I suppose this might be a bit unfair, but the first thing that came to mind when I read the title of this submission was the material of the same name from the US Final Fantasy 3. While it didnt have the dichotomy between good and evil, it was something required for spell casting. Not bad, but not exceptional either.
I would like to know where it comes from, and how it functions in a supply and demand situation. I'd also like to know where it is found, if there are places that are richer in ot, or places that are depleted. Go to Comment
It's not bad. Knowing you've never played FF makes me somewhat forgiving on this, but it sounds a lot like materia as introduced in FF7. I personally find nothing wrong with the name magicite, though (didn't play FF3). The good/evil stuff seems a little illogical (to me, substances are a media and have no innate good or bad, it is how they are used that determines their worth), but I'll wait for you to flesh that out before judging. Good write up.
Hah! This is my kind of nasty thinking. Nothing like having a little fun with alchemy - I have a feeling this will be a favoured scroll for a time. We do need a little siliness now and then. Go to Comment
This may happen to older potions of healing or others modifying body functions. While the original effect still works (but may be weakened, or even a bit stronger +/-10%), the imbiber will feel warm and a bit disquieted. Further, his skin will strangely stick to itself (so hands put together will hold together, and basically any of his bodyparts touching by skin). The effect is by no means strong, but still very disturbing. The hands etc, are easily pulled apart, but it takes a tiny effort.
This one is a classical healing potion, as good (or even slightly better) quality as they can get. However, a glitch during manufacturing or a strong magical field caused it to have an imbalanced yin vs. yang ratio. Therefore, while the potion will work perfectly, it will only heal the right, or the left side of the body (with most damage being external that can look strange indeed - half-closed wounds, scratches absent from one side, etc).
Imbibing another potion that is oppositely imbalanced will make everything normal (too bad this can't be detected in any way). What the effect of more potions imbalanced in one way, or balanced potions will be, is at anyone's guess. Go to Comment
It has been reported, that a sufficiently aged Armourskin potion of this type will lose the itching property. Unfortunately, it will lose even more of it's potential... while the skin will be harder as intended, it will not be bendable anymore, resulting in a comical state of near-paralysis.
Seriously, check the expiry date of this one. You don't want to drink it in a really tight spot... Go to Comment
-Drink this in front of the one you love and it will make her love you
This potent potion works for several hours at the time.It does it's job well-it makes the target fall in love with the drinker of it, but at a cost.For a number of hours it makes the drinker look and act like the target's ideal love intrest, unable to refuse what he/she wants. The drinker is aware of it, but unable to control his/her own body Go to Comment
Gives the user the power of an orator, able in the right circumstances to woo great crowds to do his or her bidding. The downsides are that after a couple of uses it becomes addictive, giving the person nausea if it is not taken often enough. It also fills the user's mind over time with thoughts of conquest, slaughter and genocide. Go to Comment
Thickens the imbiber's skin for several hours, meaning what would be deadly cuts are only small ones. The downside is that the thickened skin sprouts loads of itch nerves. If the imbiber starts scratching, he/she cannot stop, and when the potons wears off he/she will still have eczma all over his/her body from scratching. Go to Comment
Made from the geyser of it's name in the Sorcery Springs geyser basin, it lets the user see far-by replacing his or her sight with a view of what is ten miles away for one to ten hours. When the user walks he/she gets a view of what he or she would be seeing if he/she were ten miles ahead. The downside is that he/she is effectivly blind until the potion wears off. Go to Comment