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The Forge of Woe
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Mourngrymn's comment on 2010-11-23 09:02 PM


Very interesting concept for keeping powerful magic items to a rare minimum. I for one love magic when it comes down to steep penalties and this is one of them. The technology theme behind it, while not working for me, doesn't bother me as I can remove it on my own and implement some form of curse, spiritual denizen or other such nasty affect that could be explainable with some research and enough deaths.


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The Forge of Woe
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Murometz's comment on 2006-11-28 04:18 PM
Ripped from the Headlines!!

I have been following that Russian dissident radiation poisoning story in the news, and the chart of effects you provide blew me away!

As Wulfhere and manfred said, nice blend of fantasy and science.

Nice format on the sub too! Go to Comment
The Forge of Woe
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axlerowes's comment on 2014-03-24 06:57 AM
The physics and biology of fantasy settings has always struck me as an open question.

Do you have the basic elements be fire, water, earth and wind and the sickness ruled by the four humors?

Do you get into the alchemical world view or Aristotle's 'physics'?

Does employing hard science in your story telling get away from theme of your fantasy adventures?


I suppose what is important is that you have constant laws for the world, and laws that the theme of the world. I think, with regard to this post, this tells us a good bit about the world of Neyathis. Go to Comment
The Forge of Woe
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axlerowes's comment on 2014-03-24 06:58 AM
Reminds me of dwarf fortress. Nice idea, plus a nice well written little story, plus plot hooks. Go to Comment
The Forge of Woe
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valadaar's comment on 2006-11-27 11:26 AM
The Six Blades will become a submission in the future. Can't wait until 'Stubs' are implemented (if)... Go to Comment
The Forge of Woe
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Wulfhere's comment on 2006-11-27 09:20 PM
An interesting use of subtle "real world" threats within a fantasy realm. Of course, the smiths would probably see the effect as "invisible spirits" draining their life away... Go to Comment
The Forge of Woe
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RGTraynor's comment on 2011-05-12 01:40 PM


Terrific concept, and makes perfect sense ... heck, some of the armchair theorizing about "mithril" and other fantasy metals have had them come from the transuranic "island of stability."



Beyond that, what's "technological" about this?  Radiation is a naturally occurring phenomenon.  Uranium is a naturally occurring metal.  No one would call rules for what happens when a character is struck by lightning "technological," however much electricity is ubiquitous in our modern world.


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The Forge of Woe
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caesar193's comment on 2012-10-18 10:43 PM
I like the blend of "tech" and fantasy. Why shouldn't radiation and other such natural phenomenon be found in a fantasy setting? Just because magic is running around doesnt mean the laws pf physics don't work anymore. I also like the story of the dwarven smith who killed himself after working with the forge. It set up the piece nicely. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
manfred's comment on 2006-11-25 06:35 AM
The legend that can easily come back. I like this guy, and the politics of the spirits. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Ria Hawk's comment on 2006-12-01 12:30 AM
Only voted Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-11-24 05:05 PM
More interesting than the spear's post. Nicely executed and fairly direct character. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Cheka Man's comment on 2006-11-24 03:43 PM
I like it.So that's what happened to him after he got dragged into another realm. Go to Comment
Tryvaard
NPCs  (Mythic/ Historical)   (Mystical)
Murometz's comment on 2006-11-24 08:01 PM
This one works for me. He is straightforward, as Moon mentions, but has a nice touch of nuance. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
manfred's comment on 2006-11-07 01:22 PM
It may be a bit dry, but it is an okay submission. The idea is quite interesting I must say, and with pretty much all options covered.

What is to be considered, however, is the possible impact of this material. If the means to detect magic are easily available, magic may loose something of its charm. How to smuggle an innocuous crused item somewhere, or use a spell secretly, without resorting to further trickery?

So the question is, how widespread is the material? Is the effect permanent? Plus, are there any downsides to using it? Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Kassil's comment on 2008-11-11 10:49 PM
Having had this brought to my attention, I have to say I like it. I could see it being in use for people in important positions, to determine if someone is trying to work a mental charm on them.

Could it be tasked to a specific type of magic? Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Kassil's comment on 2008-11-12 11:26 PM
This is a notion that quite intrigues me.

If said alloys could be created, I imagine that you would have rulers with the traditional magical protections in place, as well as an alloyed form of this as jewelry that reacts to magics that work to influence or control the ruler's mind. Priestly types might have relics that react to 'holy' or 'unholy' magic. Or, if you're a specialzed kind of spellcaster, you might have something that doesn't react to your own form of magic, warning you of other potential hazards in the area.

Quite an intriguing item, and definitely with plenty of potential. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Kassil's comment on 2008-11-14 02:21 AM
I could see an unscrupulous sort using this against the merchants, in turn; a minor, easily hidden cantrip, worked on the scales as the merchant puts things on it, and you could get people up in arms about manipulations. Easy to prove wrong, but certainly likely enough to cause some havoc in a crowded store and allow, say, a mystically inclined pickpocket to practice his craft much more easily. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
MoonHunter's comment on 2006-11-08 08:56 AM
Good Basic Post with a good fantasy material. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Scrasamax's comment on 2006-11-07 03:03 PM
It's okay, and I think it would be quite rare in my setting, and more a piece of curiosity, or used in small pieces of jewelry to detect the presence of magic. Go to Comment
Mirichromite
Items  (Materials)   (Non-Magical)
Cheka Man's comment on 2006-11-07 06:12 PM
I think it may be dry but it is very useful. Go to Comment
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