Dull Grey Robes(worn)
Bright Blue robes (carried)
Bedroll & blanket
Backup componets pouch(hidden in robe lining)
Paper & charcoal
Number of small vials with stoppers
Metal-shod (both ends) oaken staff.(d6, but -5 due to non-prof)
Sling & 12 carefully selected stones (1d4 dmg)
2 Heavy lead bullets for sling(2d5 dmg)
Ring of Protection +2 (From Uncle)
Scroll with 4 spells, 2- 3rd, 2-4th 1-5th (fireball, protection from normal missiles, wall of ice, stone-skin)
Vambraces of Defense (AC 5), usable by anyone even mages(!)
1 scroll w/5 spells. Dimension Door x2, Locate Object x2, Plant Growth
Shrunken Spellbook (functional but shrunk to 1/12th size)
Thick, glass, Jar of ooze (instant demodand, just add water?)
Scroll of something (language not understood by anyone present) Go to Comment
Surprise Attack - Toss staff to attacker. Take cover, including using other persons
Basic Attack - Will take cover behind other persons/objects as available. Will fire sling stones when clear of immediate threat.
Attack of Opportunity - If at sling range, will fire, otherwise help others. Spells too precious to use without direct thought
Injured - Scream and run
Injury - Apply direct pressure and hope it wasn't the cleric who dropped.
Special - Will ALWAYS try and figure something out in the situation at hand before acting. Has too few hp, spells and weapons to ever act rashly Go to Comment
Well, I can find worse. :) In any case, this is intended to be part of one of the ongoing RPGs - it was a quick effort. Backstory is thin because not much has happened to this guy yet - a starting character can't have too much, or they are not a starting character.
Also, if you look at the other submissions for the 'Back in the day' codex, they also have game stats. They have much better backstories to, so I'll not exuse that aspect.
Perhaps we need a new section for these type of submissions, as I agree this does not fit in with the normal NPC Submission. Go to Comment
Also, truth be told, the basic career path and motivations are not far from my own early on, if you replace the Uncle with the "Government", and Computer Geek with Magecraft. Fortunately, I was able to clear my Debt before they named their price...
This is quite a good alternative to the usual Inexplicable Maelstrom that seems to crop up from time to time in fantasy worlds. It certainly, in my opinion, beats the 'giant beast in the ocean' origin of such storms.
The only thing that aggravates me is the Ku! thing. I understand why, more or less, but... It annoys me, regardless. A minor gripe on an otherwise quite interesting sub. Go to Comment
I found the historical explanation almost too long and in the end fairly pointless. Sure if gives some back story, but that means you need to incorporate those countries (and there is little to generate the analogs) and sky barges into your world. So what it comes down to: flying warships, evil wizardly country vs others, in a mass battle that ended. A quicker summation might of been more useful.
You can set this farther back in time, so the world has been living with this storm since time remembered. Thus there could be a long standing quest to find the last of the cursed items that caused it. Or the secret to destroying the thing could be "lost to time".
Of course all of this requires sky ships to be in your campaign. And that can make life difficult and change the entire complexion of the world. Well you can get around the Sky Barges:
The storms probably hunts them down. No more great ariel battles. Where once the world thrived via flying trade, all the air ships are now grounded. Thus the world begins to fall apart as cities that depended on trade (and were easily accessible by airship, but not so by the ground) are begining to falter and die off. Go to Comment
I don't read any mention of these being flying ships of any sort. The line open-air gallies seems to indicate an open top ship rather akin to the Viking longship, as opposed to a closed in ship with a deck...rather than an actualy flying ship. Go to Comment
Good luck getting close enough to do so :). The winds are hurricane force and debris could smack you necromancer before getting close enough. The souls are also damaged and individually incoherent, the effects of the Soul Rending wands used against them. Go to Comment