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StoneHolt-Resources
Locations  (City)   (Desert)
valadaar's comment on 2007-02-13 11:08 AM
Could such a structure stand up?

Each section of wall is 60' tall and varies from 30' thickness at base to 18' at the top.
Conversion to approiximate metric - 20 meters x (10 - 6m), or average 20 meters x 8 Meters.

Each meter of face will have 160 cubic meters of material - which if granite will yield 2691kg x 160, or 430 metric tons per running meter. This mass is spread over an area of 20 square meters, so 8 cubic meters of stone per square meter of ground. Maximum compression is 21 metric tons per square meter, or 2kg per square centemeter. Since Granite can support between 1000 - 2000 kg per square centimeter maximum compressive force, it is able to handle a much higher wall then we have listed here. Of course, this is static forces and if there is any signficant moment of intertia, this can increase the stress greatly and possibly lead to structural failure.

So in short, yes. Go to Comment
StoneHolt-Resources
Locations  (City)   (Desert)
valadaar's comment on 2007-04-23 11:03 AM
When one considers the seven wonders of the world, one must obviously place the city of stoneholt at the #1 position - both alone from the size of its walls, and the quality of the buildings within. The contents of this city alone would constitute in excess of 7 wonders of the world!



The three kingdoms should have specific, not descriptive names. They can be described as North/ Center and South Stoneholt, but the people do not refer to themselves thusly. Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
manfred's comment on 2006-09-04 01:04 PM
It is quite fine as a valuable resource of the past, enriching the world's background, and serving as the occassional power-up, the rarity making up for the potential. I would imagine such an important tool had a slightly more colorful name, or rather several names for the workers of magic.


Somewhat strange I find the connection of the two variants to good and evil. Is that because they are already firmly defined in your world as tangible forces/potentials, or a peculiarity of the magical system (with spells that are defines as "good" and "evil", respectively)? Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
manfred's comment on 2006-09-05 02:13 AM
Name's much better! Would still like to know about the origin. *pumps valadaar for more info* :) Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
MoonHunter's comment on 2006-09-06 10:42 AM
Only voted Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
Scrasamax's comment on 2006-09-04 02:53 PM
I suppose this might be a bit unfair, but the first thing that came to mind when I read the title of this submission was the material of the same name from the US Final Fantasy 3. While it didnt have the dichotomy between good and evil, it was something required for spell casting. Not bad, but not exceptional either.

I would like to know where it comes from, and how it functions in a supply and demand situation. I'd also like to know where it is found, if there are places that are richer in ot, or places that are depleted. Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
Cheka Man's comment on 2006-09-04 02:03 PM
I like it. How about a game in a partly worked-out mine of this stuff? Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
Dozus's comment on 2006-09-04 06:47 PM
It's not bad. Knowing you've never played FF makes me somewhat forgiving on this, but it sounds a lot like materia as introduced in FF7. I personally find nothing wrong with the name magicite, though (didn't play FF3). The good/evil stuff seems a little illogical (to me, substances are a media and have no innate good or bad, it is how they are used that determines their worth), but I'll wait for you to flesh that out before judging. Good write up.

EDIT: Thaumatrium sounds even cooler. Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
Murometz's comment on 2006-09-05 09:27 AM
Having no familiarity with FF 1, 2, or 3 whatsoever, I kinda like this. Its different from the type of stuff I'm used to. Interesting mineral. Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2006-09-04 06:44 PM
Updated: Sigh, a simple Google search on the term "Magicite" would have saved me some embarassment. In any case, the new name has 0 hits.

This material also provides no mystic knowlage and has no elemental ties. Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2006-09-04 03:00 PM
I'll give it to you folks on the name - it's not terribly original. Whne I have it more worked up, I'll use the name(s) used by the dead empires that used it.

Never played any Final Fantasy however, but I will change the name soon.

Now, the idea behind this is as Manfred pointed out - it is meant as a historical item otherwise you would play a (very)high-magic.
Perhaps with timetravel..:)

As to why it is aligned, that is a deliberate mystery, but does tie to its origin.. Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2006-09-05 07:21 PM
Updated: Add a little backstory and other details.. Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2007-08-23 12:19 PM
Okay, this is on my list of subs to revamp... Go to Comment
Thaumatrium
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2009-01-05 10:57 AM
Still need to revamp, especially since its creation has been changed in a certain PBP game... Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
Strolen's comment on 2006-12-20 03:05 PM
Great idea and an excellent list already. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
manfred's comment on 2006-09-01 03:17 PM
Hah! This is my kind of nasty thinking. Nothing like having a little fun with alchemy - I have a feeling this will be a favoured scroll for a time. We do need a little siliness now and then. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
manfred's comment on 2006-09-01 03:30 PM
Potion of Bodily Energization

This may happen to older potions of healing or others modifying body functions. While the original effect still works (but may be weakened, or even a bit stronger +/-10%), the imbiber will feel warm and a bit disquieted. Further, his skin will strangely stick to itself (so hands put together will hold together, and basically any of his bodyparts touching by skin). The effect is by no means strong, but still very disturbing. The hands etc, are easily pulled apart, but it takes a tiny effort.

The effect wears off after a few minutes. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
manfred's comment on 2007-01-03 08:23 AM
The imbalanced healing potion

This one is a classical healing potion, as good (or even slightly better) quality as they can get. However, a glitch during manufacturing or a strong magical field caused it to have an imbalanced yin vs. yang ratio. Therefore, while the potion will work perfectly, it will only heal the right, or the left side of the body (with most damage being external that can look strange indeed - half-closed wounds, scratches absent from one side, etc).

Imbibing another potion that is oppositely imbalanced will make everything normal (too bad this can't be detected in any way). What the effect of more potions imbalanced in one way, or balanced potions will be, is at anyone's guess. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
manfred's comment on 2007-04-14 10:42 AM
It has been reported, that a sufficiently aged Armourskin potion of this type will lose the itching property. Unfortunately, it will lose even more of it's potential... while the skin will be harder as intended, it will not be bendable anymore, resulting in a comical state of near-paralysis.

Seriously, check the expiry date of this one. You don't want to drink it in a really tight spot... Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
MoonHunter's comment on 2006-09-02 09:49 AM
Only voted Go to Comment
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