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The Falling Castle
Locations  (Fortification)   (Other)
Cheka Man's comment on 2014-06-02 10:45 AM
Maybe the king is a recent one rather then one long past? Go to Comment
The Falling Castle
Locations  (Fortification)   (Other)
Mourngrymn's comment on 2014-06-02 08:57 PM
It is simple and to the point. The information is given sparsely to tune it to ones own group or campaign with ease. I rather like it. I found myself thinking of Hellgate and how this is almost a like minded prison/ forgotten realm of similar torture. I wished for more information but realized it was very bare bones and didn't really need much more regarding information I couldn't fill out myself.

I like it val. Go to Comment
The Falling Castle
Locations  (Fortification)   (Other)
valadaar's comment on 2014-05-30 12:00 PM
cult of done. Begone.

Will fix the ? in the title tonight. Why did it do that?
Go to Comment
The Falling Castle
Locations  (Fortification)   (Other)
Kassy's comment on 2014-05-31 04:38 AM
4.0/5

What I would like to know is in what way will the deep madness and evil of the place affect the PC's?

A good sub with lots of dark potential. Well done val. I'll wait patiently for an audience with the King. Go to Comment
The Falling Castle
Locations  (Fortification)   (Other)
Kassy's comment on 2014-05-31 04:38 AM
Devil's Advocate

There might not be many people that enjoy playing an evil character, but say the party is evil. There's plenty of fun for them here. Especially with Sir Hindril. Go to Comment
Yarnuks
Lifeforms  (Intelligent Species)   (Water)
Scrasamax's comment on 2014-05-04 11:48 PM
You can eat that

As long as yarnuk expeditions to the surface are rare, and the only members of their race encountered are the defective cast offs, people are probably going to do with them what they already do with lobsters. I don't see this being a problem, since defective or not, if there are more than enough of them in an area, they are going to breed, and there aren't many ocean creatures in shallow water that are going to be able to kill a one ton lobster with basic intelligence.

I can imagine the horror when a deep snailship surfaces near a coastal village, and the yarnuk explorers discover that the exiles have been captured, and are being bred, and worst of all, they are being eaten. Their boiled shells are polished into jewelry, and the undesirable innards are dumped into the water for scavengers to consume. Juveniles feeding on the discarded viscera of their own kin? Cannibalism, and murder?

This cannot go unchallenged... Go to Comment
Yarnuks
Lifeforms  (Intelligent Species)   (Water)
axlerowes's comment on 2014-04-21 07:50 PM


Sci-fi spell jammers in the deep. I love it. I think we discussed this before in chat: but i like the idea of these beings, and I think it adds different dimension of the setting. By writing from the perspective of one these beings you could use more hard science in you descriptions of life forms and structures. For example you could discuss things in terms of wavelength and ionic attractions ( stuff a being from a crashed spaceship could be aware of), and just having these in the setting expands the setting immensely.



The write up is a little terse. Almost like bullet points. What happened the Valadaar of six or eight years ago that opened up his posts with little in-world first person vignettes?

Go to Comment
Yarnuks
Lifeforms  (Intelligent Species)   (Water)
axlerowes's comment on 2014-04-22 07:01 AM


Check out the Vorrkush sub



It is another mystical deep dwelling arthropod of Decathros with a Lovecraft vibe.

Go to Comment
Yarnuks
Lifeforms  (Intelligent Species)   (Water)
Silveressa's comment on 2014-04-22 12:02 AM
It reminds me slightly of the Cuthulhu mythology of the deep ones, but has a much more usable origin and some interesting concepts.

I do have to agree with Axle however, in that it feels a bit brief, and I would enjoy reading more about their culture and other unique aspects of their race. (Do they forge metals using geothermal vents?) As for the vignette, that too would be a welcome addition. Go to Comment
Yarnuks
Lifeforms  (Intelligent Species)   (Water)
Kassy's comment on 2014-05-06 04:39 AM
4.0/5

Just the right level of detail to be easily adaptable enough to use in a campaign, with a good plot hook and concise campaign notes. Excellent presentation too. Go to Comment
Yarnuks
Lifeforms  (Intelligent Species)   (Water)
Longspeak's comment on 2014-04-21 11:35 AM
Interesting. I'd have liked to hear more about these cities in the deep, and the society they've created, but I can easily see this appearing in a seagoing Everway adventure. Go to Comment
Rage!
Articles  (At Table)   (Game Mastering)
axlerowes's comment on 2014-04-14 09:50 AM
Valadaar suggests that it would be fun to for make table top RPGs more video game like and about 1000 words later we have Valadaar's outline how to install a "turbo" button on your character sheet. The claim that a table top mechanic is "video game like" is often used pejoratively, but I reject such ideas as biased snobbery. If you enjoy your games to be dice driven versions of Dynasty Warriors than why shouldn't you make that happen?

