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The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2013-06-05 08:25 PM
Update: After reading Scras's awesome The Bone Stitcher, I could not help but do this. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2013-06-05 08:25 PM
Gah, it stripped my align="right" tag from the image. Sigh.

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The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2013-06-07 11:03 AM
I would not expect one of these to fall into a PC's hands without them winning some major battle - the cultists who carry these are high ranking. The DM who lets a PC just grab one deserves the unbalancing effect :)

Used without the counter-balance of a pyschotic, large, magically powerful and infernally well connected cult, and yes it would be unbalanced. They do scar the character in question - I left that to the GM to adjudicate, but I would be looking at both charisma and sanity impacts - they are neither aesthetically concerned, nor do they anaesthetize while operating. Not really that much different from old style medical practice when you think about it :)

They cannot be used in the heat of battle - both practically and with the chance the injured party could end up undead should the patient die mid-operation.

Additional complications one could apply:

1. The food on hand must be a live, aware creature of some form.
2. The hole in reality the amulet opens gives a possibility something else could step into our realm.
3. Gyatharmar may notice and either act himself (unlikely) or at least communicate the location to the Cult.
4. If the lesser bonestitcher is damaged during the operation (i.e., it was called upon during an active battle) that particular one will never return, removing one of the daily usage slots.
5. Each successive use on a given day adds 1 to the roll on the table.

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The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2013-06-19 07:19 PM
All submissions here are starting points you can feel free to adapt. If you want to adjust the numbers, it is easy enough.

Currently, you are looking at 1/36 or roughly a 3% chance of a hungry stitcher. Change the table to a single d6, 1=2 stitchers, 6 = hungry stitcher and the chance goes up to 16%.

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The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Ted's comment on 2013-06-06 12:21 AM
I just love anything having to do with Bone Stitchers Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Kassy's comment on 2013-06-06 06:43 AM
3.5/5

Good stuff :) Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Elbin's comment on 2013-06-06 11:35 AM
4/5
Nice dangerously healing item :) Also good for evil aligned characters for flavour. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Moonlake's comment on 2013-06-05 11:53 PM
A good solid item for a Spider Cult and good description on the amulet. The history abt the pact with Gyatharmar is likeable as well. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Forganthus's comment on 2013-06-07 01:40 AM
Bone stitchers are awesome. Awesome, awesome, awesome.

This amulet is solid, but it still feels sort of basic. I'd rather see something weird, like a femur you have to lick in order to summon one. Or a length of string that you use to make a "spiderweb" in a moonlit window.

Are the bone stitchers really spiders? Or are they just little muttering surgery demons that happen to have a spidery body? Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Dossta's comment on 2013-06-07 10:46 AM
The lesser bone stitchers are nice because you're more likely to use/encounter them in a game. Are there any requirements for using the amulet -- such as being a member of the Cult, or being "keyed" to the item somehow? As written, a PC could pick up one of these bad-boys and act as a impromptu cleric with no real drawbacks, provided they keep some contingency meat around. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Gossamer's comment on 2013-06-06 05:38 AM
A bit short, but useful. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
dustyjohnson's comment on 2013-06-19 09:49 AM
I have a player with a very dark cleric who will definitely love this. She hates healing the other players because she feels it too kind. I don't think she'll hesitate to heal them this way, however. She might ask them to smear themselves with bacon fat first. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
dustyjohnson's comment on 2013-06-19 09:52 AM
I'd personally like to see a much higher chance of the lesser version vs. the "Normal Operation." There's much more game flavor there, particularly with letting the lesser bone stitchers consume the recently killed enemies. Go to Comment
A Catastrophe of Curses
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2013-06-04 08:41 PM
Update: Deadears valadaar Go to Comment
A Treasury Of Tables
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2013-06-04 07:47 PM



































1 Tree is 'Ironwood'
and is much more difficult to cut with an axe or other
tool.Assume a 25% chance of at least one 'cutter' being injured or having their axe
broken.
2 Tree has poisonous
sap - 10% chance of cutter being subjected to poison of varying intensity.
3 Widowmaker - Numerous
heavy branches are 'dead' and liable to drop if the tree is subjected to hard
shocks (i.e. Chopping). Damage varies from minor to lethal. Alternately, the
tree might have structurally flawed wood, which causes it to 'kick' randomly when
cut and not fall in the direction the lumberjack intends. 
4 Tree is an unusual
and/or aggressive Tree;

















































