|1||Tree is 'Ironwood'|
and is much more difficult to cut with an axe or other
tool.Assume a 25% chance of at least one 'cutter' being injured or having their axe
|2||Tree has poisonous|
sap - 10% chance of cutter being subjected to poison of varying intensity.
|3||Widowmaker - Numerous|
heavy branches are 'dead' and liable to drop if the tree is subjected to hard
shocks (i.e. Chopping). Damage varies from minor to lethal. Alternately, the
tree might have structurally flawed wood, which causes it to 'kick' randomly when
cut and not fall in the direction the lumberjack intends.
|4||Tree is an unusual|
and/or aggressive Tree;
|5||Tree has been seeded|
with many iron spikes and other debris to make cutting it dangerous and
difficult. Assume a 25% chance of at least one 'cutter'
being injured or having their axe broken.
|6||Tree is home to|
Scattered through the forest are trees that have outlandish human and animal
faces carved into them. Any intelligent being who comes within 30' of one of
these faces, and is in the visual arc, will trigger an alarm which will alert
the defenders of the Fortress, who will begin active defence. At the GM's
option, these totems could also be an active defence - attacking with spells,
|8-10|| Tree rapidly regrows at the rate of 1' per|
day until 30' height reached unless stump is burned out or completely
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