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Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-09-07 12:54 PM
Why is this a lifeform rather than an NPC? It should have the freetext of "demon" to link it to the other demons.

Other than that, it is good servicable submission. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
Cheka Man's comment on 2006-09-07 02:05 PM
I like him-a Demon of Greed. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
Mourngrymn's comment on 2006-09-07 01:56 PM
While I agree that this really doesn't fit into the lifeform challenge it is a very good rendition of a nastly little demon. I love the idea of a demon compelled by something other than hate, rage, hate, and death. makes for interesting dealings when one is summoned and it shows up indtead. Good job valadaar.

My only complaint is a littl more informtion on the demon itself and possibly a hint at what he has contained in the sack. What does he do with the coins and treasure he finds and loots? Holds them in his sack or does he ever pull them out to count them? Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
Mourngrymn's comment on 2006-09-07 02:10 PM
Its not really unique. He is a demon. Ok, nothing new there. He is greedy, albeit different typ of greed, nothing new there. All demons want something for little. Death, souls, virgins, etc... this one just wants money. So it is different and unique but not shatteringly so. But thats just me. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
Mourngrymn's comment on 2006-09-07 04:18 PM
Not to toot my own horn but I did a group of half demons called the Taur, while some were what you would think of when dealing with a demon, others were not. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
Mourngrymn's comment on 2006-09-07 04:25 PM
That is a tough question to ask me as I view thing different. That is like asking me what my definition of a sentient being is. Some say all conscious creatures are sentient, but my view of that is sentient creatures can evolve, usually talk to some degree that is understandable, and create. A dog can do none of those that are understandable by others outside magic. Hence a dog is not sentient.

The same thing applies here for me. An NPC is an individual creature with a personality. If you put it in an adventure there would be only one, being unique as NPC’s are. A life form is a community, a race, a group of creatures that adhere to the same rules. Dogs for instance, cats, sheep, and rust monsters are all life forms. But that’s my view, NPC’s are unique and life forms are a community of the same race that is not sentient.

In this situation a unique life form, in my opinion would not be sentient. A dog with a cat head for instance, but only one left. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
Dozus's comment on 2006-09-07 04:42 PM
An archetype of greed. Good description, for some reason it evokes images of Japanese demons (maybe it's just me). Nothing n ere, true, but it was done all right enough. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
Murometz's comment on 2006-09-07 06:45 PM
what manfred said. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 10:56 AM
Updated: Quotes messed up Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 01:54 PM
Well, for two reasons:

1. It simply did not occur to me that it was an NPC :)

2. Was trying to enter the Quest for Unique Lifeforms. What is the dividing line between an NPC (A fae Dog was an NPC) and a Unique lifeform? Seriously I would like to know to avoid that type of problem in the future. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 03:41 PM
Actually, he does (count his treasure that is..) :) Not all of what I had in my head made it into the submission. He even has his own little piece of Hell/Abyss whatever you prefer. I'll be adding to this guy soon :) Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 03:44 PM
Can you explain what is different from a NPC and Unique lifeform? Does it have to be unique and unintelligant? Otherwise any unique lifeform with intellance could be viewed as an NPC. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 03:46 PM
It is a little difficult to make a Demon that is not completely psycotic and still have it be a demon. I've seen a couple (I remember a heartbreaker demon some time ago - I'll add the exact citation later). Personally, I've always viewed these creatures as unredeemable evil in all cases. Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
MysticMoon's comment on 2013-09-23 08:50 AM

As Dozus said, this reminds me of Japanese Oni.

I really like these kinds of demons. They fit into the broad category of evil and monstrous, yet they also represent a specific archetype.

Go to Comment
Aarvachi
NPCs  (Mythic/ Historical)   (Mystical)
young0ne2's comment on 2013-09-04 12:26 PM
Only voted Go to Comment
StoneHolt-Resources
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 09:48 AM
North Bank

The North Bank is closest to a small range of mostly dormant volcanoes. The walled portion of the city runs along the Saar for 40 miles, and varies from two to seven miles in width, for a total area of 160 square miles.

