This, to me, is one of those organizations that your PCs would never actually encounter. They would be a solid justification for trapped and cursed items, but at most your PCs would find a signature mark here or there. Just another mystery with which to drive them mad.
I do think some examples would have been handy, whether it be of items in question or members. Go to Comment
Like everyone else had said, a good background piece to explain the number of 'cursed or dysfunctional items' going around.
Something I don't quite get is the following line: "They do not produce weapons except as a trap for their user, for there is a shred of honesty in the bare blade or flying arrow." It's probably prose but I don't get how conventional weapons are inherently more 'honest' by nature or am I misinterpreting this whole line? Go to Comment
I like it! While it is detailed with things such as speed and special abilities, i would use this sub for a much simpler purpose: simply to give more detail than "some wings sprout from your back."
the demonic ones sound fun!
"With the wail of fallen souls and a sickening echo of flesh tearing apart, a gaping wound appears to open on your back. Akin to how you imagine a demonic chilbirth would appear, two leathery, batlike wings push forth from the crevasse, falling limply to brush on the ground before flicking taut, spraying excess blood and gore across the room." Go to Comment
How can I not love this! It takes on a single focused game aspect (Wings) and tells you everything you need to know about them for game purposes. This is the type of article I'd immediately throw into me' olde gm binder, if I was still doing that these days :)