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The Headsman
NPCs  (Major)   (Mystical)
MoonHunter's comment on 2006-09-13 11:45 AM
I like him as the supernatural manifestation of Justice/ Vengence. He is cliche, but he is a well written cliche. A couple more details might of improved things, either in description or as additional aspects of the legend. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2006-09-13 08:47 AM
This guy reads like a minor villian out of a high powered Hell comic, one dimensional, but very visually appealing. The wailing heads on his belt and the cadre of shambling undead who arise when he comes and dispences his own form of judgement is neat. I would personally use him as a demon that sorcerers could summon and use as an attack dog, or one that is drawn to great evils that have been done when loose on the mortal plane. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
Cheka Man's comment on 2006-09-12 08:41 PM
Cliched but well done. Are the undead slaves or shambling headless bodies or what? Also a great lord or evil sorceror who was killed might rise as a wight or even a litch. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
Murometz's comment on 2006-09-12 07:34 PM
Glad you did. He's a bit sparse and cliched, but not at all bad. I somehow find myself perversely liking the fellow. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-12 07:25 PM
I know this fellow is a little one dimensional, but I had to get him out of my head and into a submission.

:) Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-12 07:40 PM
Any suggestions to improve? Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 07:28 AM
Your choice on the power level of the corporeal undead - and yes, they are headless.

They will not attack the Headsmen himself - they cannot _see_ him in any case. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 07:31 AM
What happens to the ghosts once released is debatable. They may be bound to the point of death, or they may decend to their preordained fates. Atheists probably will simply dissappear into the void.

In truth, he does not judge. The rightious should have no fear of death - they will go to abetter place. Those who are not, get what they deserve.

His motto could be 'Kill them all, let the Gods sort them out...'

Since there is still a small spark of humanity, someone totally innocent _may_ be spared his tender mercy. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 08:51 AM
I'm not being terribly subtle these days :) Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-12-14 01:24 PM
I think I'll give this fellow a makeover as well. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
manfred's comment on 2006-09-13 06:19 AM
It is a very potent item, allowing to travel anywhere. Planes... well, if it has to be. It is good that it is a unique item, and the threat of misinterpreting the directions also helps.

Not my cup of tea, but it may work for high-magic campaigns. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
MoonHunter's comment on 2006-09-13 11:11 AM
Nicely done. Nothing outstanding, but still a nice solid post. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
Scrasamax's comment on 2006-09-13 08:30 AM
Particularly I liked how Saarmach lost the Switch, trusting in magic versus magic and forgetting mundane dangers. Otherwise, this is an okay high magic item. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
valadaar's comment on 2006-09-12 03:00 PM
I plan to detail the Artificer as an NPC (not a unique lifeform :) ) soon. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
valadaar's comment on 2006-09-13 07:27 AM
Personally, I have a thing for high-magic campaigns :). In the campaign where this came from, it was used by Blackthar as an NPC, and only occasionally. He did not, for good reason, trust it very much. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
Wulfhere's comment on 2006-09-12 02:42 PM
Good history.

That could be quite a potent item. I could see the Artificer secretly manipulating the switch's destinations in order to control its owner's travels. Perhaps we could hear more about this mysterious creature? Go to Comment
Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
Strolen's comment on 2006-10-07 01:13 PM
I LOVE the mail/delivery service thing since it roams between villages. Awesome Idea. Great write-up! Go to Comment
Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
ephemeralstability's comment on 2007-01-16 04:46 PM
Great stuff. Lutazum would make this particular tribe stand out in the memories of your players instead of just being a random tribe they encountered.

ephe Go to Comment
Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
manfred's comment on 2006-09-08 02:57 AM
I have to second Muro's thoughts. Play around a bit with formatting and spelling, this is an pretty weird idea that just screams to be used. Btw, how long does it take for it to travel to the next village?

And: both options are good, whether a divine creature or freak mutation. It is likely the Hanaset will never know. Go to Comment
Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
manfred's comment on 2007-01-17 02:48 AM
It looks pretty after the update!

---

Plot hook: Spring time

Magical research can be different than collecting strange ingredients. Heroes are sent on a delicate mission: go find a female turtle of a similar type, dope it with a large dose of the enlarging potion, and then let it mate with the mighty Lutazum, getting the eggs as a reward.

What a simple plan, and what many problems it can hide - from the simple question, how a turtle's gender can be ascertained, through the numerous 'issues' or a terrible jungle (not counting natives), up to finding out that Lutazum is not interested (or is actually a female itself... but how could you know?), and more.

The PCs may be the protagonists of the story, or just come upon them and have fun. Go to Comment
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