I think it is easy to overlook how this would be a useful RP tool. Anything that makes a character see combat as more than hit and miss ratios expands the game world. This will force the characters to be more vested in the events around them.

Consider the following scenario:

GM: the Sith Lord Baron Hideous slices through the lifting droid KV-zero-N with his orange light saber.

Player 1: "Not Kevon! NOOOOOOOO!" I add plus 3 to rage tests.

GM: He was just a lifting droid.

Player 1: My character loved that droid.

Player 2: Yeah don't disrespect the dead, "Lets win this one for Kevon!!!!" Go to Comment
Rage!
Articles  (At Table)   (Game Mastering)
axlerowes's comment on 2014-04-14 11:00 AM

Perhaps you could expand this to include a more modern dynamic



































































Event




Modifier




Amplifier




Mini van doing 50 mphs pulls into left lane on I-65




+1




The woman driving failed to signal and is on the phone x2




Parking ticket




+1




You were just there for 5 minutes x2




Ex-spouse comments on your weight gain




+1




They look fantastic x2 and so does their new partner x4




The lid on your coffee cup pops off and scalding hot coffee stains your shirt and pants




+2




The barista warns you that it is hot after you have spilled the drink x4




In a mirthful sing-song voice your opponent in some complex game informs you that you have just lost the game by making a blinding stupid move




+2




They are right x3




Your co-worker uncuts you in a meeting by saying “I don’t think you have everything right there (your first name).




+3




You did have everything right x3




A player in your RPG writes you a 4000 word email complaining about the way you give out experience points




+4




His arguments consist of asking himself questions and then answering them without discussion x2.




You stay up late in a chat room discussing how vaccination is causing humanity to de-evolve.




+4




The people in chat claim to have a “working knowledge of science” and they use the phrase “if you think about logically” x5




A player in your on-line RPG is threatening to quit unless the other players are nicer to him




+4




Some other mook who wasn’t even involved mocks your anger in an unfunny way x2




Your cell phone data plan has additional $400 charge for texting numbers with the numeral 7 in them




+10




The 23 year old sales man who sold you the plan talked you out of your old plan into this new with the promise of saving money x5




The nurse at the hospital to which an ambulance took you injured son has never heard of him




+10




She asks you if “Are you sure that is how you spell his name?” x100


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Rage!
Articles  (At Table)   (Game Mastering)
valadaar's comment on 2014-04-10 11:16 AM
I'm interesting in seeing what you all think of this idea, including pointing out systems where such a thing exists - I have a fairly small breadth of systems I am familiar with.

I'd like to see:

Additional Rage Effects
Magic items detailed with what Rage Effects they may unlock. Go to Comment
Rage!
Articles  (At Table)   (Game Mastering)
valadaar's comment on 2014-04-10 02:51 PM
Certainly - this has only a little besides crunch, though I hope it is generic enough to be usable. Go to Comment
Rage!
Articles  (At Table)   (Game Mastering)
Silveressa's comment on 2014-04-10 10:07 PM
The crunchy bits seem to be the start of a new trend in the Citadel. (which I noticed began with the d20 conversion stats included in the Ysra Fulsven Vineblud sub by Axlerowes)

Personally i approve wholeheartedly of a bit of (or in this subs case) a lot of crunch in subs where appropriate, since it gives the reader a ready to use baseline from which they can easily convert things to their rule set of choice.

As far as the sub itself, laying out rage in such a clear and easy to use manner is welcome change from the rather bland versions of barbaric/bestial rage seen in most RPG's.

The table and lay out is generic enough to be easily adapted to most any setting, and one can use the table with some modification to represent the building rage of wild animals or supernatural predators as well, giving them an added threat in combat. Go to Comment
Rage!
Articles  (At Table)   (Game Mastering)
Longspeak's comment on 2014-04-10 01:56 PM
A bit crunchy for my personal taste, but that in no way detracts for the quality of the sub. Well done, well presented. Excellent sub. Go to Comment
Rage!
Articles  (At Table)   (Game Mastering)
Stork's comment on 2014-04-11 09:41 PM
I do not think I would use this. But, I think that using this 'build up' to activate an item that players have acquired would be interesting. A sudden unexpected action that helps the party during combat could be played as an unexplained mystery or subplot. Add to it, the fact that the action might not be the same each time. Go to Comment
Valadaars First Submission Advice
Articles  (Rules and Advice)   (Citadel Help)
Scrasamax's comment on 2014-03-11 03:16 PM
Solid advice and well presented. Go to Comment
Valadaars First Submission Advice
Articles  (Rules and Advice)   (Citadel Help)
Dozus's comment on 2014-03-11 03:10 PM
This is good starter advice. The content suggestions aren't bad, though as you say it's hard to set iron-clad rules for content. A first-time poster would do well to follow this advice.

I'm almost taking the "Self-named Characters" issue as a challenge, since Dozus was one of my first fantasy RP character, but on further review I remember he's a Drizzt clone and better left unspoken of. Go to Comment
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