How can I not love this! It takes on a single focused game aspect (Wings) and tells you everything you need to know about them for game purposes. This is the type of article I'd immediately throw into me' olde gm binder, if I was still doing that these days :)
I've had at least two flying dreams that I can remember, but in none of them did I ever need wings. I would never allow them for my campaign, except possibly in potion form.
For this to work in a campaign, it would probably be wise to introduce everyone in the party to some form of wings at the same time. Maybe in a floating world setting, they could start out with some simple wings with limited charges/range or something.
Isn't eagle a weird choice for fastest wings? I dunno if eagles are all that fast, Hawks on the other hand.
When I reached wings of the tinker, I had to doublecheck to see if your sub wasn't listed as silly. Pontoons and crossbows and rocket boosters, oh my! That's why I hate traditional gnomes. I'm imagining a godawful version of batman standing on pontoons.
You got some bad parsing in your first quote box.
"It does not grant any particular affinity with dark powers - the origin of the aura is plain them." Go to Comment
I like it! A quick read, but plenty of imagery to paint the location in my mind; also, the fact that it's lighter on detail makes it more adaptable to individual campaigns.
Personally, I think I would just use this as a somewhat random encounter in a cave system. The group has to travel through a cave system through a mountain. Nobody told them about this odd, crystal chamber... Odd shapes can be seen moving within the crystals, and halfway through a cacophony of screams and jeers break out... In come the undead horrors, and finally, someone gets possessed and is sent off to try and break the massive crystal in the middle.
No fore-warning about the area (except maybe a myth/story about it), and let them figure out the horrors for themselves! Go to Comment
Start with an interesting image and real-life phenomenon, add demons and cultists and weave in Clathrates to fantasize it, sprinkle in a die rolling table, pinch of spirit-trapping, and voila, we have a winner!
My favorite line is the one about cultists trapping themselves in the crystals to avoid a long and slow starvation. Go to Comment
I like Sveridan's Torch - it makes him seem a touch necromantic through demonic power; creating 'undead' thralls by enshrouding his victims to do his bidding.
Also, that they are manifestations of gluttony make sense - they live to consume everything.
A worthy, wily demonic lifeform - I am interested to hear of the demon which these creatures are spawned from. Go to Comment
Bits and pieces of this seem slightly unpolished compared to your normal work, but that doesn't detract significantly from the overall piece. I enjoy the idea, and can see a number of uses almost immediately for these.
I feel like I've read something similar on here before, accepting one form of fire for protection from another. Still, well written and useful. A stray 'a' snuck into the title of Sveridan's Torch btw. Go to Comment
At first I thought this was something a little more cliche. A oblivionic fire, consuming all it touches and near (but not quite) impossible to put out. But this... this is interesting. A living fire. Whats more, a living DEMONIC fire, hungry for more more more, yearning to burn the world down to the ground.
The potential is interesting. A wizard who underestimates the living fire. A artifact, when destroyed, release the hungry and maddened Anagra that powered it. And lets not forget the simple joy of letting the formula slip into player hands and watch as everything burns to the ground.
I like. Yes, I very much like. Go to Comment
(13:57:46) valadaar: I think the point blank range increment would balance off using no sights.
(13:58:04) valadaar: Though I'd be tempted to give you a -4...
(13:58:15) Gossamer: Is that a feat?
(13:58:30) valadaar: Have to check.. It would seem to make sense.
(13:59:26) valadaar: I think I'd put a -2 on scoped weapons used without the scope.
(13:59:37) valadaar: Since the scope interferes with aiming.
(13:59:55) valadaar: There is a seperate feat for +1 at point blank
(14:00:03) Gossamer: Makes sense, you can't really fire a rifle from the hip anyways...not very good at least.
(14:00:26) Gossamer: But at melee though...
(14:00:37) Gossamer: Poke* Blam.
(14:00:49) valadaar: But the rifle is also easy to grab.
(14:00:56) valadaar: no so much with pistol
(14:01:01) Gossamer: Hmm, yeah. Good Point.
(14:01:16) Gossamer: Unless it was an animal.
(14:01:21) valadaar: Get inside the rifle, and its a wrestling match
(14:02:21) Gossamer: Carnegie is pretty much the opposite of Verity. In so many ways.
(14:03:01) valadaar: gotta go .. Go to Comment