1 Devil's
Thorns
. A large oak tree with dangerous projectiles. It may be easier to
bypass it rather then cut it down.
2 Medusa Tree. A
very odd plant indeed, and should only be encountered once.
3 Broad Oak. A
large, menacing oak tree. Add to this encounter one of the Dangerous
Residents from below.
4 Qanquen Trees.
These trees form massive copses which create 'natural' walls. When
encountered, it will increase the number of trees to be cleared signficantly.
5 Rose Tree.
This tree drops plenty of sharp debris making passage underneath painful to
walk upon unless very heavy boots are worn. Beasts of burden will not move
through such an area for this reason.
6 Walking tree - Ent
Analog. Currently resting and will not take well with would-be lumberjacks.
7 Trailbane
Pine
. This tree will serve to either hold-up or misdirect the party, or
possibly descend into conflict.
8 Brawlingwood
- Animated tree which strikes with it's branches.
9  Grappelwood - Animated tree
which attempts to grab and hold victims. Will not let go until they rot away.
10 Gorgewood
- Like grapplewood, but will attempt to deposit victims into various large
maws equipped with jagged wooden 'teeth'. 
11 Skullcracker
Oak
- Animated tree which drops coconut-like nuts.
12 Skullcracker
Oak
- Animated tree which <b>throws</b> coconut-like nuts.


5 Tree has been seeded
with many iron spikes and other debris to make cutting it dangerous and
difficult. Assume a 25% chance of at least one 'cutter'
being injured or having their axe broken.
6 Tree is home to
dangerous residents


























1 Mundane Hornet's
Nest - if the tree is not examined before attempts to cut are made, will
swarm and attack any would-be lumberjack.
2 Explodestools - Large
odd-colored mushrooms cover the base of the tree. If they are disturbed, they
will burst violently, knocking nearby people back and creating clouds of
choking spores.
3  Selvaks have been introduced intentionally
into the forests. They are not a real threat for an army - the movement of
troops will scare them off, but against an adventuring party, they are quite
dangerous.
4 Huge Spiders (Any
reasonable sized available will do.) Will not attack unless the tree is
significantly disturbed.
5 A swarm of Aboral
Swarmsnakes will drop onto those disturbing the tree.
6 Consult
Appendix B: Random Forest Encounters for something disturbed by
the chopping.

7 Sentry Totem.
Scattered through the forest are trees that have outlandish human and animal
faces carved into them. Any intelligent being who comes within 30' of one of
these faces, and is in the visual arc, will trigger an alarm which will alert
the defenders of the Fortress, who will begin active defence. At the GM's
option, these totems could also be an active defence - attacking with spells,
etc.
8-10  Tree rapidly regrows at the rate of 1' per
day until 30' height reached unless stump is burned out or completely
removed.





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A Treasury Of Tables
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2014-01-21 08:01 AM
List of sword types Go to Comment
Helstone Treasures
Items  (Equipment Listing)   (Villanous)
Shadoweagle's comment on 2013-05-26 01:14 AM
Good stuff Val - My favourite is definitely the ink! It's the odd one out in a series of 'wearable' or 'wieldable' objects. Probably an excellent, material to use to create some kind of demonic summoning circle out of, too, since it seems to draw demons to it. Go to Comment
Helstone Treasures
Items  (Equipment Listing)   (Villanous)
Cheka Man's comment on 2013-05-19 11:10 AM
Very impressive. Go to Comment
Helstone Treasures
Items  (Equipment Listing)   (Villanous)
valadaar's comment on 2013-06-17 08:08 PM
Update: Okay, back out there with a couple new additions to fill it out to cover all of the gemstones. Go to Comment
Helstone Treasures
Items  (Equipment Listing)   (Villanous)
Kassy's comment on 2013-05-20 09:22 AM
4.0/5

Great work valadaar. I don't think that there's anything I can say that hasn't already been said. Go to Comment
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