As with all things, the GM should adjust the scarcity with an eye towards it's true impact.
A lot of posts I see can have very powerful affects on a campaign if allowed to occur in large quantities, but the same can be said for classic magical metals like Mithral and Adamantite. Some pretty good subs get low ratings because people extrapolate the impact of large quantities of the material.
The sensitivity of the material I have left somewhat deliberately vauge - the only hint provided is from the passage at the start:
Now, as I bring it near this enchanted helmet, do you see the change? Note how the goblet lightens in shade as I bring it closer?
It is up to you how strong that helmet was in magic, and how close he had to bring the goblet for it to change color. Go to Comment
It is supposed to be a physical process, like some materials glow when struck by UV light, so it is difficult to interfere with it apart from blocking the magic emmissions.
Now, since it is not in itself magic, spells could be created to darken the material again or otherwise hide it's feedback. Without any magical energy of it's own, it will have no way to oppose a magical effect.
As for it's mechanical strength, it is an analog to silver and can be mixed with steel or other alloys, but it will reduce the strength of that material. It is much better used as a surface treatment, just as you would silver a sword or arrow. I'm partial to the idea of inlaid runes myself, glowing mystical symbols instead of the whole blade.
In worlds where this metal can be found, use of it to produce devices 'certified' against magical influence would be common. To prevent magical tampering with scales used by merchants, it may be mandated that scales be made or at least coated with such a metal. This of course does not prevent more mundane forms of tampering, but should prevent use of invisable weights. Go to Comment
Intersting idea with even execution. I would of liked a few more applications as to what kind of electrical traps and so on it was used for. We don't get a feel for the amount of power this is. Depending on a gamesystem, skill outweights spell channels, so I needed more examples on that to use this as more than just an inspiration.
Oddly enough, when i read the part about erosion in the poles, the first thing I though of was that it would likely be the mithril pole degrading first since it is the less dense metal. I like the idea alot and it really fits into my K'ton world view. Go to Comment
I can see these being used by dwarven warriors as a weapon, seeing as humanoid bodies ARE conductive. Just poke them with it and deal fifty bagillion volts of pure energy, more fun than playing with a house circuit. Go to Comment
This is just a great sentence...
"The Dwarven Lightning bottle is a carefully crafted magical battery with a Mithral Anode, an Adamantite Cathode and Dragon’s Blood for the electrolyte."
(Some day, these precious and invaluable secrets, the blue-prints of the Dwarven Lightning Bottles, will be returned to the Dwarven Guild where they belong, away from the prying eyes of humans.) Go to Comment
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.