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The Forge of Woe
Locations  (Area)   (Mountains)
RGTraynor's comment on 2011-05-12 01:40 PM


Terrific concept, and makes perfect sense ... heck, some of the armchair theorizing about "mithril" and other fantasy metals have had them come from the transuranic "island of stability."



Beyond that, what's "technological" about this?  Radiation is a naturally occurring phenomenon.  Uranium is a naturally occurring metal.  No one would call rules for what happens when a character is struck by lightning "technological," however much electricity is ubiquitous in our modern world.


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The Forge of Woe
Locations  (Area)   (Mountains)
caesar193's comment on 2012-10-18 10:43 PM
I like the blend of "tech" and fantasy. Why shouldn't radiation and other such natural phenomenon be found in a fantasy setting? Just because magic is running around doesnt mean the laws pf physics don't work anymore. I also like the story of the dwarven smith who killed himself after working with the forge. It set up the piece nicely. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
manfred's comment on 2006-11-25 06:35 AM
The legend that can easily come back. I like this guy, and the politics of the spirits. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Ria Hawk's comment on 2006-12-01 12:30 AM
Only voted Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-11-24 05:05 PM
More interesting than the spear's post. Nicely executed and fairly direct character. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Cheka Man's comment on 2006-11-24 03:43 PM
I like it.So that's what happened to him after he got dragged into another realm. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Murometz's comment on 2006-11-24 08:01 PM
This one works for me. He is straightforward, as Moon mentions, but has a nice touch of nuance. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
axlerowes's comment on 2014-12-09 03:21 PM
Old school feel to it. There was something about it I found very engaging and nerdiously arousing Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
manfred's comment on 2006-11-07 01:22 PM
It may be a bit dry, but it is an okay submission. The idea is quite interesting I must say, and with pretty much all options covered.

What is to be considered, however, is the possible impact of this material. If the means to detect magic are easily available, magic may loose something of its charm. How to smuggle an innocuous crused item somewhere, or use a spell secretly, without resorting to further trickery?

So the question is, how widespread is the material? Is the effect permanent? Plus, are there any downsides to using it? Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Kassil's comment on 2008-11-11 10:49 PM
Having had this brought to my attention, I have to say I like it. I could see it being in use for people in important positions, to determine if someone is trying to work a mental charm on them.

Could it be tasked to a specific type of magic? Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Kassil's comment on 2008-11-12 11:26 PM
This is a notion that quite intrigues me.

If said alloys could be created, I imagine that you would have rulers with the traditional magical protections in place, as well as an alloyed form of this as jewelry that reacts to magics that work to influence or control the ruler's mind. Priestly types might have relics that react to 'holy' or 'unholy' magic. Or, if you're a specialzed kind of spellcaster, you might have something that doesn't react to your own form of magic, warning you of other potential hazards in the area.

Quite an intriguing item, and definitely with plenty of potential. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Kassil's comment on 2008-11-14 02:21 AM
I could see an unscrupulous sort using this against the merchants, in turn; a minor, easily hidden cantrip, worked on the scales as the merchant puts things on it, and you could get people up in arms about manipulations. Easy to prove wrong, but certainly likely enough to cause some havoc in a crowded store and allow, say, a mystically inclined pickpocket to practice his craft much more easily. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
MoonHunter's comment on 2006-11-08 08:56 AM
Good Basic Post with a good fantasy material. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Scrasamax's comment on 2006-11-07 03:03 PM
It's okay, and I think it would be quite rare in my setting, and more a piece of curiosity, or used in small pieces of jewelry to detect the presence of magic. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Cheka Man's comment on 2006-11-07 06:12 PM
I think it may be dry but it is very useful. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Cheka Man's comment on 2008-05-01 06:56 PM
A lucky charm

Worn by a king, noble or just someone with a reason to fear the magic users, it changes colour when a wizard, witch, shamen or magical creature is close by, allowing the wearer to take evasive action or prepare for combat. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Chaosmark's comment on 2008-11-12 11:28 AM
Absolutely no commentary on this is available from my mental banks at this time. Please accept a cookie and a vote instead. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Murometz's comment on 2006-11-07 01:18 PM
I dont think its boring. It has a nice dry academic tone which works for the piece, as well as being an intriguing metal! Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2006-11-07 12:30 PM
Hmmm. I wonder if this is a little too boring.... Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2006-11-07 01:46 PM
As with all things, the GM should adjust the scarcity with an eye towards it's true impact.

A lot of posts I see can have very powerful affects on a campaign if allowed to occur in large quantities, but the same can be said for classic magical metals like Mithral and Adamantite. Some pretty good subs get low ratings because people extrapolate the impact of large quantities of the material.

The sensitivity of the material I have left somewhat deliberately vauge - the only hint provided is from the passage at the start:

Now, as I bring it near this enchanted helmet, do you see the change? Note how the goblet lightens in shade as I bring it closer?

It is up to you how strong that helmet was in magic, and how close he had to bring the goblet for it to change color. Go to Comment
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