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Rage!
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valadaar's comment on 2014-04-10 12:16 PM
I'm interesting in seeing what you all think of this idea, including pointing out systems where such a thing exists - I have a fairly small breadth of systems I am familiar with.

I'd like to see:

Additional Rage Effects
Magic items detailed with what Rage Effects they may unlock. Go to Comment
Rage!
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valadaar's comment on 2014-04-10 03:51 PM
Certainly - this has only a little besides crunch, though I hope it is generic enough to be usable. Go to Comment
Rage!
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Silveressa's comment on 2014-04-10 11:07 PM
The crunchy bits seem to be the start of a new trend in the Citadel. (which I noticed began with the d20 conversion stats included in the Ysra Fulsven Vineblud sub by Axlerowes)

Personally i approve wholeheartedly of a bit of (or in this subs case) a lot of crunch in subs where appropriate, since it gives the reader a ready to use baseline from which they can easily convert things to their rule set of choice.

As far as the sub itself, laying out rage in such a clear and easy to use manner is welcome change from the rather bland versions of barbaric/bestial rage seen in most RPG's.

The table and lay out is generic enough to be easily adapted to most any setting, and one can use the table with some modification to represent the building rage of wild animals or supernatural predators as well, giving them an added threat in combat. Go to Comment
Rage!
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Longspeak's comment on 2014-04-10 02:56 PM
A bit crunchy for my personal taste, but that in no way detracts for the quality of the sub. Well done, well presented. Excellent sub. Go to Comment
Rage!
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Stork's comment on 2014-04-11 10:41 PM
I do not think I would use this. But, I think that using this 'build up' to activate an item that players have acquired would be interesting. A sudden unexpected action that helps the party during combat could be played as an unexplained mystery or subplot. Add to it, the fact that the action might not be the same each time. Go to Comment
Valadaars First Submission Advice
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Scrasamax's comment on 2014-03-11 04:16 PM
Solid advice and well presented. Go to Comment
Valadaars First Submission Advice
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Cheka Man's comment on 2016-06-13 07:03 PM
This is very useful for all new writers on this site. 5/5 Go to Comment
Valadaars First Submission Advice
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Dozus's comment on 2014-03-11 04:10 PM
This is good starter advice. The content suggestions aren't bad, though as you say it's hard to set iron-clad rules for content. A first-time poster would do well to follow this advice.

I'm almost taking the "Self-named Characters" issue as a challenge, since Dozus was one of my first fantasy RP character, but on further review I remember he's a Drizzt clone and better left unspoken of. Go to Comment
Valadaars First Submission Advice
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Murometz's comment on 2014-03-13 11:50 AM
Good, solid points across the board. These tips can only be helpful to first-time posters, even if a few can be debated. Go to Comment
Valadaars First Submission Advice
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Murometz's comment on 2014-03-18 11:04 AM
I smell a potential "comment of the year" here, Ls. :) Go to Comment
Valadaars First Submission Advice
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axlerowes's comment on 2014-03-11 03:47 PM
"not that harmful, they cause a sub to drag on, and can seem condescending"

Welcome to the dark side buddy! Go to Comment
Valadaars First Submission Advice
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axlerowes's comment on 2014-04-11 12:49 PM

Edit Reposted Orginal comment:

I agree with the basic sentiments "of putting as much or more effort as you would like readers to put into understanding it". And I also think the notes you have made about formatting are really helpful. I also like that you put Longspeak's encouraging not at the beginning. But it makes really sad that you wrote this at all. You state at the beginning that this is what you have learned about the Citadel based on all your readings. What you learned was a list of things not to do and a list of things not to write about. All this time among the Citadel community and the only advice you choose to give is sticks and not carrots. What has the citadel done to you to make you so bitter? Are we that awful? Are we that biased? Do the scores matter that much? The scores shouldn't matter right? Are they a just a bit of social currency to make the Citadel more interactive or they genuine judgement of you as writer or thinker. By saying that these are things you shouldn't write about to achieve success at the citadel you are placing the "game of the citadel" above the voice of the author. Shouldn't we give every author and idea a chance? I am not saying everything is good or everything is worthwhile or we shouldn't be critical. I am saying let us keep an open mind and, once again, it is depressing that you had only negative advice. What is more shocking and sad is that everyone here loves this. People love a list of things they hate.


