This is original! An NPC that comes in a bottle. I like this idea..
I wouldn't bother with the phylacteries. Its magic - no need to create a storage container for memories, and I think it unnecessarily complicates the core idea. If you must, perhaps it takes over a small portion of the pill-popper's own mind to store its memories, which could then potentially 'leak' into the user's own consciousness. Go to Comment
Awesome submission. Very cool idea. Another twist might be that Cardinal becomes a tulpa, a thought form that becomes manifest in reality under certain conditions and more independent as time goes by and his legend grows. Go to Comment
Why have I never posted on this... I really can't say much of what hasn't already been said. This speaks of many a confused party. But how to get the souls out of the lamp I wonder? If the party dies and are resurrected by the soul of a cleric... To much permadeath there. There needs ot be a way to get them out should that happen. Go to Comment
Rikosan just wanted to be a hero. Tales of adventure was the music of his life; but he wasn't impulsive enough to travel and opportunity never beckoned. This all changed when he found that strange lantern. It was a forest of death that day: Orcs, dozens of them lay, drenching the ground with their blood, the bodies all bore marks of terrific violence. Timidly approaching, Rikosan's focus kept returning to the lantern. He recognized it immediately, he had heard the stories sung of it. Rikosan searched the ruined grounds for any being, but finding none Rikosan took the lamp.
And this was how the Magnificent Rikosan came to protect the city of Ruundel. His secret but successful problem solving methods would have been entirely mysterious if not for the loose tongue of his single bodyguard Thoral. An inebriated Thoral once spoke of powerful allies hidden in a lantern, a truth that was not widely believed.
However the time of "Rikosan the magnificent" came to a sudden end. Rikosan boasted that he would take the fight to the Lich Fritzarrn, an ancient but preoccupied evil that dwelled in the northern plains. He was given by the king a letter of passage, and promised a duchy upon his successful return. He rode off on a clear morning and was never heard from again.
In time a ghastly figure wandered south from the mountains. This skeletal beast is rumoured to attack wanderers at night, and carries Rikosan's magic lantern.
"Being the tenth fortnight since the departure of Rikosan,
and his absence being sorely felt.
The king, in his glory and wisdom, declares this day
The Celebration of Rikosan.
Be wary citizen!
In Rikosan's folly a horrible animation has arison
with the stolen property of our late hero.
This beast is to be given no quarter and
permitted no ear. Let us honour our
hero with the death of this antagonist."
Rikosan is in his late thirtys. He is tall but lean, and his crown is bald from age, but he still has wisps of long white hair. He has an excellent speaking voice and can instill courage and hope with his speeches.
His clothes are usually unadorned with trumpery, Rikosan being a pragmatic and comfortable man. He was last seen clothed in his woodsman suit, with a small hatchet and pack of supplies. Go to Comment
Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.