What I can add is the thought that maybe the school doesn't work as well for other spellcasters (of course will his superiors want it for their most trusted agents). Either
a) he has the rare gift without which the spells have little power, or
b) he is the only one actually able to do it (and that means something even more unusual is in play)
In either case, poor Elziphar will never be allowed to leave that place.
I have been waiting patiently for someone to tackle the Geloscopist, and I really like your take on this concept, val.
nice line! for some of the beast was carried also on the wings of their laughter...
funny line! (putting emphasis on the words 'tried' and 'true') Unlike other forms of tried and true divinations - reading entrails, numerology and dozens of other forms, Geloscopy was an obvious crock.
He is an interesting NPC to say the least. I wonder what foul secrets he may divine from this eldritch horror he studies...
Of course, Elziphar and the Geloscopy school of magic, can provide countless amusement(sorry) and further plot hooks in a game. This is the type of sub I would come back to again and again, because new ideas can always arise from this. Tonight, I will ponder the powers of Geloscopy! There are a few minor spelling thingies and uneven sentences, but otherwise, great!
I like this guy: An eccentric mage in way over his head, with the nasty leadership of a foreign land abusing his abilities, he could be used several ways.
I doubt that he would be able to send a message out through a trusted friend, as the Theosian spymasters would watch his actions very closely: He knows too much. Despite that, keeping a wizard pent up without blocking his powers is always a dangerous game. Even the most humble of spells may be used to smuggle a message to friendly ears. A simple cantrip could be used to obscure the true words of a note until they have safely passed the censor's eyes, and codes are as child's play to a man who has deciphered the eldritch manuscripts of the ancient sages.
If he managed to escape, the ensuing hunt would be quite deadly. Those helping him would need to evade dangers both subtle and overt: Soldiers and spies, traitors and informants. Go to Comment
Now this is a roleplaying challange of the finest kind. Power coupled with irresponsibility, and a man with the mind of a child, great. I shudder to think what would happen, if he accidentaly saw - or was taught - some pretty flashy spell with dangerous consequences... a curse of some kind, or a little charm that makes people happy (and oblivious to what is happening), etc.
Very likeable chap, just the kind of trouble adventurers need. Go to Comment
C'mon, we need you to cast that Unlock Magic Doors spell so we can save the princess from the extra-dimensional horror that is going to try to sell her diet pills and a weight loss plan. The entire kingdom is in danger!
Well, the real life savant which inspired me on this post does not forget music he has heard and can replay pretty much anything he has heard after the first occurance, so I did not see this as being too game specific.
One can forget specific details of spells and cause spell casting to fail so this can be applied to pretty much any system - for non-dnd it would mean his chance of succesfully casting a spell becomes higher.
I tried to avoid any specific game references and thought this was oblique enough not to set off alarms. Go to Comment
Your presentation of Formuo's mental processes is extremely sophisticated, I am very impressed. I don't have a problem with the close brush with mechanics, I think it is broad enough for interpretation. My only small addition would be that it would be interesting for you to include some other instances when Formuo's lack of maturity confounded his enemies. Great submission! Go to Comment
THe idea of an autistic savant mage never would have occurred to me. It gives me "Rain Man" ideas, with those who see only his potential use struggling against those who want to protect him. Go to Comment
Alun Society/ Organizations (Mystical)