This is okay, I want to like it more and with a little more love I think this could be a really great write up. It is pretty short on meat as is you could add visuals, history or game mechanics.
One thought about the drama of using the suit in game with die rolls and stuff is that the drama of failing the rain dance is little absolute and heavy handed. In combat the gamble of the dice works because usually you can adapt. If you fail at the luck dance, you fail at the luck dance, nothing you can do. Failing at the luck dance could be a great plot point, but do you want to leave that up to chance.
Example once in H.S. I was running S.W. campaign and had the characters go through some Jedi training. My first attempt at this was to have them make really unlikely die rolls. This became lame quickly. If your dragon dance game mechanic had a system of elevated risks and rewards that relied on the PCs all quickly agreeing to accept or avoid the risk you would have something that generated game-play drama. More so than the coin flip or 5% crit success vs 5% crit fail modell that d20 uses. Go to Comment
The Nine Rivers Dance
Lost to history, there are many myths surrounding it. The truth is if this forgotten dance is found it could have a profound effect on the provinces war capabilities. The Dance causes the closest major river to reverse course, enabling warships to very rapidly go up river.It was also once used to evacuate a port city from a supernatural event. The river will turn to sea water for 3 days, the length of the reversal. Go to Comment
The Jade Dance Troop
7 young virgins are gathered every third spring to learn the Dragon Dances. Onlookers are amazed at how well the untrained dancers perform.They are kept secluded and pampered but are paraded around on public holidays, but they are never dancing out of costume. A smell of opium surrounds the girls and they often don't seem aware of their surroundins,yet in costume they are supurb.
The Jade is a front. The true dancers are well paid and live around the city. They are mostly 35-50 year old men. The troup is so no one can kill or bribe the true dancers. It is a closely held secret Go to Comment
Introduced this tn my first game back today, I think I'll make next game:find where book of dances is then following monthly game actually getting book. All they know now is it's an incredibly old artifact. Go to Comment
I did something similar to this, Celestial Spiders, basically playing around with putting the celestial template on about the least divine holy creature I could think of, and ended up with white murder spiders that resurrected the people they killed, as a form of punishment for wicked deeds.
I find these much more neutral amoral spider divinities interesting and I like the summoner's tale that went with it. Go to Comment
Very interesting, and I am considering how to port these into the Cosmic Era. I can see them not being used for squirting a new skill into your brain, but rather boosting an existing skill. Spread the net far, basic understanding of a wide variety of skills makes it easy for using skill-boosting tabs as needed, such as a sniper popping a marksmanship tab a moment before taking a critical shot, or a hacker boosting his on the fly coding skill for a few minutes while he gatecrashes a server. Fun stuff that!
Who do they look like?
How do you use it, as in how does it reach the chip in your brain?
How expensive are they?
Once a scan is done, can new tabs just be made from that?
How hard are they to get?
What about criminal skills, how available are those?
What controls would you put on this to prevent player abuse? Go to Comment