It's almost impossible to anticipate every possible error or objection: Few of us are minds of the "Buckaroo Banzai" mold, able to do brain surgery in the morning, set a new land speed record in the afternoon, then have a rock concert in the evening. There will always be something to overlook, whether it's a quirk of social dynamics or a wrinkle of fluid dynamics, no one will consistently see everything.
This is where a group like this can really shine, however. I would suggest that Science Fiction pieces be routinely thrown into the "Advice Requested" bin; we need to then make an effort to give more feedback to authors trying to develop these pieces.
The robotic corpsman suggests a setting post to describe the historical and technological forces that led to its development. Go to Comment
"As for needing to build a whole setting to support the sub, I'm not in agreement."
You misunderstand my intent: I didn't think that a setting post was necessary; I thought that a setting post would be a worthy follow-up to the piece. Future settings where independent AI has been tried and found too dangerous have often been seen before (Dune comes to mind), but new variations on the theme are always welcome, and might suggest other, companion pieces about the technology and cultures of such a setting.
"As to Advice Requested, its a good idea, but nothing I've ever put there has received advice."
I found that I need to specifically ask people to comment before I get much feedback. We are all guilty in that regard and need to take more initiative. Until we establish a way to encourage thoughtful feedback, I recommend that authors actively solicit such. Go to Comment
Found myself nodding in agreement as I was reading it - all seems to fit together; it makes for a good race to populate the mountainous or arctic regions, the amount of detail is just fine to get the feel, whether they are a long-dead race, or still existing.
Strangely enough, after refreshing my memory of the 'Boots', I like them more than this post - though they both compliment and improve each other. Good work done here! Go to Comment
Nicely done new take. It gives a nice spin on what we expect for yet a Yeti.
In many ways, the "monsters" we expect Yeti to be are the remains of the destroyed race - The Uneaten Ones. These undead creatures go along and continue to attack those who brought it (and its species) to an untimely death. Go to Comment
First of all I have group called the Theosians in one of my campaign worlds. There home is Theosia not Theos. It wasn't very digital campaign so not a lot gets posted here but still I guess some words just sound the part.
Second, this is excellent, I love the story of the naturalist, the uneaten, everything Go to Comment
The Asrok enjoy a very close relationship with their patron dieties. The low population of the race has also served to limit the power of their pantheon, and their gods are viewed (at best) as demons by the dieties of Human religions. The Shamans of the Asrok have moderate powers granted to them, but the age of miracles for the Asrok has long past.
The Asrok pantheon is small, consisting of four major dieties and a swarm of minor spirits:
Dieties of the Asrok
Luukos -'Father' diety
Meluuna - 'Mother' diety
Karuun - Lord of the beasts (Literally, anything non-Asrok)
Sharuun - Gaurdian of Spirits
The Spirit Hosts
In addition to the major dieties, the Asrok have hundreds of spirits tied to most animals, natural phenomena, emotions and tasks. These minor sprits are invoked in much of Asrok speech.
The Asrok do not burn or bury their dead. If the death is not associated with sickness they practice ritual cannibalization. Those who die of disease or poisoning are carried out to the edge of their lands and left for the scavangers. In both cases the process is accompanied by much ritual and mourning.
The need for these rituals is so strong with the Asrok that those who die and do not have this performed are likely to raise as Eer'Shak, or 'Uneaten Ones'. This is the only known form of undead derived from the Asrok. Go to Comment
Occasionally, Asrok which have not been properly tended to after death will rise as a rare form of undead, referred to by the Asrok as The Uneaten Ones. Only those whose cause of death would constitute normal burial will rise in this manner.
They are not totally unreasoning beings - they are very angry but will generally have a solid direction for their anger. If they were deliberately denied proper burial by the Asrok for whatever reason, then they will be focused on extracting vengeance against the individuals who wronged them.
In some cases the blame for improper burial do not lay with the Asrok but as a result of outsiders. For example, when the Asrok are enslaved by a race unfamiliar with their customs, they are usually prevented by their masters from performing the proper rituals. The reasons for this include simple ignorance - dead Asrok being treated appropriate to the master's culture, ie. buried, burned, etc - or pure revulsion or disgust.
Other times, such as during caravans, etc, the dead Asrok are simply discarded by the wayside, left to the scavengers. In all of these cases, the hatred of the Uneaten Ones will be directed against the outsiders. These ones closest match the behavior of most undead, being vicious and insatiable in their desire to obtain vengence.
One factor which increases the danger these creatures pose is that their intelligence is as high as a living Asrok and so they are capable of planning their attacks. Triggering avalanches or using missile attacks are strategies well within their capacity.
The Uneaten Ones appear as Asrok corpses in whatever condition they were in when they first arose. They are often frozen solid with the limbs barely attached - held by skin, tendons and force of will. The rest of the flesh and bone generally breaks as the limbs are forced to move.
Frozen Uneaten Ones are generally quite slow and plodding but are quite resistant to further damage - they also share the Asrok mobility in ice and snow. Go to Comment
The Asrok could be considered a remake of the Yeti and can be used to populate any cold, out of the way region.
Their situation could easily be changed to make their hold on the world less tenuous and in which case they can be used as ravening hordes decending from the mountains from time to time to raid in force. Go to Comment
The Asrok are the decendants of a tribe of Alun which was isolated by the most recent ice age. Trapped in a region which was becoming increasingly hostile each generation, they quickly adapted to the harsh conditions. It is theorised that intervention by their dieties helped speed up this process. That along with a pre-existing elemental affinity present in the Alun allowed them to survive, if not thrive.
With the passing of the ice, the Asrok were forced to migrate to higher altitudes - competition by other humanoids in the warmer lands was too fierce for them to find and adapt to warmer homes.
Early contact with the Modern races was infrequent as their homelands were remote and colder then the human-held lands.
The greatest single reduction in their population occured in modern times, when the kingdom of Theos killed nearly half of all the Asrok when creating the Boots of the Asrok. Since then, only scattered, unsubstantiated encounters have been documented. Go to Comment
Okay, this has been in work too long as well. Out into the world with ye!
I have tried a significant variation of the format I used with the Alun sub to try and make it less scattered, specifically making greater use of scrolls for additional details. Go to Comment
Just when you thought it was safe to go back into the mountains...
The Asrok could appear as ominous threats lurking in the frozen passes, or as downtrodden thralls, chained and oppressed. Those that die in bondage might be an ugly surprise to their captors, or might be dealt with in gruesome and unsavoury ways...
A well-conceived "monstrous" race; the "uneaten ones" rising as undead is an interesting twist.
A good defense against most creatures, apparently. It looks interesting, but one piece of information is missing: how can you protect yourself from it?
Hoods and the like should offer sufficient, though not complete protection. As it is magically created, how about a little handy amulet, that repulses the pollen from it's wearer? That way he could roam freely around his lair, and disturb the plants when fleeing from heroes.
This plant will be quickly infamous... "Now, what were the rules for a complete stop of cardiac activity?" Go to Comment
A large vertical cave has a constant, strong wind blowing out of it from the bowels of the earth. If one was to jump into the currents they would have a controlled ascent on the winds till they reached a height where their weight and the winds force reached equilibrium. Impossible to climb down naturally. What is it? Natural winds from the earth or a complex magical protection for an underground lair?