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Flawed Potions
Items  (Potion)   (Cursed)
Cheka Man's comment on 2007-11-10 06:30 PM
Horny Pills

These pills act rather like Viagra, buyt they also make the person grow horns several inches long from his or her head. Too short to be useful weapons, the horms last for three days before dropping off. Not only do they make sleep almost impossible, they make supersitous people mistake the afflicted person for a demon, with possibly fatal results. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Cheka Man's comment on 2009-03-25 08:09 PM
Potion of Mixed Nanos

Orginally this was meant to be a powerful nanobot healing potion. However there was a colossal muck-up and somehow, through malice or sheer stupidity, it got mixed with another nanobot potion. Depending on what it is, it could semi-poison the person, change the person's gender, harm the person's memory, or do any other one unwanted change ranging from fatal to funny or somewhere in between. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Cheka Man's comment on 2008-08-17 03:31 PM
Potion of Cleaning

Whilst this if poured on a body part will clean any type of dirt off, within hours the body part affected starts to go bad as this potion was rather too strong. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Cheka Man's comment on 2010-12-06 11:08 PM


Painless Potion



This potion will deaden the most agonizing pain without causing numbness .Unfortunatly, it is too good;it works for weeks, and deadens all pain,meaning the taker is likely to injure himself or herself by mistake either in combat or accidently, and will not know how bad the damage is until it is too late.


Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Cheka Man's comment on 2011-06-09 09:08 PM


Potions of Strength and Weakness



Drunk on their own, the potion of Strength will make the person crush everything he/she picks up whilst the potion of Weakness will leave him/her unable to move. When mixed in just the right amount, a very useful Strength potion is formed.


Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Mourngrymn's comment on 2013-05-27 03:43 PM
Only voted Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Dozus's comment on 2006-09-01 04:37 PM
Heh, sweet. Go to Comment
Flawed Potions
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Murometz's comment on 2006-09-02 11:28 AM
Another cool piece valadaar! Glad to have another clever poster on board the USS Strolen.

For some reason, it wont let me vote on this...? Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Murometz's comment on 2012-10-03 07:47 PM

 Potions of Past Draughts

Whenever imbibed, the effects will be whatever the effects were of the very last potion the drinker had imbibed previously. Any potion ever found has a 1% of really being a Potion of Past Draughts.



Go to Comment
Flawed Potions
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Murometz's comment on 2012-10-03 07:56 PM

 Three-Dose Potion of Power

This is one of the most powerful potions around, imbuing the drinker with any great power of the GMs choosing. However, in order to properly take effect, it has to be imbibed in 3 stages, each 1/3 dose to be imbibed no sooner than exactly 1 year to the day, after the last. Failure to follow the time-line will result merely in a sour tummy.



Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 11:00 AM
Potion of Partial Invisability


This potion bestows invisibility on the wearer, but only random selected portions of the body. This effect can either be static for the duration of the potion, or drift around causing different areas to dissappear. The effects extend to any clothing or items carried over the part in question. The size of the area can also vary from 6" to 2'. The imbiber has no control over this potion. Having one's head or arms dissappear or having a big hole appear in the center of ones cheast are all possible outcomes of using this potion. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 02:46 PM
Intermittent Flight

This potion of flying is still useful, if dangerous. After 1 minute of use, it begins to randomly cut out for a few seconds, only to start again. If the user is flying at a decent altitude, it should result primarily in a bumpy ride (sort of like flying Air Canada...)

If they are flying low, however, then things may be problematic. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 02:49 PM
Giant Size

This potion causes the user to quickly quadruple in height and weight, with physical strength and agility adjusted accordingly. This effect extends only to the person of the imbiber and does not affect their equipment. Hopefully any leather straps on the armor will give out first. Growth occurs at a rate desired by the GM. If the user is heavily armored or in a confined area, then the outcome could be grim.

(The wearer might wish to remove any jewelry before taking, especially if piercings are involved...) Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 02:52 PM
Potion of Partial Polymorphing

This potion allows the user to almost change shape into other creatures. The transformation will only be partially effective, per the following table:

01-20 Head only
21-30 Top half (waist up) only
31-50 Bottom half (waist down) only
51-70 Torso only (no limbs or head)
71-80 All Body except head
81-90 All body except face
91-100 Left side only

Final size will be the smaller of the original or intended form.
Abilities tied to specific bodyparts will apply. Wings are considered limbs.

Cruel GMs might give a chance this potion is permanent. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 06:36 PM
Actually, these could be used in ernest. :) They are basically incomplete applications of the potion in question. Having a potion that turned you into a potted flower is over the top, but things like the Giant Size potion, where it simply doesn't do all the things a normal potion would I think is fair game for even a serious game. Of course, you would use moderation :) Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 06:57 PM
Potion of Mental Rejuvination

This potion can be useful in the right circustances. It reduces the mental and emotional age of the drinker by 2D10 years. It does nothing to restore physical health. It is highly dangerous for the already young to use as it can reduce mental age to 0. (Generous GM's may wish to cap it at 6 or so, so the character is not _entirely_ unplayable)

For game systems which change mental stats with age, this will undo such increases if the age passes a boundry. Skills and knowlage are uneffected, but changes in worldview may impede their use.

Interestingly, it can be used to help reverse aging caused by undead or other supernatural beings. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 07:01 PM
Potion of Acceleration

This potion doubles the physical speed of the user, both motor and locomotive, but does nothing to prepare their nervous system for the new capabilities. As a result they may be able to run faster, attack more often, etc, but they will suffer penalties on control and coordination. Go to Comment
Flawed Potions
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valadaar's comment on 2006-09-01 07:09 PM
Potion of Blind Rage

This potion fills it's imbiber with a powerful, unreasoning rage. Any enemies or hated races/individuals within sight will be attacked immediately. If no enemies are present, then the subject will have a hair-trigger temper, easily set off.

This potion provides no combat benefits aside from the inability to feel pain for the duration. (In some game systems, this in itself provides some benefit) Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-12-20 02:59 PM
Updated: Added freetext. Hope people can vote on this one now Go to Comment
Flawed Potions
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valadaar's comment on 2006-12-20 03:05 PM
Potion of Firebreathing

The imbiber has the ability to breath a gout of dragonfire. The potion protects the user from the flame, almost. Unfortunately, the teeth of the user are not protected and so when used, the imbiber's teeth will be incinerated. As to this being painful or not, that is up to the GM in question .... Go to Comment
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