I like it! A quick read, but plenty of imagery to paint the location in my mind; also, the fact that it's lighter on detail makes it more adaptable to individual campaigns.
Personally, I think I would just use this as a somewhat random encounter in a cave system. The group has to travel through a cave system through a mountain. Nobody told them about this odd, crystal chamber... Odd shapes can be seen moving within the crystals, and halfway through a cacophony of screams and jeers break out... In come the undead horrors, and finally, someone gets possessed and is sent off to try and break the massive crystal in the middle.
No fore-warning about the area (except maybe a myth/story about it), and let them figure out the horrors for themselves! Go to Comment
Start with an interesting image and real-life phenomenon, add demons and cultists and weave in Clathrates to fantasize it, sprinkle in a die rolling table, pinch of spirit-trapping, and voila, we have a winner!
My favorite line is the one about cultists trapping themselves in the crystals to avoid a long and slow starvation. Go to Comment
I like Sveridan's Torch - it makes him seem a touch necromantic through demonic power; creating 'undead' thralls by enshrouding his victims to do his bidding.
Also, that they are manifestations of gluttony make sense - they live to consume everything.
A worthy, wily demonic lifeform - I am interested to hear of the demon which these creatures are spawned from. Go to Comment
Bits and pieces of this seem slightly unpolished compared to your normal work, but that doesn't detract significantly from the overall piece. I enjoy the idea, and can see a number of uses almost immediately for these.
I feel like I've read something similar on here before, accepting one form of fire for protection from another. Still, well written and useful. A stray 'a' snuck into the title of Sveridan's Torch btw. Go to Comment
At first I thought this was something a little more cliche. A oblivionic fire, consuming all it touches and near (but not quite) impossible to put out. But this... this is interesting. A living fire. Whats more, a living DEMONIC fire, hungry for more more more, yearning to burn the world down to the ground.
The potential is interesting. A wizard who underestimates the living fire. A artifact, when destroyed, release the hungry and maddened Anagra that powered it. And lets not forget the simple joy of letting the formula slip into player hands and watch as everything burns to the ground.
I like. Yes, I very much like. Go to Comment
(13:57:46) valadaar: I think the point blank range increment would balance off using no sights.
(13:58:04) valadaar: Though I'd be tempted to give you a -4...
(13:58:15) Gossamer: Is that a feat?
(13:58:30) valadaar: Have to check.. It would seem to make sense.
(13:59:26) valadaar: I think I'd put a -2 on scoped weapons used without the scope.
(13:59:37) valadaar: Since the scope interferes with aiming.
(13:59:55) valadaar: There is a seperate feat for +1 at point blank
(14:00:03) Gossamer: Makes sense, you can't really fire a rifle from the hip anyways...not very good at least.
(14:00:26) Gossamer: But at melee though...
(14:00:37) Gossamer: Poke* Blam.
(14:00:49) valadaar: But the rifle is also easy to grab.
(14:00:56) valadaar: no so much with pistol
(14:01:01) Gossamer: Hmm, yeah. Good Point.
(14:01:16) Gossamer: Unless it was an animal.
(14:01:21) valadaar: Get inside the rifle, and its a wrestling match
(14:02:21) Gossamer: Carnegie is pretty much the opposite of Verity. In so many ways.
(14:03:01) valadaar: gotta go .. Go to Comment
The answer to your question is likely to fall into the category of game system mechanics. The absolute requirement is that the sword's bearer must intentionally wound themselves - not another, regardless of willingness. Unless taken from them, the sword still only works for the bearer. Others grabbing it, or impaled by it, will not transform.
As for how does it know? - magic. The action of wounding oneself with intent in mind is sufficient to invoke the magic. I think the theme of wounding oneself and spilling blood into the water is a far more atmospheric means to invoke it then buttons. If it makes it clearer, then assume that the act of shedding ones own blood with a mental image of becoming a shark is actually a ritual.
As for it being sentient, thats actually not a bad idea if there are not too many such things about. I would see the blade's personality being quite cold and businesslike and preferring the bearer stay a shark.
Still a solid piece however this one has some typos. For example, in the first section, 3rd paragraph, 'through' has become 'though'. In the last plot, 'they' is typed as "then". Also, in the title, the apostrophe has been eaten up? Go to Comment
I see, I thought the apostrophe might have been eaten rather than being intentional. I remember in migration to version 3, all apostrophes in my subs had been eaten and I had to manually add them back in.
And yeah, with items, it's sometimes just so natural to name them The..... Go to Comment
Love the physical description of the blade, and the baggage that comes with it. Perhaps the blade wasn't forged specifically for Quedoth, but was what he chose as his reward (which may be another source of anger for the merfolk). If it wasn't forged for him originally, I wonder who owned it in the past. I also like the idea of giving this thing sentience and having it act as a sort of "demonic other half" of your brain when you are in shark form.
Overall, a beautifully formatted sub for a well-thought out item. Go to Comment