Strolen\s Citadel content. 
At what price Magic?
Systems  (Mystical)   (General)
dark_dragon's comment on 2007-08-30 10:31 PM
I dont think we need to go to so much trouble for enchantments:

1 take bar of steel
2 magnetise using electric coils/other magnet (you get the idea)
3 permanent magnet

1 take normal sword
2 enchant using acrane ritual
3 sword with dangerous, life taking field around it.

First example is a verifiable physical process which produces a permanent effect, second one is a magical process which produces a permanent effect.

We could also consider the halflives of various radioactive compounds. 28000 years is a long time for a sword to become half as effective as when it was originally created in the magical forge.

So an enchantment could be a sort of irradiation process or magnetisation process. In one case, the magical effects would gradually weaken, but for human timescales, they would seem eternal. Magic could affect an until-now unheard-of fundamental particle, which would decay and release magical energy. Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Strolen's comment on 2007-04-04 08:00 PM
Ashla the Manipulator

Through her time studying her captors and their ability to somehow trump her every escape attempt, Ashla has learned how to adapt to and manipulate her "suitors." Over time, through each successive chief she has slowly and methodically bent them to her will and has changed their entire culture. Using this technique she had them finally convinced that she was there of her own free will. She has them build her a ship and uses it to depart the island. She soon hits the "Ashla the Discarded" scenerio and returns to the island and continues to shape it in her vision.

Edit:
Is it bad that I can't stop thinking of this sub? She would probably resort to piracy at this point. Turns them into raiders of human villages. Both killing off her human "captors" while also exacting a revenge on the human race in general. She would probably take even more risks and probably pretty brutal to any human ships while probably ignoring or allowing safe passage to any other race. Would impact the rest of the world to a point with the unsafe trade routes to humans putting them at a disadvantage. Of course she would return to the sea...wouldn't she? Where no where else that she can call home, she has the sense of freedom and memory of how it used to be. Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Strolen's comment on 2007-04-04 08:05 PM
I agree with Scras's comment. The idea of a single wife for all the chieftens and then doing this throughout many lifetimes is an awesome idea. My imagination can't even come up with what she may be able to accomplish over that time, which is what prompted my humble addition. Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Scrasamax's comment on 2007-04-04 01:59 PM
Wow. I absolutely love it because I happen to have an interest in geneology and tracing bloodlines in a game setting. The idea of a lone elf serving as the wife of a tribe through the current chieftan is superb. It is both touching in it's ability to evoke a certain sentimentality and brutal in it's treatment of a single person. Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
EchoMirage's comment on 2007-04-08 04:47 PM
Heh...
Yup, those elven lasses are made for life! Eh, lives!
What else does have a 500-year warranty?

In a campaign of mine, it was quite common for nobles to have elven courtesans give birth to their children, as most of the offspring show signs of the elven talent for magic, and enjoy a long life. Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Cheka Man's comment on 2007-04-02 10:02 PM
Only voted Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Murometz's comment on 2007-04-05 10:57 PM
wow..what an absolutely intriguing concept! Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Murometz's comment on 2007-04-05 10:19 PM
I agree with Strolens comment, and therefore Scras's comment :)

wow, gives a certain popular two-worded curse a WHOLE new meaning!

wow!(again) This is such a great idea...wow! mind spinning...more ideas fomenting...wow.

(HoH and further thoughts will come tomorrow)

Is it me? Or is your stuff just getting better and better val? ;)

I will give this the Dragon Lord patented...wish I thought of it award! Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
valadaar's comment on 2007-04-04 09:15 PM
Thanks folks!:)

When she entered my head, I had to put it here. Not entirely sure where she came from.

I like your addition, even though in my mind she would not resort to direct violence. But then again, people change! Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Wulfhere's comment on 2007-04-02 04:17 PM
The proud and independent elf maiden, forced into quite a different mold by the vagaries of Fate.

An interesting character, she could pose a variety of dilemmas for adventurers, depending on how the GM wanted to incorporate her into a campaign. If encountered while the is the "All-mother" of the tribe, many groups would hope to rescue her: Her refusal to cooperate with the violence that most adventurers rely upon might come as a frustrating surprise to them.

