePub Issue 4
Fun fact: I have an independently owned local theatre that does fun little things, like a one night showing of the 2001 The Fast and the Furious. While not new, it was fun to see a favorite movie on the big(ish) screen again.
Recently attended a showing of the 2017 Beauty and the Beast starring Emma Watson. The following are my thoughts on the movie
The induction of the Meena Ascendant into the Lunar Order of the Anunnaki, including the confession of the Ascendant and a recitation of the history of the the Hidden Masters and Greater Mysteries
A Dark Reflection of The Stolen World, The Shadow of What Is.
More a note to myself on Stolen World topics
Title says it all
background stub for Stolen World, The "demons' of the setting
For twenty seven years I lived a strange and unimaginable life, and one morning I woke up divorced from life. I was awake.
I wish I could go back to sleep
The summon spells of The Stolen World
The summoning system of The Stolen World
My Crypts and Things House rules stub for Stolen World Completenss
Which is the greater magic; that which can sink a castle into the earth or that which can make the world's greatest sandwhich?
Squishy tech for the Cosmic Era's behind closed doors
I have drawn a lot of inspiration from idle click and space exploration games, and some of these throw away phrases can very easily become revolutionary and cultural transformative things.
The flow of magic in the Stolen World and some of it's Direct Manefestions
Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".