In other incarnations, the boots may not even be cursed, the unlucky spirits merely wanting to be free in a place they know to be home. But as a cursed item, they are equally fine, teaching the lesson of gaining power on the expense of somebody else. Didn't notice any symbols, it is a great item.
Completely aside, I just thought of a computer game featuring these useful boots... with NPCs occasionally disappearing from a party if wearing them in wilderness. Would make a little mystery if the probability was low enough. ;) Go to Comment
An interesting read with a variety of elements, economics of proper enchantment of the boots to the modern idea of humanity forcing other species out of their home ranges, and then taking them for their base components. i would like to see a submission about the Asrok themselves, and possibly this Theos Theocracy.
Unfortunaltey, the inclusion of symbols to sidestep the profanity filters is unappealing to the eye. for that I have to dock 1/2 a point. Go to Comment
I never saw the original but I respect and admire every choice you made in the write up as it stands now. The boots could be written up and used in a game with just the first and the last section. But instead you took a relatively minor magical item, all be it a dangerous one, and used it to tell a story. Nice. Go to Comment
I'm planning on adding more - this post was a leaf with no branches (yet).
Docking half a point for a couple of odd characters seems a bit extreme, given how many other posts are filled with enough accent characters to choke a horse.
But then again, I'm not supposed to comment on how people vote, considering how mad I get when someone does that to me. So, lesson learned. I will substitute acceptable words for profanity (even though I think it has it's place). Already done on this post. Go to Comment