Strolen\s Citadel content. 
Kagerith's Chainmail
Items  (Armor)   (Villanous)
valadaar's comment on 2006-09-01 07:12 AM
Heh, you should see the Platemail version.... :)

Yes, these items are generally one-off constructions. They are very expensive (that is why the target in the backstory was a king) and need suprise to be effective. Once mages know what to look for, these suits lose their effectiveness. Go to Comment
Kagerith's Chainmail
Items  (Armor)   (Villanous)
valadaar's comment on 2006-09-01 07:14 AM
Updated: minor syntax correction Go to Comment
Kagerith's Chainmail
Items  (Armor)   (Villanous)
valadaar's comment on 2006-09-01 10:17 AM
Heh, some people complain if there is no story!

In any case, I would let the GM decide on how well they are known. Their power is increased by their rarity. In this case, only Kagerith knows the way to make these suits (he has apprentices, but he is jealous of his secrets, so they only know part of the process). If his written works were stolen, then other mages could carry on with production. Go to Comment
Kagerith's Chainmail
Items  (Armor)   (Villanous)
valadaar's comment on 2006-10-25 09:10 AM
Distracted by the ceremony at hand. Or he was just 'thick' :) Go to Comment
Kagerith's Chainmail
Items  (Armor)   (Villanous)
valadaar's comment on 2006-12-20 02:30 PM
Updated: Updated Freetext Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2006-08-27 08:01 PM
Fun. Quick. And very useful. A very handy weapon. Leaves me curious on why Tryvaard was sucked down by skeletal hands though. Would make me cautious of using it if I knew the legend. Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
manfred's comment on 2006-08-31 04:50 AM
The simple items make sometimes for the best fun. Too bad I can't say more than what others said... good work! Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-08-27 03:29 PM
Intersting story. Nicely presented. Simple but unstopable power. Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2006-08-27 10:05 AM
This story resonates with the myths of Greece, of Perseus and the sea monster, and of Odysseus and Polyphemus the Cyclops. I like the power of the spear, and how Tryvaard himself was collected by the capiricious mountain spirits. There could certainly be some sort of notion that Tryvaard will one day return when his service to the Mountain is done, and who knows what wisdom and magic he might return with. Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2006-08-26 09:02 PM
4/5 for a great backstory.A good surprise weapon. Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2006-08-26 09:12 PM
I actually like the weapon's powers a little better than the backstory. A lot of fun can be had with that 100' range. The tale aint bad either. Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2013-03-20 01:11 PM
revisiting 7 years later...

I still love the weapon's powers! And yearn for Tryvaard's return from the mountain. Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-08-27 06:39 PM
Not really unstoppable - it can be parried if someone knows it is coming. In truth it is not much more powerful then a shortbow. It's chief advantage is suprise, as well as the more precise control of a melee weapon. Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-08-27 08:08 PM
The spirits of the mountain collecting their payment :) Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-08-28 06:20 AM
Updated: Did not intend to make it an _always hit_ attack :) only that such an attack is possible. Again, it counts on suprise and disbelief for it's power. Go to Comment
Tryvaard's Longspear
Items  (Melee Weapons)   (Magical)
Demagogue's comment on 2006-08-27 11:18 PM
narsty weapon, it has a good ability with a drawback that could provide an interesting plotline Go to Comment
The Grinder
Dungeons  (Other)   (Rooms/ Halls)
manfred's comment on 2006-08-24 03:03 AM
If I got it right, nobody is crushed - they just have to keep walking, or they will be rolled around, recieve scratches and be hit, over and over, the rough floor slowly killing them.

I could imagine a healthy person could walk it for a few days (likely getting drowsy a few times, falling, and waking up again), until being too weak to continue... then dieing a very messy, prolonged death.

Simple and cruel. Good work. For a torture instrument of course. :) Go to Comment
The Grinder
Dungeons  (Other)   (Rooms/ Halls)
CaptainPenguin's comment on 2006-08-23 08:22 PM
Great idea. My complements on it being both simple and effective.
That must be one damn strong stream underneath, though. Go to Comment
The Grinder
Dungeons  (Other)   (Rooms/ Halls)
Kassil's comment on 2009-02-12 12:43 AM
My question is - how fast does the floor move? I could see one where, in a ten-foot-cell, it only move about 5 or 6 feet per hour, which would make for an extremely drawn-out and painful death. Is the stone still damp from the river as it comes up? If so, a particularly determined victim might end up scraping his tongue raw licking moisture from the stone, if they just throw them in and ignore them for a month. Go to Comment
The Grinder
Dungeons  (Other)   (Rooms/ Halls)
MoonHunter's comment on 2006-08-27 03:26 PM
Vaguely Interesting. Not well described at all. Needs work Go to Comment
Total Comments:
2297

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2