Another interesting approach to this may have been to frame it around the day to life of dwavers, because much it already appears that way. If you want to tackle dwarven culture and values in list this is nice effort, I hope to use some them in future posts-give us a shared dwarven thread. Go to Comment
Except for royalty, these would be treasures for most dwarves - they would be bequeathed to their heirs, and sought for when lost. True, they are not solid gold ornaments, or huge gems, but they are treasures. Go to Comment
A fine list. Nothing too outstanding, but overall useful and has some good descriptions of mundane things, which are always useable. Although I think I will introduce that coin die as a plot hook since one of my players right now has taken up counterfeiting as a hobby. Go to Comment
I would probably call this a list of dwarven possessions, rather than a list of dwarven treasures, but it is a fine list nonetheless. I especially liked the Maiden's Rope and the Clan Journal; you could easily base an adventure off of either of them. Go to Comment
Once destroyed would be a royal pain. I like the idea that gargoyles in this world could be those in that trapped situation. Magic is able to allow them to take other sigiled statues forms but they would remain stone. Once destroyed they could continue to inhabit others. Slim to nil ability to communicate or write because of the difficulty of using the other statues. Perhaps they can even be summoned into the new styled gargoyles by wizards. Perhaps an incentive for a wizard to trap somebody in there too.
Is each styled rune a different "room" then? That is how I envisioned it. Go to Comment
After reading Muro's comment this did it for me. It was interesting in the beginning, a small minor item of magic that could be thrown at the players at any time or even introduce a new player. The players have a battle in a treasure room and when all is done someone pops from a statue thanking them for rescuing him/her. They had to hide or be killed. Go to Comment