To the traveller, and resident alike, Stoneholt is about one thing. Size.
This, the greatest of cities on the World of Neyathis is a momument to the engineering ability of a long lost race of giants. Vast stone walls (60 - 80' in height) stand oppressively casting deep shadows even in the middle of the day.
Entering the city presents the traveller with the massive gatehouses, wide enough to march an army through, and high enought to admit a tallship. One can see the massive stones used to build the structure though the mind boggles at the thought of the effort required to move them. The entire city screams Not Built by Puny Humans.
Once past the massive gates, the traveller gains no respite from the overpowering presence. It is a vast city built for beings more then two stories tall! And even to those ancient giants the city would have seemed huge.
The area enveloped by the huge curtain walls is sufficent to contain entire kingdoms, and here it does.
All around, you see the massive buildings with additional floors fitted to provide human-scaled living and working quarters. Whereas human cities rarely contain structures greater then four stories, here four stories is the norm, and much larger buildings abound! Go to Comment
Each section of wall is 60' tall and varies from 30' thickness at base to 18' at the top.
Conversion to approiximate metric - 20 meters x (10 - 6m), or average 20 meters x 8 Meters.
Each meter of face will have 160 cubic meters of material - which if granite will yield 2691kg x 160, or 430 metric tons per running meter. This mass is spread over an area of 20 square meters, so 8 cubic meters of stone per square meter of ground. Maximum compression is 21 metric tons per square meter, or 2kg per square centemeter. Since Granite can support between 1000 - 2000 kg per square centimeter maximum compressive force, it is able to handle a much higher wall then we have listed here. Of course, this is static forces and if there is any signficant moment of intertia, this can increase the stress greatly and possibly lead to structural failure.
When one considers the seven wonders of the world, one must obviously place the city of stoneholt at the #1 position - both alone from the size of its walls, and the quality of the buildings within. The contents of this city alone would constitute in excess of 7 wonders of the world!
The three kingdoms should have specific, not descriptive names. They can be described as North/ Center and South Stoneholt, but the people do not refer to themselves thusly. Go to Comment
It is quite fine as a valuable resource of the past, enriching the world's background, and serving as the occassional power-up, the rarity making up for the potential. I would imagine such an important tool had a slightly more colorful name, or rather several names for the workers of magic.
Somewhat strange I find the connection of the two variants to good and evil. Is that because they are already firmly defined in your world as tangible forces/potentials, or a peculiarity of the magical system (with spells that are defines as "good" and "evil", respectively)? Go to Comment
I suppose this might be a bit unfair, but the first thing that came to mind when I read the title of this submission was the material of the same name from the US Final Fantasy 3. While it didnt have the dichotomy between good and evil, it was something required for spell casting. Not bad, but not exceptional either.
I would like to know where it comes from, and how it functions in a supply and demand situation. I'd also like to know where it is found, if there are places that are richer in ot, or places that are depleted. Go to Comment
It's not bad. Knowing you've never played FF makes me somewhat forgiving on this, but it sounds a lot like materia as introduced in FF7. I personally find nothing wrong with the name magicite, though (didn't play FF3). The good/evil stuff seems a little illogical (to me, substances are a media and have no innate good or bad, it is how they are used that determines their worth), but I'll wait for you to flesh that out before judging. Good write up.
Hah! This is my kind of nasty thinking. Nothing like having a little fun with alchemy - I have a feeling this will be a favoured scroll for a time. We do need a little siliness now and then. Go to Comment
This may happen to older potions of healing or others modifying body functions. While the original effect still works (but may be weakened, or even a bit stronger +/-10%), the imbiber will feel warm and a bit disquieted. Further, his skin will strangely stick to itself (so hands put together will hold together, and basically any of his bodyparts touching by skin). The effect is by no means strong, but still very disturbing. The hands etc, are easily pulled apart, but it takes a tiny effort.
This one is a classical healing potion, as good (or even slightly better) quality as they can get. However, a glitch during manufacturing or a strong magical field caused it to have an imbalanced yin vs. yang ratio. Therefore, while the potion will work perfectly, it will only heal the right, or the left side of the body (with most damage being external that can look strange indeed - half-closed wounds, scratches absent from one side, etc).
Imbibing another potion that is oppositely imbalanced will make everything normal (too bad this can't be detected in any way). What the effect of more potions imbalanced in one way, or balanced potions will be, is at anyone's guess. Go to Comment