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Plotslovania!
Plots  (Event)   (Side-Quest)
valadaar's comment on 2013-06-12 07:33 PM
Neyathis - War of Rephatia
Systems  (Knowledge/Lore)   (Defining)
valadaar's comment on 2013-03-05 10:57 AM
Cheka Man's comment on 2013-02-20 01:18 AM
I liked the water sword best. Go to Comment
Phaidros's comment on 2013-03-05 11:28 AM
Good stuff, lot of possebilities for creative folks. This alchemy is good for low-magic campaigns, but might also contain a nasty surprise for high-magic campaigns.
"My spellresistance is so high, I am unvulnarable!"

"Maybe, but this is alchemic, not magical....." Go to Comment
Murometz's comment on 2013-03-04 12:19 PM
very cool concoctions! And I like the voice of the piece, adding entertainment value to the reading. Firewater and Utterblack are my faves. Go to Comment
valadaar's comment on 2013-02-19 11:20 AM
Update: Putting this out there - looking to do some spring cleaning on my in-works submissions. Go to Comment
Dossta's comment on 2013-03-05 02:00 PM
If Firewater can't transfer its heat to incombustible materials, it would be pretty useless for forging things with, though I'm sure an adventuring party could find a dozen deadly uses for it in no time flat. Can it be reheated once it has cooled down?

I also really liked "Instant Trolls" (the name made me laugh), and the Transformifier, as the effects aren't permanent. That would be one way to introduce a little of the drama of a "Deck of Many Things" without permanently altering someone's precious PC. It's a potential gold mine for RP-oriented players. Go to Comment
Aralias's comment on 2013-02-22 10:03 AM
Theric's firewater could be a very utilitarian tool for the creative adventurer. It could be used as a smokeless cook fire (without the fire), and all an clever smith would need is a small anvil and a hammer and you have a portable smithy.
Go to Comment
young0ne2's comment on 2013-02-19 04:00 PM
I love these ideas! Thinking outside the box and creativity are 2 things that i hold high in any RPG, and these do a good job at that.
Awsome idea of the Utterblack. Go to Comment
Kid Cannibal's comment on 2013-02-19 11:34 AM
I liked the Utterblack especially. I've got a thing for alternate realities and dimensions, so I feel it could be quite useful in some of my games. An interesting submission. Go to Comment
Darkornyx's comment on 2013-03-06 05:36 AM
Only voted Go to Comment
30 Secrets
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2012-11-26 12:16 PM
Update: 1. A tarnished silver coin bearing a kings likeness unknown to virtually all, and on the reverse is a map which leads to _some_location_.

2. Tattoo'd on the back of a non-dead cultist is a map to/formula for/enchantment

3. Appearing as random scratches and dings, these are actually camouflaged dwarfish runes for a means to work mithral.

4. Buried within the herbalist's notes, can be found the location of A Sylvan Incubus Tree. The text and other notes indicate that the herbalist may have made use of this knowledge for more then an academic purpose. It would seem to be a good place to eliminate a rival... Go to Comment
30 Secrets
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2013-03-05 10:49 AM
Dwarven Heraldry
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2012-10-20 05:22 AM
I think it would be interesting for Dwarven heraldry to be just as 'colorful' as human and elfin heraldry, but in a totally different way. Dwarves traditionally 'see' fine in the dark and are also typically granted infravision or some other low level sight. Well, rather than using pigments and dyes for their shields and devices, what if they used different metals, alloys or stone inlays? To something that lives underground and would have a greater visual depth for stone and metals this would be obvious to them. A human or elf looking at dwarven work would likely miss a great deal of it as their experience with the material is limited, and in the case of humans, are simply not able to see on that wavelength.

Thus, a steel shield might have several iron inlays. To us, its a piece of metal on a shield,big deal. To a dwarf, the difference between iron and steel,even at hundreds of feet could be the difference between Black and White. This could be more pronounced when stone inlays are used, a diagonal strip of granite on a steel background will look completely different from that same strip of granite on iron, or jasper on steel. Go to Comment
Dwarven Heraldry
Systems  (Combat/ Warfare)   (General)
Murometz's comment on 2012-10-19 11:45 AM
you should, because it is yet another awesome dwarven idea.

Would love to see the various nuances of dwarven heraldry. Go to Comment
Dwarven Heraldry
Systems  (Combat/ Warfare)   (General)
Murometz's comment on 2013-09-19 09:44 AM
This needs to emerge from the ranks of stubiness, and grow into an all-encompassing master-work of Dwarven Heraldry lore and detail!! I have spoken :P Go to Comment
Dwarven Heraldry
Systems  (Combat/ Warfare)   (General)
Murometz's comment on 2014-03-01 01:00 PM
What Muro said! :P Go to Comment
Dwarven Heraldry
Systems  (Combat/ Warfare)   (General)
axlerowes's comment on 2013-03-17 12:29 PM
I really like this idea Go to Comment
Dwarven Heraldry
Systems  (Combat/ Warfare)   (General)
valadaar's comment on 2012-10-19 10:54 AM
Update: I think I may convert this to a full sub at some future date. Go to Comment
Dwarven Heraldry
Systems  (Combat/ Warfare)   (General)
valadaar's comment on 2013-03-17 09:55 PM
Maybe, but I have never really liked giving night vision to any but the most evil or magic creature. Mortals should fear the dark. Go to Comment
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