Nice item, seems dangerous...., could have placed all these facts into a narrative structure but I understand it may have been a challenge just to get all this information covered and communicated effectively. Go to Comment
No, my thoughts on yours was just that it took a long time to charge. I've been starting the math to find out how much energy could be stored by nanotech flywheels using the physics equations, but have'nt really spent the time to sort it all out.
As for the steampunk aspect, I'm not sure - if it can contain enough energy to be explosive, it can be used as high yield fuel as well and drive gas turbines, etc.
This idea was based on accounts of large-scale flywheels used for energy storage, and what happened when the bearings got loose.
The other parts - hacking the system,etc, just struck me as hazards that would have to be delt with, and could add interest. Go to Comment
The cells are organized in such a manner that when packed together the flywheels all will have random orientation. This is necessary for the material not to exibit gyroscopic effects at the macro level. Go to Comment
Since the 'cells' self-destruct by destabilizing the flywheel, wouldn't that allow heat to be generated more suddenly then it was charged? I'm imagining it like a coiled spring. It takes time to charge, but little time to discharge?
As for the issues of the effects of quantum physics and brownian motion, is that just an issue of scale? If there were enough atoms involved in a particular cell, wouldn't some of these issues be mitigated? Go to Comment
OK. So the "nano flywheel" doesn't pan out. The other factors of the technology are just engineering problems:
Slow to charge? As part of the manufacuring process, you send the stuff on a parabolic orbit deep into the local star's gravity well. All the energy you could ever want is down there, you just wait for the material pods to come on back up. As long as you do most of your manufacturing in orbit, so you don't have to fight the planetary gravity well, the energy captured as the material passes close to the sun should be ample. I'd recommend small pods of the stuff that "bloom" when they approach the primary. Sending it out loose would work, but the "stream" would likely be scattered by stellar radiation, making recapture of the material a nuisance. Go to Comment
A cold-blooded villain that could lurk in the background of a campaign for years without ever coming to center stage (How often do player characters try to track down where the villains get their poison, anyway?)
He's a well-detailed character with a variety of uses. I could picture him having a falling out with one of his contacts in the underworld, leading to a cat-and-mouse game where the villains try to do each other in...
Sir Lothar, the Lord High Mayor has asked that you look into this matter. The deaths of several prominent merchants over such a short period of time may be a coincidence, but we suspect not. All the men were quite mysterious in their business dealings..."Go to Comment
But I can vote on this solid submission, so here you go. Oh, and I have this feeling that there should be some connection between the two parts... something minor and hard to use, but still... somehow the complete separation doesn't feel right to me. (And psst: check the links to other subs, particularly to the wares.)
Great submission, just the right amount of detail on the characters and the happenings here. I like it. Go to Comment
Moonlight shines down on the tranquil scene of a slumbering inn along one of the many roads that cross the land. Trees sway gently in the night air, and the stars twinkle brightly. All is quiet as the PCs snore away, a fine tendril of smoke curlsrnunder their door. The tavern is on fire! This is particularly bad news if the PCs own any horses - the screaming they hear is probably from their mounts! Panicky people are rushing about with buckets of water, trying to tame the flames. The fire fighting effort is not very coordinated as everybody is either hungover or still drunk, including the PCs. Hurry!
Encounter ( Any ) | February 15, 2011 |