What happens after the leaves the islands could be even more sad, depending on her people's reaction to her return. I could picture her becoming a victim of her own success: She returns to her people, bitter and victimized. Once there she draws upon her vast experience of humanity to counsel withdrawal and isolation, but once those Elvish leaders who are most isolationist gain power, they reject her as "tainted" by her centuries of dwelling among humans.

On a side note: The islanders would need to practice strict exogamy (marriage/mating outside their own tribe) or would soon face the consequences of inbreeding, as Ashala's myriad descendants became common within the population. Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Victor-N's comment on 2007-10-02 04:46 PM
This really is nice, and is currently acting as a muse for me to go back on some stuff I have written. Well done. Go to Comment
Ashala Neritha
NPCs  (Minor)   (Domestic/ Craft)
Morningstar's comment on 2015-07-30 12:11 AM
Good stuff. I like how she's in a bit of a box as what she might do next. Go to Comment
Mastwood Island
Locations  (Area)   (Other)
Strolen's comment on 2007-03-31 11:37 AM
Just watched Dawn of the Dead so I had some good mental pictures of the island.

Can the zombie bodies be used as nutrients for the trees? With the quick growing I would think that there would be some experimentation with their shapes over the years. Perhaps created some intertwined trees, good bends, etc for use in religion, buildings etc. Might not want to be too obvious with the uniquely shaped trees as more questions on their creation would be asked than they would probably want...but I am sure, for the right price, things may have been done.

Also thought about the possibility of placing an iron rod (or some other metal) inside it and let the tree grow around it making it even stronger. Not sure if the magic of the tree would allow that, but would be interesting.

Lots of fun ideas available with this one! Go to Comment
Mastwood Island
Locations  (Area)   (Other)
manfred's comment on 2008-10-16 08:03 AM
A good location I must have overlooked somehow. Fixed.


Now, could it be that Kazarad the third is a descendant of Kazarad himself? (Mentioned first here.) You should really write that lich NPC up... it seems to have quite an impact. :) Go to Comment
Mastwood Island
Locations  (Area)   (Other)
MoonHunter's comment on 2007-03-30 01:08 PM
The scroll and its elements make a great submission. It has details, drama, and useful elements. Really a top knotch submission.

The Trees could be their own submission. Go to Comment
Mastwood Island
Locations  (Area)   (Other)
Scrasamax's comment on 2007-03-30 03:32 AM
For some reason, I can just see this place drawn out as a map for Warcraft II. complete with skeletons and a death knight in the middle. Very nice. Go to Comment
Mastwood Island
Locations  (Area)   (Other)
EchoMirage's comment on 2008-10-16 05:24 AM
This thing be cool and awesome, indeed!

I love subs that describe how magic interacts with society and its development, the consequences of spells on a large scale (beyond 'u pwn teh orkz') and the synchronous development of magic and tech. The iron rod idea is pure genius, too. Go to Comment
Mastwood Island
Locations  (Area)   (Other)
Cheka Man's comment on 2007-03-29 06:17 PM
Useful for any navy in the Age of Sail. Go to Comment
Mastwood Island
Locations  (Area)   (Other)
Dozus's comment on 2007-03-29 07:06 PM
Not bad. As you said, basically it is a well hidden and defended tree farm. Definately functional and useful. Go to Comment
Mastwood Island
Locations  (Area)   (Other)
Murometz's comment on 2007-04-05 10:02 PM
wow, missed this one. A most worthy addition to our Mighty Archipelago val!

...followed the Rephatians link, and I find them fascinating as well!

great work! Lots of fun tidbits for me to steal and use. Go to Comment
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       By: Kassil

How about a dragon how cheerfully rules over a kingdom; his people all know him for what he is, and dragons are looked upon as wise and benevolent creatures. Dragonslayers from other kingdoms coming to free it from 'tyranny' are likely to get beaten to death by peasants with cast iron skillets.

Ideas  ( NPCs ) | February 25, 2003 | View | UpVote 3xp