But I surrender on this point though. It is the internet and we are playing a game with nerfed consequences. If this 'content club' is what you want the Citadel to be then that is what it is. The community can use the scoring system to enforce the norms. I recognize that I may be attacked for voicing descent, and I accept that. Finally, I think the best advice you give somebody who wants to "succeed" at the scores is that they have to play the social game of the Citadel. If you want higher average scores get people to vote for 'you' and not your content.


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Valadaars First Submission Advice
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axlerowes's comment on 2016-01-29 04:07 PM

I changed my vote to a 5 on this to try and placate Longspeak who asserts that anyone that doesn't agree with him is an idiot. I am sorry you got so angry. I hope the 5 makes you feel better or least encourages you to engage in a repsectful back forth instead of insults. But as I revisit this in 2017, am I the only one that sees the attitude of this post as unwelcoming. When I read this it is like reading a formalized version of the critiques this following post got

https://strolen.com/viewing/Attack_on_TitanTales_o...

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Valadaars First Submission Advice
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valadaar's comment on 2014-03-11 01:25 PM


It must be said that this has been in my work folder for a very, very long time and is not in response to any recent submissions.



Also, Moonhunter has a wide range of excellent advice columns you can peruse, especially if you are seeking the Golden Standard.



These are also my own Opinions, not hard and fast rules, and come from my observations looking at thousands of submissions.

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Valadaars First Submission Advice
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valadaar's comment on 2014-03-13 12:03 PM
Update: Fixed some formatting in the section on ....formatting. Go to Comment
Valadaars First Submission Advice
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valadaar's comment on 2014-03-18 09:06 AM
Incorporated Longspeak's addition into the main text - thanks Longspeak!

If anyone else wants to sound off on things to avoid on your first sub, feel free to add em! Go to Comment
Valadaars First Submission Advice
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valadaar's comment on 2016-01-28 03:26 PM
As mentioned at the start of the submission, these are quips and comments. If you consider those to be Conclusions, you are going to be disappointed.

If my summary was "Rules for 1st time posters" or something like that, you would be correct in your assessment.

And, I'm happy to debate any of these points :)



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Kassy's comment on 2014-04-11 12:26 PM
4.0/5

Brilliant advice, and not just for starters.

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Valadaars First Submission Advice
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Longspeak's comment on 2014-03-12 01:13 PM
"I'm almost taking the "Self-named Characters" issue as a challenge..."

That's exactly what ran through my head. I've never considered a self-named character before, and now I wanna try making one. :P Go to Comment
Valadaars First Submission Advice
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Longspeak's comment on 2014-03-12 01:26 PM
A suggestion to put before all others, in my admittedly not very humble opinion:

Just Do It!!!!
For some people, making that first submission can be daunting. Having people looking over and judging your work can cause anxiety, which might keep you from posting it.

Just Do It! Ignore the voice that says no, and share your ideas. Don't be afraid of honest criticism. Follow all the other advice to make it the best you can, but remember the old saying "Perfect is the enemy of Good." Do your best and then GET THAT SUB OUT THERE! Go to Comment
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The Abyssal Key

       By: valadaar

A massive iron key - 2’ length, 20lbs forged from the bones and horns of demon-lords. When used with a massive portal - carefully built according to documents found in powerful books of evil knowledge, it will open into the realm of demons and allow them to flood into the world. The applications of this item for villains are obvious. Mortals touching this item directly will suffer very dire consequences.

Ideas  ( Items ) | January 19, 2017 | View | UpVote 7xp