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The Forge of Woe
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manfred's comment on 2006-11-27 12:00 PM
Now, if you allow locations where potent magical items can be produced easily, why don't make them as lethal as this one. As the price for their making would not be a few years from the life of a master smith, but rather his entire life, the price is just enough to make anyone think twice.

Nicely combines science with the fantasy aspect. Good work! Go to Comment
The Forge of Woe
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CaptainPenguin's comment on 2006-11-27 04:56 PM
Only voted Go to Comment
The Forge of Woe
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MoonHunter's comment on 2006-11-30 12:59 PM
You can make stubs of sorts now. You can make them "working visible" or you can put together a small summary post with big notes saying :IN PROCESS: or

This is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub. is is a stub.

or some such... it goes get the point across. Go to Comment
The Forge of Woe
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MoonHunter's comment on 2006-11-30 01:24 PM
While I like the underlying concept behind the submission, I would like to see the submission coached in fantasy terms.

The whole natural reactor concept and the rad/ hour concept is part of the 7/8ths of the world that the PC's (and the characters in the world itself), do not really know. The exact same results, but there being a slow death curse on the forge. (you can use the same chart, measuring it in time, rather than rads/ hour). The curse contaminates the impliments and possibly some of the works, but nothing else can perform the forges

I like the explanations and the concepts, but the technology aspects seem jarring. I would of written this in a "fantasy context", then at the very end put the science/ technology explanation. Go to Comment
The Forge of Woe
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MoonHunter's comment on 2006-11-30 01:27 PM
One thought, if this was put in a sci-fi context, with Travellers seeing that the natives can make this rare alloy/ material... then finding out the "price of magic". That would be interesting.

Also if this world "advances" some, into a steampunk or age of reasons, eventually those spells would augmented by "mystical lead aprons" and correct blocking spells would be used (discovered soon after a deflect lightning or stop bullet spell). Go to Comment
The Forge of Woe
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Cheka Man's comment on 2006-11-27 06:11 PM
Yet another worthwhile magical item-in this world magical items would be properly rare. 5/5 Go to Comment
The Forge of Woe
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Mourngrymn's comment on 2010-11-23 09:02 PM


Very interesting concept for keeping powerful magic items to a rare minimum. I for one love magic when it comes down to steep penalties and this is one of them. The technology theme behind it, while not working for me, doesn't bother me as I can remove it on my own and implement some form of curse, spiritual denizen or other such nasty affect that could be explainable with some research and enough deaths.


Go to Comment
The Forge of Woe
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Murometz's comment on 2006-11-28 04:18 PM
Ripped from the Headlines!!

I have been following that Russian dissident radiation poisoning story in the news, and the chart of effects you provide blew me away!

As Wulfhere and manfred said, nice blend of fantasy and science.

Nice format on the sub too! Go to Comment
The Forge of Woe
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axlerowes's comment on 2014-03-24 06:57 AM
The physics and biology of fantasy settings has always struck me as an open question.

Do you have the basic elements be fire, water, earth and wind and the sickness ruled by the four humors?

Do you get into the alchemical world view or Aristotle's 'physics'?

Does employing hard science in your story telling get away from theme of your fantasy adventures?


I suppose what is important is that you have constant laws for the world, and laws that the theme of the world. I think, with regard to this post, this tells us a good bit about the world of Neyathis. Go to Comment
The Forge of Woe
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axlerowes's comment on 2014-03-24 06:58 AM
Reminds me of dwarf fortress. Nice idea, plus a nice well written little story, plus plot hooks. Go to Comment
The Forge of Woe
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valadaar's comment on 2006-11-27 11:26 AM
The Six Blades will become a submission in the future. Can't wait until 'Stubs' are implemented (if)... Go to Comment
The Forge of Woe
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Wulfhere's comment on 2006-11-27 09:20 PM
An interesting use of subtle "real world" threats within a fantasy realm. Of course, the smiths would probably see the effect as "invisible spirits" draining their life away... Go to Comment
The Forge of Woe
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RGTraynor's comment on 2011-05-12 01:40 PM


Terrific concept, and makes perfect sense ... heck, some of the armchair theorizing about "mithril" and other fantasy metals have had them come from the transuranic "island of stability."



Beyond that, what's "technological" about this?  Radiation is a naturally occurring phenomenon.  Uranium is a naturally occurring metal.  No one would call rules for what happens when a character is struck by lightning "technological," however much electricity is ubiquitous in our modern world.


Go to Comment
The Forge of Woe
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caesar193's comment on 2012-10-18 10:43 PM
I like the blend of "tech" and fantasy. Why shouldn't radiation and other such natural phenomenon be found in a fantasy setting? Just because magic is running around doesnt mean the laws pf physics don't work anymore. I also like the story of the dwarven smith who killed himself after working with the forge. It set up the piece nicely. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
manfred's comment on 2006-11-25 06:35 AM
The legend that can easily come back. I like this guy, and the politics of the spirits. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Ria Hawk's comment on 2006-12-01 12:30 AM
Only voted Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-11-24 05:05 PM
More interesting than the spear's post. Nicely executed and fairly direct character. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Cheka Man's comment on 2006-11-24 03:43 PM
I like it.So that's what happened to him after he got dragged into another realm. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Murometz's comment on 2006-11-24 08:01 PM
This one works for me. He is straightforward, as Moon mentions, but has a nice touch of nuance. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
manfred's comment on 2006-11-07 01:22 PM
It may be a bit dry, but it is an okay submission. The idea is quite interesting I must say, and with pretty much all options covered.

What is to be considered, however, is the possible impact of this material. If the means to detect magic are easily available, magic may loose something of its charm. How to smuggle an innocuous crused item somewhere, or use a spell secretly, without resorting to further trickery?

So the question is, how widespread is the material? Is the effect permanent? Plus, are there any downsides to using it? Go to Comment
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