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Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-08 08:50 AM
I have a sub/story/? in mind that uses the explosive and non-bioactive properties as a key aspect.. Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-21 06:55 PM
No, my thoughts on yours was just that it took a long time to charge. I've been starting the math to find out how much energy could be stored by nanotech flywheels using the physics equations, but have'nt really spent the time to sort it all out.

As for the steampunk aspect, I'm not sure - if it can contain enough energy to be explosive, it can be used as high yield fuel as well and drive gas turbines, etc.

This idea was based on accounts of large-scale flywheels used for energy storage, and what happened when the bearings got loose.

The other parts - hacking the system,etc, just struck me as hazards that would have to be delt with, and could add interest. Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-25 07:12 AM
Well, I think I have that one covered :)

The cells are organized in such a manner that when packed together the flywheels all will have random orientation. This is necessary for the material not to exibit gyroscopic effects at the macro level. Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-25 11:16 AM
Since the 'cells' self-destruct by destabilizing the flywheel, wouldn't that allow heat to be generated more suddenly then it was charged? I'm imagining it like a coiled spring. It takes time to charge, but little time to discharge?

As for the issues of the effects of quantum physics and brownian motion, is that just an issue of scale? If there were enough atoms involved in a particular cell, wouldn't some of these issues be mitigated? Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2013-03-19 07:24 AM
Absolutely, but my intent at the time was to use a product magazine style presentation as opposed to a narrative approach. Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
Wulfhere's comment on 2007-02-23 06:11 PM
OK. So the "nano flywheel" doesn't pan out. The other factors of the technology are just engineering problems:

Slow to charge? As part of the manufacuring process, you send the stuff on a parabolic orbit deep into the local star's gravity well. All the energy you could ever want is down there, you just wait for the material pods to come on back up. As long as you do most of your manufacturing in orbit, so you don't have to fight the planetary gravity well, the energy captured as the material passes close to the sun should be ample. I'd recommend small pods of the stuff that "bloom" when they approach the primary. Sending it out loose would work, but the "stream" would likely be scattered by stellar radiation, making recapture of the material a nuisance. Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
Kassy's comment on 2008-07-19 07:21 AM
I dropped the bomb...


...do you have it? Go to Comment
Hachnar Velstrad
NPCs  (Major)   (Mystical)
Cheka Man's comment on 2007-02-07 11:52 AM
Only voted Go to Comment
Hachnar Velstrad
NPCs  (Major)   (Mystical)
Wulfhere's comment on 2007-02-07 10:43 AM
A cold-blooded villain that could lurk in the background of a campaign for years without ever coming to center stage (How often do player characters try to track down where the villains get their poison, anyway?)

He's a well-detailed character with a variety of uses. I could picture him having a falling out with one of his contacts in the underworld, leading to a cat-and-mouse game where the villains try to do each other in...

Sir Lothar, the Lord High Mayor has asked that you look into this matter. The deaths of several prominent merchants over such a short period of time may be a coincidence, but we suspect not. All the men were quite mysterious in their business dealings..." Go to Comment
Hachnar Velstrad
NPCs  (Major)   (Mystical)
the Wanderer's comment on 2007-02-06 08:57 PM
Nice stand alone NPC, great with the shop! Well done! I like the fact that he can play two roles, makes him even more fun and useful. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
manfred's comment on 2007-02-07 02:20 AM
What he said. :)

But I can vote on this solid submission, so here you go. Oh, and I have this feeling that there should be some connection between the two parts... something minor and hard to use, but still... somehow the complete separation doesn't feel right to me. (And psst: check the links to other subs, particularly to the wares.)


Great submission, just the right amount of detail on the characters and the happenings here. I like it. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Murometz's comment on 2007-02-06 10:39 PM
Not only is this a sample of val's fine work (like a glass cutout of an ant farm in action) but the Iron Spike golem is here. How can you go wrong!

I like the way you neatly packaged tangential and related ideas in this scrodex (did you coin that term yet?). Good stuff, val!

