You realize a group of men is going right to you. The man in front has a hard determined look on his face, the two men behind follow him with some uneasiness. He stops before you, holding the handle of his sword in one hand, and slaps (choose person carefully) with leather gloves he carries in the other hand. "Rhadagald Thinvoice, I challenge You to a duel to dea..." Stopping abruptly, he realizes this is the wrong person. Go to Comment
"Ladies and Gentlemen of Worth, please come closer and have a look... " In a little stand with numerous maps, the human Advantos sells land-rights with a shining smile and jovial talk at bargain prices. He even sells squatter rights (first to settle is the owner).
About 20% of the lands do not exist or belong to someone else. About 30% do not have even that value, or have other problems attached- swampy, cursed, haunted, Old Indian/Pet Cemetery (tm)... Be assured you will not see this man in the same city twice. Go to Comment
A few musicians play their instruments and a beatiful maiden dances to the music. Wonderful to look upon, you surely will spend a little coin, will you? In addition, two thieves move through the on-looking crowd, and 'clean' those that won't contribute. "Spare the coppers - loose the silvers!" your father used to say. Go to Comment
A young girl with a dirty face and tattered dress stands near the town market offering to sell the PCs freshly cut flowers. They are only a single copper a piece, and smell nice. Perhaps the PCs will be generous with their wealth, or they will not. Great for paranoid parties. Go to Comment
Aha! I was looking for this one. Okay, so here we have the Before, During, After format. Hmmmmm, foiled again! I just did a 3-way short city plot, missing a chance at both scrolls, again. :) There's something wrong with me.
Parked beside a popular tavern, the PC's see a large horse-drawn wagon with a large metal cage. Sleeping inside the cage is a large lion. A drover, somewhat inebriated, is climbing up to the seat and is impatiently starting to bring the wagon under way.
A wagon carrying a large cage rattles by the PCs, the driver obviously in a great hurry. Other people on the street quickly move out of the way, shouting curses at the driver. A massive cage fills the cart, and a large tawny animal occupies it. The beast is visibly disturbed by its violent handling. Suddenly the wagon lurches as it a wheel disappears into an over-large pothole. The sound of splintering wood follows and the wheel shatters,sending the wagon crashing onto it's side. The driver is thrown against a stone wall, while the cage drops and smashes, releasing its occupant into the street. A large lion, probably meant for a nobel's collection is now loose!
As the PC's turn onto one of the main throughfares of the city, they hear panicked cries of people interspersed with feral roars. What greets their eyes is an obviously enraged lion running amock through a rapidly thinning crowd. A wrecked wagon and cage are partially blocking the road.
At the GM's descretion, the lion could be replaced by pretty much any beast lacking ranged attacks and confinable by persons without magical assistance. Go to Comment
As the PC's move through one of the better parts of town, they see a group of gaurdsmen and labourers being lead by a large, somewhat overstuffed middle-aged man. He appears both nervous and exaltant. One of the gaurdsmen, obviously the leader with a ceremonial halbard, also carries a large paper scroll. They appear to be heading to a rather large, opulant home.
As the PC's move through one of the better parts of town, they see a well dressed man sitting in front of a well appointed home, head in his hands. On the street in front appear to be most of the man's possessions. Nearby stands a pair of local guardsman. Two burly labourers bring out a large chest and drop it roughly to the ground. In a nearby alley, the PC's can see some never-do-well's hanging out like vultures, but it is not clear what they are waiting for.
The PC's are moving along one of the better streets and are suprised to see various street-people walking quickly by carring various home items. Oil lamps, chairs, rugs, etc, are all being trucked away from somewhere ahead. Shortly the PCs come to a group of street people picking over an assortment of furnishings scattered onto the road.
A number of town guard stand nearby but are doing nothing to stop the looting.
If the PC's look around more closely in the nearby alleys, they will find a recently deceased nobleman. The person appears to be of noble blood but has been badly beaten and all of his valuables have been taken.
It is a the GM's descretion who this nobleman is, and what he could have done to become treated the way he is. Go to Comment
A large, angry mob passes by the PC's , "Burn the Witch!" and similar messages being hollered. A priest and a handful of towns guardsmen are at the head of the mob. They stop in front of a large, well-built house and move to enter it, the priest opening brandishing his holy symbol.
The Pc's happen upon a huge crowd surrounding a Stake with a well-dressed, middle aged woman tied to it. Piled around her waist high are big bundles of firewood. Standing nearby is a village priest holding holy book and censer, as well as a number of town guard bearing torches. The crowd is shouting "Burn her! Death to the Witch" etc.
If the PCs do not intervene, then once the pile of wood is lite, the fire begins to burn and the woman screams. Then suddenly the scream changes to inhuman laughter and the flames erupt outward, immolating the priest, nearby guardsmen and many of the people standing by watching. The 'witch' throws off her human disguise, revealing a flame-resistent demon of your choice. The crowd then stampedes in panic in all directions. Stepping down from stake towards her smoldering victims, she touches them in turn and they rise as undead. The demon will cause more destruction with flame and claw, and then leave, laughing the entire time.
The PC's come across a scene of chaos - people are running around screaming, being chased by what appear to be charred walking corpses. Other bodies lie on the ground around a half-burned pile of wood and charred stake.
Thats okay - I was floating it to see how it would take off - and I have my answer. What problem do you have with it? My thoughts were too many encounters had the PC's arriving right in the middle of things, but that is statistically unlikely :) unless the PC's are instigators of the action. Go to Comment
I like the idea. Passing plot twists (that can be taken or ignored) are a great opprotunity for PC's to really roleplay instead of just play.
I'll toss in my two bits as soon as I find them... Go to Comment