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The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-05-15 08:11 AM
Well, perhaps the word 'exploited' would have been more appropriate. In general, the Food caste serves that role, but in a pinch, any member of the lower castes can be 'cast' :) into that role.
Hunting rarely would occur - it is either the organized 'processing' of the poor Food Caste members, or the occasional slaughter of misbehaving mid-classers. Generally the non-food castes have their roles and to casually treat them as food would indeed threaten the stability of the society. "What happened to the Blacksmith?" "Oh sorry, was a little peckish.."

One piece which is absent or poorly mentioned is the level of subserviance bred into the system. The Food caste and to a lesser degree the Worker caste have had much of their independence bred out. The higher classes are more independant as needed for their role and have strong investments in the current system.

Between nations, well, that is going to be the subject of another scroll soon. In short, to address some of these concerns, warfare between the various divisions of the Rephatians is very formalized - the Great Game plays a major role in settling disagreements (yes, still another entry to add :) ) Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-10-10 09:10 AM
Glad you liked it and thanks for the bump! Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-10-29 03:59 PM

Cultural Details



Language



The Rephatians diverged from most other branches of humanity several millennia ago and their language has evolved in isolation. It is quite sophisticated with a very large vocabulary. Their writing system is a form of cuneiform.



Religion



Although their society is largely secular in nature, they have a pantheon of many bloodthirsty gods. As in their society, their religion emphasizes an unforgiving hierarchy. Interestingly enough, reincarnation plays a part, with the suggestion that to live well may allow one to be borne into a higher Caste next time around. Concepts of the circle of life are common themes within their religion. Human sacrifices and bloody feasts mark their frequent 'holy' days.



Magic



They are accomplished magicians with their greatest focus on the manipulation of life, both flora and fauna. Few areas of magic are unexplored by them, and numerous items and locations of power have been constructed. The Trancendants form the greatest of the spellcasters, forms manipulated to better channel and control the magic.



Ethos & Beliefs



Might makes right is the primary ethos of the Rephatians. The weak are to be exploited, and sentiment is a weakness. With the way they treat their own people, it is easy to imagine how they deal with non-rephatians. They believe they have dominion over the world and intend to collect, and to stage a rematch against the Giants of Stoneholt.



Burial Customs



The Rephatians burial customs vary widely from nation to nation and will often vary from what would seem obvious. Death by disease or poison is of course handled differently then death by accident or war. In cases where the corpse could be dangerous, it is generally burned, fed to Devourers or thrown into rivers. Unless the death is planned, the corpse is rarely consumed by fellow Caste members.

Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-10-29 04:05 PM
Updated: Added some more cultural details.. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Demagogue's comment on 2007-05-11 12:29 AM
I'll vote on this when it is more complete, but so far I like it. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Demagogue's comment on 2007-05-15 12:39 AM
I just wanted to give you encouragement and hold my vote at the same time. The format's fine. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Demagogue's comment on 2007-05-15 12:59 AM
Ok, I still like the sub, and the extra detail you have given it is good, the reasons are plausible and the solution the residents find to the food problem is downright creepy. My favorite caste is the transcendents, I like the idea of shadowy "superbeings" that exist in this savage society.
My question revolves around your use of the word "prey" for referring to the caste's aquisition of food. It seems to imply that the upper classes hunt the lower classes, instead of a more organised system of slaughter associated with the cattle-like food caste. If it is a free-for-all in the eating department, then it is very difficult to maintain a civilized society, making the Rephatians less dangerous to other civilizations. They would likely be locked in tribal warfare for most of their existance, unless they managed to make an uneasy peace long enough to capture some enemies for nourishment.
If your use of "prey" doesn't mean hunting, then what does it mean? Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Wulfhere's comment on 2007-06-05 12:30 PM
You've put a lot of work into this culture, and it shows. It does have the feeling of an ongoing "work in progress", with more detailed articles to come on some of the subcastes (The Shark Warriors are a particularly good example, hopefully the first of several).

They remind me a lot of the "Moties" from A mote in God's Eye by Larry Niven and Jerry Pournelle. Like the Moties, the Rephatians are a race with several radically different subspecies, each suited to a different occupational niche. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
dark_dragon's comment on 2007-05-11 04:18 PM
I agree Demagogue, I really like the tone and feel of this! *shudder* Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
dark_dragon's comment on 2007-10-10 01:45 AM
This is a fantastic sub which has sat in my favourites for a long time. I can now finally give it a vote and a well deserved BUMP! Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Aramax's comment on 2012-11-30 10:00 AM
Only Voted Go to Comment
Artifacts of Stoneholt
Items  (Other)   (Magical)
valadaar's comment on 2007-05-10 12:12 PM

Artifacts




The somethingite Greatsword

This odd, giant-side (20' long) bladed weapon was found in the first opened Temple. Go to Comment
Artifacts of Stoneholt
Items  (Other)   (Magical)
valadaar's comment on 2007-08-07 12:58 PM

Materials




Shandricite

This material looks like fine-grained black basalt and shares many properties with that rock. However, it has a few interesting properties:

It is ductial and can be worked much as can be copper. It can be beaten thin and easily shaped. It is very heat resistent and can be used to make vessels capable of holding molten metals. It cannot be used in alloy with normal metals.

