Aside from a smidgeon of typos, (go/gone mulbury/mulberry) these are marvelous!
Now these can explain a lot of kung-fu movies, wherein our hero, after kicking lots of butt inside the evil dojo's courtyard, merely leaps up and over the (30' or so) wall to escape. Sometimes, the bad guys leap after him. I guess they stole a few belts.
I'm mixed on the belts negative effects on normal physical skills. Seems slightly un-monkish to focus on a magical belt so much as to have to train a lot just to eliminate the negative effects thereof. On the other hand, it's a nice way to limit the belts in game.
I love these more from a thieves-in-big-city angle, where rogues are literally parkour-ing about, amidst the rooftops. Great visual, that.
As advertised: short and sweet, and plenty useful. A spirit trapped in a net pleas for the pc's to free it - but why was it there in the first place? A certain individual requires a spirit captured for interrogation and the pc's must find or have made one of these nets. A town is under imminent threat of rampages ghosts of ages past and requires the pc's to go and find as many people capable of making these nets to create the largest one yet: one which can envelope the entire town! Time is running out...! Go to Comment
I agree with SE: certainly short and sweet. I liked the Entwiners (although not sure whether I officially voted on it) and I like the idea of the Spirit Nets. I also think the first sample seems like the strongest entry among the three. Go to Comment