Strolen\s Citadel content. 
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
valadaar's comment on 2017-02-08 08:18 AM

Perfect! Says it much better than I can :)

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Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
valadaar's comment on 2017-02-14 11:32 AM
These folks were once half-assed committed to loose leaf in the late 80's. I'm glad you picked up on that :) Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
Aramax's comment on 2017-02-11 11:35 AM
Only voted Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
Moonlake's comment on 2017-02-07 08:44 PM
Maybe cos I watched out for it based on Muro's mention, I caught a Melnibonean vibe too. The noteworthy individuals section stood out for me and I like it for showcasing the differences between individuals. Go to Comment
Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2017-02-02 04:44 PM
The only problem I have is the Saber of the Sidewinder, because a sidewinder is a rattlesnake, and not a cobra. Mechanics are fine, just used to live where there were lots of sidewinders.


I very much enjoyed the themed weapon presentation, and it makes me want to make my own cluster of themed weapons. Also, these are very useful for using in a game where the theme is well supported. Cult of Assassins, snekswerd. Snake handling religious cult? snekswerd. Nightmare evil cultists, hissing snekswerd. Go to Comment
Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2017-02-02 12:55 PM
Seven snaky swords. You should add it to the 7 Things submission. 5/5 Go to Comment
Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2017-02-03 10:15 AM
I'm a sucker for themed weapons and ophidians. Fun read and useful! Go to Comment
Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2017-02-02 12:40 PM
Putting these out there.
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Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2017-02-02 08:15 PM
I chose Sidewinder because it started with the same letter. I suppose Claymore of the Cobra could work :)
Striking like a sidewinder would probably work too, though perhaps more people are familiar with a cobra. Go to Comment
Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2017-02-02 09:23 PM
It can bend dramatically - and perhaps lengthen somewhat - when used to grapple. I would say it follows Anime physics :)
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Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
Aramax's comment on 2017-02-02 01:44 PM
4.5/ SWEET!!!!!! Ive got serpent men planned for the future of my game....hehe Go to Comment
Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
Moonlake's comment on 2017-02-02 08:23 PM

Question: is the first sword (the two handed sword)'s blade pincer-shaped? I can't imagine a normal two handed sword's blade (which is more or less just a straight blade that ends in a triangle, no?) being able to grab people as opposed to impale someone?

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Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
Moonlake's comment on 2017-02-02 09:45 PM
Okay, I'm totally out of touch with anime and cartoons. :) Go to Comment
Spellreaver
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2017-01-31 03:17 PM
I like! It opens the door to a whole new version of magic. Spellhunters can equip gear like this, that lets them see spells. They hunt rogue spells, or work teamwork style to bring down powerful enchanters and magic creatures.

NICE Go to Comment
Spellreaver
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2017-01-31 01:39 PM
Very original. Go to Comment
Spellreaver
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2017-01-31 03:04 PM
Cool visual! "I'm waist-deep in Flora here, fellas! Someone take the Lich out already!"

I guess i find myself pondering the mechanics of "fighting" the spells/plants.

Nice one! Go to Comment
Spellreaver
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2017-01-31 03:36 PM
Righto, makes sense. Was also thinking a gm with occasional ocd (me), can actually use the wide world of "flora monsters" for this too. 0-2 level Kampfult, etc... :) Go to Comment
Spellreaver
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2017-01-31 03:25 PM
I would play it as a battle only the axe wielder and the spell could participate in.

*** D&D Speak Follows :) ***

A spell would get stats based on the level of the spell - HP and AC, with both improving by level.

0-2nd level spells would count as an object, so you just need time to chop through them unopposed.
3-5th Have 'physical' attacks to defend themselves, causing invisible damage to the axe-wielder.
6-9th Have special attacks and likely to preemptively 'attack' the axe wielder if they come close.

Probably the easiest would be to take a monster of the appropriate level, removing their movement abilities and re-skinning them as the spell. Monsters with minimal special defenses would probably make the most sense.

Other characters might be able to help if they have spells that can interact with spells. Or if you allow multiple weapons in your world with this ability.

I think this is a more interesting approach to removing spells then just the Dispel Magic spell.

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Spellreaver
Items  (Melee Weapons)   (Magical)
Aramax's comment on 2017-01-31 09:58 AM
3.5/5 Pretty neat!!! Go to Comment
Spellreaver
Items  (Melee Weapons)   (Magical)
Moonlake's comment on 2017-02-01 09:53 PM
To be honest, I like this a fair bit. I would've given it a 4 except that the bits at the end invite a lot of questions from me and leave me quite unsatisfied. But I get Cult of Done, just a pity for this particular idea. Go to Comment
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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp