The universe in question is based on an old scratch-based Sci-Fi/Fantasy/Horror campaign of mine I ran a very long time ago, and was not of sufficent quality to present as-was here. It featured many cliche elements, but it was fun to run. We had battles between cyborgs, demons, Psychotic government agents wiping out anything abnormal, fleet battles, vampires, you name it. Since the PC's were Immortals of highlander fame, you get the picture.
Some of the ideas from that old campaing I thought were still useful, so I have been salvaging what I thought was useful. The background needs work though to make it more generic and less silly. I wanted to present what I had assuming that the ideas were generic enough to meld into other worlds.
But to answer your questions:
In 2450, Humanity is scattered over an assortment of worlds. Some were peacefully colonized, others seized from the alien races that held them. There is no central government, only a shifting set of alliances. One thing that is shared by the worlds are the Rules of Engagement, which serve to limit combat to prevent complete destruction of colonies. Part of these rules include proscriptions against nuclear weapons, along with combative AI's. The second point is a bit gray, as support systems such as the MUL-FS550 Fire Support Robot are close to the line. The fact that a human operator is required to pull the trigger satisfies the letter of the Rules, if not the spirit.
The various planets fight among each other for various reasons - vendettas, trade, resources,etc, but these usually are low-level engagements between professional mercenary groups. Use of planetary military elements is generally considered a dangerous escalation. The Planetary forces are generally used to defend against non-human enemies, where the Rules of Engagement do not apply.
The Robots are built to satisfy various military needs to reduce the imployment of expensive (and perhaps unreliable) mercenary forces, as well as to limit human casulties. Numerous companies manufacture the robots and sell them to pretty much anyone who has the currency to afford them.
I hope this helps! Is anyone interesting in more polishing of this world concept (I know it has elements heavily barrowed from other sources...)
This thing has nicely grown with the comments. It appears the future will have its share of battles and wars as well, so why not show the more tender sides of technology (with all the possible side effects that have been noted).
I like your little trip into the 'modern'. Will there be more? Go to Comment
That is the problem with science ficiton pieces, they must provide an explanation that is logical and consistant. You have to follow general Newtonian laws and material science. You can't just wave your hand and say "it is magic.. so it is unknowable, unexplainable, random". Technology needs to be built. People need to have direct reasons fo doing so. There has to be an economic incentive if the item is not a one off.
(You, and anyone writing science fiction subs, also need to give more background material, so we know the applicable setting for the subject. Unfortunately, there is no "generic science fiction background" like there is for fantasy (psuedo european medieval fantasy of the Tolkien mold). Thus we need a bit more setting material incorperated or a linked setting submission.
I think you just need to think about what can be done with the products a little more. To see their applications all the way through, including other options. This one just needed some more explanation and had that one logic hickup. Kineticite violated the third law of thermodynamics in places. Both were solid ideas, they were just not thought through as well as they could of been. So keep making science ficiton, just check the logic and science before you release them.
Oh and science fantasy has many of the same issues. You need to give a lot of setting material and a lot of logical sounding gobblygook to make it seem like technology rather than magic. Go to Comment
A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?
Ideas ( System ) | December 14, 2003 |