In the introduction, you raise a significant point: The "Help Wanted" advertisement is not a very promising way to involve the player characters. In order to make the most of these adventure seeds, perhaps each could have several possible hooks, with only one linked to the central theme. As an example, the Join the Circus scroll could state:
1.) While the PCs are in a small and unexciting village, the Carnival of Forgotten Souls arrives. An intolerant local religious leader, incensed at their licentious displays, preaches in the Village Common, stirring up trouble and urging that "those heathen scum" should be run out of town.
2.) The PCs encounter a pair of sideshow freaks being harassed by local bravos. If they intervene, the Carnival's ringmaster will hear of it and offer them work.
3.) The PCs encounter the Carnival on the road, where a poorly maintained bridge has collapsed while they were crossing a rain-swollen river. Several of the carnival staff and draft animals are injured, while the carts themselves are damaged and stuck on the broken bridge.
The first option would carry the theme of public announcements, while the others involve "help wanted" in other ways. Go to Comment
Actually, an adventurer's guild could easily have a job-board, where the local citizens come and post their requests.
This works quite well if you have a not-so-regular session, or if you sometimes loose members. Bigger plots can be woven in, but you can still have some fun if a member is late or absent. (ie: it works like a comic book episode)
I can can visualise a large group of guild members crowding the board after a very well paid job has been posted, craning their necks to look at the description and the dangers. A party who took this job (and the risks) would not only gain the reward, but also the admiration and respect of the other groups.
Its also a great way for parties who are short on cash to earn enough to pay the inn, by getting rid of some pests, for example. If you have played fable, the xbox/pc game, it worked really well in there, and each small adventure can itself be a hook to a much bigger campaign. Go to Comment
Items do not have to be PC items - though this can be certainly used by the PCs. And even with some silly applications, this is a serious battlefield item. With a dozen of these (which, alas, are hard to come by nowadays), you get an instant volley of arrows. Well-aimed, it guarantees a massacre in the right place.
I personally did not see the "fun" aspect of this. This is not a personal item for PCs or anyone, but the kind of toy that would be used in the world around them.
The format and language of the post work for me. The content is useful. I would link to Thaumatrium, so people will realize what it is. Linkage is one of the important aspects of posts here, as you can make simple posts "richer" and "more complete" by adding other submissions to it.
Now this is an interesting idea, a magical pot-de-fers or siege mortar. While it is interesting, it is hard to tell if this is something that PCs would actually be interested in, or if it would be silly Snakes in a Barrel gag item. Go to Comment
I remember this from a while ago, and I'm shocked I never voted on it.
While the outside is covered in spears and arrows pointing towards the exit hole, perhaps the inside is covered in the magical scripts that give the barrel it's momentum-capturing enchantment, and that is why hitting the inside is dangerous? (Just a bit of extra PC-interaction fluff for when you're describing it to them) Go to Comment
While not all items should be PC items (not every PC is going to need, want or find interesting an evil silver writing desk, an enchanted spinning wheel or the technocolor dream coat) but everything should be something that PC will have to interact with or respond to. So every item should be in this way be PC directed, and thus the only reason to design a complex item (for game terms anyway) is to have a complex PC interaction with that item.
As a battlefield item this could be interesting cause it can be captured and used/reused by a small group (aka capturing the machine gun nest). As a PC item, I don't know about you guys, but I always have one player that loves set traps/snares. Go to Comment
Well, it is intended primarily as a form of artillery - with normal Archer/javaline throwing range. The culture which developed them would have deployed many of them and used them primarily as an ambush weapon - stop a calvary charge, or as point defence similar to using cannon with grapeshot.
This is not intended as a PC weapon or adventuring gear. I did not figure that all Items had to be PC items.
And yes, it could be used as a booby trap or rather lethal gag.
It was also part of a list of military oriented magic items I was working on, but this item ended up being described enough to be better then a scroll entry so I added it as a general entry. Maybe a backstory with it's intended use would have better set the stage... Go to Comment