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30 Curses
Articles  (Campaign)   (Gaming - In General)
Dossta's comment on 2013-04-01 03:02 PM
A commendable collection of common curses. Go to Comment
30 Curses
Articles  (Campaign)   (Gaming - In General)
PoisonAlchemist's comment on 2011-08-27 03:03 AM


These are some very good and well written curses. I wish there was a list of curses that would be good if placed on towns instead of just people for ye olde plote device.


Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
manfred's comment on 2006-09-13 06:01 AM
As far as I understood it, the captured ones are in effect slaves - imprisoned in their drying heads (decomposing would be too unpleasant ;) ), suffering in torment until they are thrown at something and break... becoming incorporeal, at which point I would assume they would be quite angry, and attack anything at hand (except for the Headsman, who they greatly fear). What happens to the ghosts, when they serve their immediate purpose? Will they descend into the underworld, or just be left behind, roaming and being a danger to the Living? Or will they be allowed into normal afterlife, after this torment?


While I am not sure I would use The Headsman as an NPC, it has that distinct boogeyman quality, that makes for a thrilling dark tale at the fire, and a moral as well - the worst of the worst will be met by the Headsman.

On improving him, perhaps he remembers his former service with sadness, and may stop for a moment at an altar of his religion (just find out which it is!), or may be partial to exchange a word or two with people carrying a certain symbol. Of course this does not prevent him from judging, he will never give up, and continue until his terrible work is done.


A question, though, on the nature of his judging, while he is on the way to the guilty: does he simply cut down anyone he meets, or does he choose, and leaves some alive (or only the truly innocent... which would be very few)? Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
manfred's comment on 2014-06-12 05:03 PM
I really like the fact that if he is killed, he will _not_ have a grudge against those who killed him. He'll simply resume his duty.

About summoning him: it should be possible, but those who do so can very easily end up being judged.

Bump! Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
CaptainPenguin's comment on 2006-09-13 08:13 PM
Only voted Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
MoonHunter's comment on 2006-09-13 11:45 AM
I like him as the supernatural manifestation of Justice/ Vengence. He is cliche, but he is a well written cliche. A couple more details might of improved things, either in description or as additional aspects of the legend. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2006-09-13 08:47 AM
This guy reads like a minor villian out of a high powered Hell comic, one dimensional, but very visually appealing. The wailing heads on his belt and the cadre of shambling undead who arise when he comes and dispences his own form of judgement is neat. I would personally use him as a demon that sorcerers could summon and use as an attack dog, or one that is drawn to great evils that have been done when loose on the mortal plane. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
Cheka Man's comment on 2006-09-12 08:41 PM
Cliched but well done. Are the undead slaves or shambling headless bodies or what? Also a great lord or evil sorceror who was killed might rise as a wight or even a litch. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
Murometz's comment on 2006-09-12 07:34 PM
Glad you did. He's a bit sparse and cliched, but not at all bad. I somehow find myself perversely liking the fellow. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-12 07:25 PM
I know this fellow is a little one dimensional, but I had to get him out of my head and into a submission.

:) Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-12 07:40 PM
Any suggestions to improve? Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 07:28 AM
Your choice on the power level of the corporeal undead - and yes, they are headless.

They will not attack the Headsmen himself - they cannot _see_ him in any case. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 07:31 AM
What happens to the ghosts once released is debatable. They may be bound to the point of death, or they may decend to their preordained fates. Atheists probably will simply dissappear into the void.

In truth, he does not judge. The rightious should have no fear of death - they will go to abetter place. Those who are not, get what they deserve.

His motto could be 'Kill them all, let the Gods sort them out...'

Since there is still a small spark of humanity, someone totally innocent _may_ be spared his tender mercy. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 08:51 AM
I'm not being terribly subtle these days :) Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-12-14 01:24 PM
I think I'll give this fellow a makeover as well. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
manfred's comment on 2006-09-13 06:19 AM
It is a very potent item, allowing to travel anywhere. Planes... well, if it has to be. It is good that it is a unique item, and the threat of misinterpreting the directions also helps.

Not my cup of tea, but it may work for high-magic campaigns. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
MoonHunter's comment on 2006-09-13 11:11 AM
Nicely done. Nothing outstanding, but still a nice solid post. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
Scrasamax's comment on 2006-09-13 08:30 AM
Particularly I liked how Saarmach lost the Switch, trusting in magic versus magic and forgetting mundane dangers. Otherwise, this is an okay high magic item. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
valadaar's comment on 2006-09-12 03:00 PM
I plan to detail the Artificer as an NPC (not a unique lifeform :) ) soon. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
valadaar's comment on 2006-09-13 07:27 AM
Personally, I have a thing for high-magic campaigns :). In the campaign where this came from, it was used by Blackthar as an NPC, and only occasionally. He did not, for good reason, trust it very much. Go to Comment
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