Cliffworld is a unnatural finite and closed universe.
To the inhabitants, it is a great shaft in endless stone, 200 miles deep, and 200 miles in diameter.
The Cliff: The edge of the vast shaft, 120 000 square miles of cliffside. Cities, waterfall-rivers, terraces and odd shaped trees are the main artifacts visible.
Dreadfully hard and stable bedrock, tunnels take a great deal longer to dig then on other worlds, though mineral resources are common. Caverns do exist, and if one digs deep enough, they would emerge at the other side of the cliff.
200 miles down, a plain of about 300 square miles is a mixed landscapes of water,earth and fire - lakes of water and lava and volcanoes .
The Steam Musket appears as a standard infantry musket with the exception of a 8" diameter iron sphere mounted just in front of the trigger guard, and the absence of any obvious lock mechanism.
The rivalry between Steam gunsmiths and black powder gunsmiths makers has been legendary. Development by development, their arms end up varying little in appearance, but greatly in function. Dependant upon more complex mechanical components and costly hardening spells, the steam muskets
Frustrated with the shortcomings of the blackpowder muskets used by his armies, the Duke looked for something better.
The answer came after he was nearly killed when a locomotive exploded perilously close, metal giving way to the pressure within.
The Steam musket makes use of a magically-reinforced steam resivour to release short but powerful bursts of steam. These bursts project a .68 caliber musket ball to an effective range of 300 yards, where it still has enough energy to stove in a cirras. The discharge is still quite loud - the superheated steam exiting the barrel at near-supersonic speed.
The Steam musket is a muzzle-loader and still requires that at first wadding and then the musket ball be rammed down the
The Steam Musket has several advantages over blackpowder muskets:
1. All weather operation. No powder to get wet is a huge advantage in inclement weather.
2. No long-lasting smoke clouds. The plume of steam quickly dissipates, allowing better visability on the battlefield
Difficult to recharge - the weapons interneal resivour requires several minutes connected to a large steam generator to charge. Large units would require a signficant period of time to reload, making this weapon better suited for defensive actions. There are plans to build rechargers capable of using a campfire as the source of steam, but this would take many hours to build enough pressure. Units could carry a large stock of spare steam-muskets, but it would generally be more useful tactically to have every weapon in active use, and then having the unit retire when expended.
Anti-magic fields dangerous - Should a steam-musket have its containment magic disrupted, the stored steam would shatter the weapon in a dangerous explosion. For this reason, Steam Muskets are generally limited to at most 20 shots.
This weapon bears a strong resemblance to Ruddly and Simon Pneumatic Clockwork Rifle, including similar effective ranges, and ammunition capacity. One can consider this to be another design which can co-exist in the same world - slightly different, perhaps inferior in some aspects. Go to Comment
"For every day you're in this place, you're two days closer death." - Great Big Sea's Chemical Worker Song.
The land of Elrith is not known for the health and happiness of its people.
The Black Mines of Nemith are one of the worst places in a rather unpleasent country. The Miners that work here live short lives, and the local women bury many husbands in the course of their lives.
This was common with the deadly coal mines of our world, the black coal ruining mens lungs. However these mines are diamond mines, but a malignent type indeed. Deep beneath the surface their lies some fell place whose foul emanations work their way closer to the surface. Go to Comment
Another ploy to reduce mobility and danger of possible undead is for the corpse to be mutilated. From as simple as cutting all major tendons, decapitation, and full dismemberment.
32. Crossroad Burial
To confuse the arisen dead and preventing it from finding its home, corpses of beings likely to arise are buried at crossroads.
The Kayeed people have a special area south of their captial, called the Ithinia or Hashworks, which consists of a massive array of criss-crossing roads with many scores of crossings. At each crossing may be found many graves, with the corpses interred vertically and head-first to further impede possible rising.
Appeasment of the Dead
From as simple as closing the eyes of the dead, to long, elaborate ceremonies, the following customs are intended to appease the dead to not bother the living.