A young girl with a dirty face and tattered dress stands near the town market offering to sell the PCs freshly cut flowers. They are only a single copper a piece, and smell nice. Perhaps the PCs will be generous with their wealth, or they will not. Great for paranoid parties. Go to Comment
Aha! I was looking for this one. Okay, so here we have the Before, During, After format. Hmmmmm, foiled again! I just did a 3-way short city plot, missing a chance at both scrolls, again. :) There's something wrong with me.
Parked beside a popular tavern, the PC's see a large horse-drawn wagon with a large metal cage. Sleeping inside the cage is a large lion. A drover, somewhat inebriated, is climbing up to the seat and is impatiently starting to bring the wagon under way.
A wagon carrying a large cage rattles by the PCs, the driver obviously in a great hurry. Other people on the street quickly move out of the way, shouting curses at the driver. A massive cage fills the cart, and a large tawny animal occupies it. The beast is visibly disturbed by its violent handling. Suddenly the wagon lurches as it a wheel disappears into an over-large pothole. The sound of splintering wood follows and the wheel shatters,sending the wagon crashing onto it's side. The driver is thrown against a stone wall, while the cage drops and smashes, releasing its occupant into the street. A large lion, probably meant for a nobel's collection is now loose!
As the PC's turn onto one of the main throughfares of the city, they hear panicked cries of people interspersed with feral roars. What greets their eyes is an obviously enraged lion running amock through a rapidly thinning crowd. A wrecked wagon and cage are partially blocking the road.
At the GM's descretion, the lion could be replaced by pretty much any beast lacking ranged attacks and confinable by persons without magical assistance. Go to Comment
As the PC's move through one of the better parts of town, they see a group of gaurdsmen and labourers being lead by a large, somewhat overstuffed middle-aged man. He appears both nervous and exaltant. One of the gaurdsmen, obviously the leader with a ceremonial halbard, also carries a large paper scroll. They appear to be heading to a rather large, opulant home.
As the PC's move through one of the better parts of town, they see a well dressed man sitting in front of a well appointed home, head in his hands. On the street in front appear to be most of the man's possessions. Nearby stands a pair of local guardsman. Two burly labourers bring out a large chest and drop it roughly to the ground. In a nearby alley, the PC's can see some never-do-well's hanging out like vultures, but it is not clear what they are waiting for.
The PC's are moving along one of the better streets and are suprised to see various street-people walking quickly by carring various home items. Oil lamps, chairs, rugs, etc, are all being trucked away from somewhere ahead. Shortly the PCs come to a group of street people picking over an assortment of furnishings scattered onto the road.
A number of town guard stand nearby but are doing nothing to stop the looting.
If the PC's look around more closely in the nearby alleys, they will find a recently deceased nobleman. The person appears to be of noble blood but has been badly beaten and all of his valuables have been taken.
It is a the GM's descretion who this nobleman is, and what he could have done to become treated the way he is. Go to Comment
A large, angry mob passes by the PC's , "Burn the Witch!" and similar messages being hollered. A priest and a handful of towns guardsmen are at the head of the mob. They stop in front of a large, well-built house and move to enter it, the priest opening brandishing his holy symbol.
The Pc's happen upon a huge crowd surrounding a Stake with a well-dressed, middle aged woman tied to it. Piled around her waist high are big bundles of firewood. Standing nearby is a village priest holding holy book and censer, as well as a number of town guard bearing torches. The crowd is shouting "Burn her! Death to the Witch" etc.
If the PCs do not intervene, then once the pile of wood is lite, the fire begins to burn and the woman screams. Then suddenly the scream changes to inhuman laughter and the flames erupt outward, immolating the priest, nearby guardsmen and many of the people standing by watching. The 'witch' throws off her human disguise, revealing a flame-resistent demon of your choice. The crowd then stampedes in panic in all directions. Stepping down from stake towards her smoldering victims, she touches them in turn and they rise as undead. The demon will cause more destruction with flame and claw, and then leave, laughing the entire time.
The PC's come across a scene of chaos - people are running around screaming, being chased by what appear to be charred walking corpses. Other bodies lie on the ground around a half-burned pile of wood and charred stake.
Thats okay - I was floating it to see how it would take off - and I have my answer. What problem do you have with it? My thoughts were too many encounters had the PC's arriving right in the middle of things, but that is statistically unlikely :) unless the PC's are instigators of the action. Go to Comment
I like the idea. Passing plot twists (that can be taken or ignored) are a great opprotunity for PC's to really roleplay instead of just play.
I'll toss in my two bits as soon as I find them... Go to Comment
A teamster working for M. Brothers water suppliers is late delivering his wagon load of filled water barrels to their proper destination. He is all over the street weaving in and out of traffic, at an inappropriate speed. The party and other locals must take care to stay out of his way. As the wagon passes the party it clips another wagon, a sign or even a building.
If the party follows the path of the water wagon, it heads to a street with a steep incline. As the wagon reaches the summit of the slope, there is a snapping sound as the rope securing the barrels breaks. The rope was damaged when it hit the wagon/sign/building earlier. Now a multitude of barrels are cascading down the street, creating a possibly deadly event.
The party enters a street filled with disaster. Water barrels, injured and possibly dead citizens scattered about the street. The party can aid or loot the victims of the accident. They can also help the teamster reload his stock, possibly making an unusual contact. Go to Comment
The players can hear someone making an impassioned speech and the cheers of a small crowd. The raised voices are gaining the attention of others around the party, who are disrupting traffic in order to see what is happening. One young man is quickly traveling away from the crowd, in the general direction of the party. The young man is modestly dressed, with multi-colored paint stains on his clothing, hands and face. He will not stop, unless the party restrains him. If so, he will explain that he is an artist and fears that the mob up ahead will turn violent and he wants to flee the area.
A religious figure is condemning the works of art being sold/displayed in a nearby shop/museum as blasphemy. The owners of the business stand terrified at the windows. The religious figure is very charismatic and will sway the crowd to violence unless the party can persuade them otherwise. If protected the business owners will be grateful. On the other hand, the party can help incite the crowd and use this opportunity to rob/loot the property. If the party aids the priest/mob, they could gain the attention of a new religious movement or a splinter group of an existing religion.
The party finds the remains of a shop/museum. The window and doors have been destroyed and the content stolen or made unrecognizable. A beaten and bloody couple at the site, will cringe in fear if approached but will explain their situation if aided. If the party helps the couple to recover any of the art works, they might be rewarded. This could lead to future adventures dealing with the art world. Go to Comment