The material is hostile to organic materials, causing such substances to mineralize over time. Flesh will stiffen and insoluble salt crystals will being to grow within. These will cause mechanical damage, irritation and infections. Wood and bone will be gradually splintered by the growth of the mineral salts. The salts can be dissolved with acid, so vinegar would be usable treatment. The condition will stop advancing once contact with the material is discontinued, but the area will remain senstive to such contact furthermore, with the symptoms advancing more rapidly on future contact.

This material has a very high ratio of Earth to other elements and appears to be created through a special purification process of normal Basalt.

Starcrystal


This unearthly crystal has several intresting properties:

1. It has the same density as air, but does not expand/contract greatly in response to temperature changes. As a result, it sinks lower when air temperature decreases, and rises when the air is cold.

2. It is very sharp, and very fragile.

3. It resembles diamond in it's effects on light.

4. It also refracts and scatters magical energy which touches it, seperating the enrgy into its components and scattering them about the area. The effects are very much random unless one has an extraordinary understanding of magic, in which case the effects appear quite logical. Go to Comment
The Sewers of Stoneholt
Locations  (Area)   (Underground)
Aramax's comment on 2017-01-29 11:52 AM
Def a 3.5 if you "cult of done" this Go to Comment
Tales of the Phantom Ship
Items  (Transports)   (Cursed)
manfred's comment on 2007-05-02 02:50 PM
Great atmosphere! Go to Comment
Tales of the Phantom Ship
Items  (Transports)   (Cursed)
Cheka Man's comment on 2007-04-26 07:12 PM
Only voted Go to Comment
Tales of the Phantom Ship
Items  (Transports)   (Cursed)
Cheka Man's comment on 2007-04-26 07:46 PM
Captain Vakhtin was known as the rudest and most impaitent officer in the entire Banhoesea Navy. His men hate him because of the many unjustified floggings that he ordered, his junior officers loathed the way he insulted them, and even the senior officers above him in rank could sense that not all was well.

One afternoon when trying to get into the harbour in the teeth of a storm, he cursed the all the Acquan gods and goddesses and swore that he would sail on until Judgement Day if he had to. His ship was wrecked and went down with all hands and the wreckage blocked the harbour for weeks. Soon afterwards the ghost ship appeared.

Ever since then in Banhoesea to do a "Vakhtin" means to be rude and get in the way. Go to Comment
Tales of the Phantom Ship
Items  (Transports)   (Cursed)
Michael Jotne Slayer's comment on 2007-11-07 09:49 AM
Ah, the Ghost Ship, one of my favorite subjects. Nice one. Go to Comment
Tales of the Phantom Ship
Items  (Transports)   (Cursed)
Wulfhere's comment on 2007-05-01 06:57 PM
The Summoned

On the isolated isle of Harp Rock, the ancient liche Dalan Bahngrin continues the magical researches that occupied him while he was alive. Not a seeker of worldly power, nor of wealth, the ancient undead labors patiently at his endless magical studies. He prefers the solitude and privacy to be found on the storm-tossed island, where no man disturbs him. Occasionally, however, the undead magus requires something from the lands of men. His needs may be as modest as a few drams of quicksilver or as elaborate as a score of expendable slaves, but he prefers to fetch items from the mainland himself, rather than send the undead servants that attend his few needs on the island.

Dalan Bahngrin’s vessel is a decayed wreck, drawn from the briny mire and enmeshed in a field of magical power. A sickly reddish glow of unnatural magic plays over its hull. The ancient barque’s sails long gone, phosphorescent sheets of ectoplasmic residue flicker in their place. Phantoms of the ancient crew haul upon the lines and shout commands with voices that can barely be heard by the living.

The villagers that work the sea know that master of the burning ship will not be gainsaid. Whatever his demands, however strange or unreasonable, they must be obeyed, for his anger is as terrible as is his chilling visage. He offers gold and jewels to those who serve him well, but few accept, for all men know that to accept the gifts of the dead draws a man closer to death itself. Go to Comment
Tales of the Phantom Ship
Items  (Transports)   (Cursed)
Wulfhere's comment on 2007-05-01 07:00 PM
A worthwhile variation on that staple of chilling tales, the ghost ship. Well presented with several interesting interpretations offered. Go to Comment
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