Wont let me vote for some reason, but it will let me HoH!

The man loves his alchemy! Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Murometz's comment on 2007-02-06 10:34 PM
the Wanderer Feb 7, 2007 05:09 XP: + - ( 0 )


Now this is great, grand even! Here is a complex and intricate location, NPCs, items, and plot lines galore all rolled into one neat and simple Codex!

Subs like this are the reason I joined the Citadel! My hat is off to you...
Reply Edit 72.144.93.208 text


Murometz replied: yeah, thats great, except your comment is a scroll...hehe.

Reply Edit 72.144.93.208
Murometz replied: oh wait, I'm an admin. I should help you, not laugh at you. :)

Reply Edit 72.144.93.208 Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Murometz's comment on 2007-12-18 08:42 PM
Hey, I can vote now! And shall. Rereading this, I find that I love all the deliciousness. Imp's Apothecary, Homunculus, all the NPCs. Terrific. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 10:56 AM
Noteworthy Locations - Imps Apothacary

Main Parlor

This room is where business is done and is the easiest to access from the outside world. Well appointed with good furniture, including a fine, gold-inlaid table, Eth will bring out various wares from numerous locked compartments which line the back wall. Each of these compartments is double locked, trapped and magically held.

In case of trouble, the room can be quickly flooded with toxic gas at a word from Eth. The same word will also cause the main door to the room to slam shut and lock itself. Depending on the situation, the gas can cause either sleep or death at Eth's descretion. (Eth is resistant to both, but not immune, and so he is not likely to use this defence lightly). Triggering the gas will set a magical alarm off through the entire complex.

In addition to the gas, the room is watched through peepholes by hired goons. If Eth is incapacitated or otherwise attacked, the goons can trigger the gas or burst into the room at their descretion.

Main Lab

This facility is where most of the work of shop occurs. It is fitted with a powerful forge (magical - heat is generated via pure elemental fire, outgassing is vented magically to a location in distant countryside - see Plot Ideas for implications..)

Another feature, though long unused, is a high-quality silver-inlaid summoning circle. It was used earlier on for summoning demons before he concocted his Blade Venoms and let others get demons for him. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 05:45 PM
Homunculus

Generally a creature created by Alchemy, Hachnar's Homunculii are greatly unusual. They are much larger, 3' in height and are generally thought by those who see them to be some form of gnome or mutant dwarf.

They were derived from materials provided by Hachnar as well as several different animals. They have a fraction of his magical ability and share a telepathic link with Hachnar. Hachnar can see and hear through them them by concentration, limited to about 20 miles radius. Hachnar can also channel spells through them if necessary.

If slain, a powerful magical backlash will occur, moderately injuring Hachnar. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 06:28 PM
Sample Wares

Unlike the surface establishement, The Imps Apothacary deals in all items of magic - generally those appreciated by those treading darker paths, and is not limited to alchemicial substances.

Kagerith's Chainmail - Booby-trapped armor
Hachnar's Demon Blood - Imparts demonic strength
Hachnars Blade Venoms - Produce special effects on slain creatures
Ghoulskin Gloves - Imparts undead touch abilities to the wearer
Garage Sale from Hell - Many items in this sub would be suitable.
A Poisoner's Almanac - Many interesting poisons.
Sleep related Toxins - A few poisons of my own creation. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 06:56 PM
Submitted for your Approval... Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-07 05:45 AM
Drat - the links worked before! :)

They are fixed now! Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-07 12:21 PM
I had touched a little bit on the outgassing in the Main Lab section - the ventalation is the most Magic heavy aspect of the location. Since having toxic gas clouds appear in the middle of a city can bring undue attention to one's facilitity, magic can be used to send the clouds elsewhere.

A secret dumbwaiter between the two buildings is a good idea - and another above-ground front to sell the illegal wares is also good. I was focusing on secrecy above all, but I'll adjust the sub with your ideas in mind. The underground lab will stay, but a secondary location (containing the Parlor) will be added.

Thanks Wulf! Go to Comment
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