Due to numerous minor eruptions, areas of North Bank have been buried quite deeply by lava flows and ash. The northmost blocks of the city have some buildings where the first story is completely buried. Due to these lava flows and ash-falls, the outer walls have enough debris on either side that they do not provide the same defence as is normal. Gentle slopes lead up to the walls in numerous places, allowing access to the wall-tops without use of climbing equipment.

Political Organization

North Bank is controlled by a somewhat democratic council of 6 clans and considers itself a republic. They have a Speaker elected from the 6 clanmen who nominally has control. Go to Comment
StoneHolt-Resources
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 09:49 AM
Sensaar Island

The Sensaar is basically a large triangle, but is not a river delta. It is largely a granite slab that the river has carved. It is roughly oblong shaped with an area of 140 miles. The walled portion of the island encloses fully 80 square miles of the island.

Political Organization

Sensaar island is controlled by four of the original clans,
altough there is a 4-stage hierarchy within, resembling more a feudal system.

Places of Note
The Great Mill

Located on the south-side of Sensaar Island is the Great Mill. This huge building has attached to it an immense waterwheen driven by the Saar. What the mill was originally used for is unknown as within the structure, the mechanism ends without any obvious application. There are signs that other machinery was once present (holes for mounting,etc) but the mill lacks dedicated storage rooms one would expect if the mill was used to grind wheat or other grain.

Recently, the wheel has been harnessed to drive all manner of contrivences - some wheels grind wheat, others trip-hammers for armor and weapon making and myrida other devices and applications. The entire works is overseen by a well-armed cadre of Engineers of the Wheel who insure that no-one interfers with the works, for it is the driver of much of the Sensaar's economy. Go to Comment
StoneHolt-Resources
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 09:49 AM
South Bank

The South Bank is the largest part of Stoneholt, with only the Saar forming a hard border. It encloses nearly 200 square miles of land within it's walls. It is bordered on the south by the plains of Erethal.

Political Organization
The most highly populated region of Stoneholt, fully 10 clans populate this region. Of the three regions, this one is the most unstable, with open warfare between the clans. The ten are not tightly organized, but will cooperate to deal with external threats, either from the other regions, or without.


Locations of Note

Habaril Forest

Sages speculate that this large forest was once used as a park by the Giants. Odd stone monuments can be found throughout the forest, overgrown with vines and enscribed with runes. The monuments appear only to be geometric designs - no humanoid or animal figures have yet been found.

They also do not appear to be gravestones, for no escavations have found artifacts anywhere near them.

They are very large, even by Giant standards, and would have posed great difficulty in construction. Go to Comment
StoneHolt-Resources
Locations  (City)   (Desert)
valadaar's comment on 2007-01-04 09:26 AM
Ecology of Stoneholt

When the Giants abandoned the city, some creatures from their occupation remained. Some of these were pets while others were pests or gaurdians. In addition, once the city was abandoned, creatures from the surrounding countryside began to colonize the city before the Human Exodus arrived.

As a result, those portions of the city not currently occupied by people are quite wild with game, predators and the occasional monster.

Some of the more noteworth species are detailed below: Go to Comment
StoneHolt-Resources
Locations  (City)   (Desert)
valadaar's comment on 2007-02-11 06:58 PM
To the traveller, and resident alike, Stoneholt is about one thing. Size.

This, the greatest of cities on the World of Neyathis is a momument to the engineering ability of a long lost race of giants. Vast stone walls (60 - 80' in height) stand oppressively casting deep shadows even in the middle of the day.

Entering the city presents the traveller with the massive gatehouses, wide enough to march an army through, and high enought to admit a tallship. One can see the massive stones used to build the structure though the mind boggles at the thought of the effort required to move them. The entire city screams Not Built by Puny Humans.

Once past the massive gates, the traveller gains no respite from the overpowering presence. It is a vast city built for beings more then two stories tall! And even to those ancient giants the city would have seemed huge.

The area enveloped by the huge curtain walls is sufficent to contain entire kingdoms, and here it does.

All around, you see the massive buildings with additional floors fitted to provide human-scaled living and working quarters. Whereas human cities rarely contain structures greater then four stories, here four stories is the norm, and much larger buildings abound! Go to Comment
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