I like the idea that the magic is tied to the jar itself. It leaves the implication that the cloud is trapped inside somehow. Maybe it's a nascent air elemental, just about to acheive consciousness? Go to Comment
I'd leave that up for the DM of course :) And yes, one could omit the safeties such as being usable only outdoors and not being able to enclose things in rock-strong cloud. Then they become dangerous indeed.
I like this and am actually seeing a potential of twisting it slightly to make it a dark cloud to add to my game. The flavor of it will fit into the campaign easily. Something the villain is going to use to darken the sky and/or hide his fortress on the mountaintop by placing a cloud around the peak so his castle can't be seen from the base of the mountain. Go to Comment
It also reminds me of this meta trend in children's books where they ask you to physically interact with the book like its images are real. "Don't Push the Button," "This Book Just Ate My Dog!," "We Are In a Book!," etc. Go to Comment
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.