While not all items should be PC items (not every PC is going to need, want or find interesting an evil silver writing desk, an enchanted spinning wheel or the technocolor dream coat) but everything should be something that PC will have to interact with or respond to. So every item should be in this way be PC directed, and thus the only reason to design a complex item (for game terms anyway) is to have a complex PC interaction with that item.
As a battlefield item this could be interesting cause it can be captured and used/reused by a small group (aka capturing the machine gun nest). As a PC item, I don't know about you guys, but I always have one player that loves set traps/snares. Go to Comment
Well, it is intended primarily as a form of artillery - with normal Archer/javaline throwing range. The culture which developed them would have deployed many of them and used them primarily as an ambush weapon - stop a calvary charge, or as point defence similar to using cannon with grapeshot.
This is not intended as a PC weapon or adventuring gear. I did not figure that all Items had to be PC items.
And yes, it could be used as a booby trap or rather lethal gag.
It was also part of a list of military oriented magic items I was working on, but this item ended up being described enough to be better then a scroll entry so I added it as a general entry. Maybe a backstory with it's intended use would have better set the stage... Go to Comment
Good story, and an interesting power. I can see people of power trying to find ways to divine which apple is the healing apple for their own use. There could be all sorts of apple divinations and such. Good idea! Go to Comment