The shards are from the broken swords of the two gods, the Storm Queen and the Mad Lord of Avarice. They are shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal. If you could alter the description to fit the shards real concept it may suite very well with the Quest of the Shards of the Storm. Go to Comment
I don't recall the Shards quest specifically mentioning what the shards looked like. In this case the shard happens to look like a gem. You might feel thats a copout, but thats what I had intended to convey. Go to Comment
Indeed, I had visions of a dwarf arm upheld hurling through the storm. Its a cute trick.
Originally I had intended for it to be an Orcish item, since Orcs use dwarven runes for writing anyway, but I decided that an orc wouldn't have that kind of magic, and I would need to use shamanism rather than alchemy. It might have been made to work, but I think this is cooler still.
However, under the old shaman system I had imagined that not all bolts would hit the gem. Some would hit the ground below the shaman, which would be a devestating attack. Personally though, I wouldn't go this route, as it makes the item too powerful; instead the opposite is better, the rod attracts nearly all lightning, so the storm is harmless to those below the flyer.... those above the flyer are a different matter. Go to Comment
Also an amusing effect of splashing the enemy with lots of water with each sword-hit (watch out, slippery ground...), but in an intensive fight both combatants will be soon completely soaked, making them tired and cold.
The historical bit is also fine (except for the drow, know there is little love for them in these parts), and it shows that a quirky item in one place is a blessing of the gods in another one. Anyone tried to bring it into a desert, btw?
All in all, I like it. Bonus for a solid first submission.
Welcome, wildcorn. Go to Comment
Well, it isn't allowed as a Quest submission, since it's a weapon, but it works. Not an incredibly original application of powers... Many swords in Ix. ;) Ooh, totally oblique reference, who can tell me where it's from?!
I like the power. The history is adequate, simplistic. I hate to beat a dead horse, but avoid the drow.
Now this is a wonderful first submission-a sword that spurts water. Really useful in deserts-noone will die of thirst whilst they have this sword.Extra deadly (although to both sides in the fight) in artic regions and in confined spaces.I hope all your submissions turn out as good as this.You've earned an HOH point allready. By the way, most people here really HATE the drow. Go to Comment
And yes the drow are a topic for difficult conversation here at best.
Once again this has a set of unique affects that you do not see everyday. However, I find it very difficult to see a delluge of water to erupt from a blade while in combat. It would, in effect, nearly finish the combat on the firest swing and it would be near impossible to continue. From the explanation of how it works. I may be reading far to much into it however.
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.