Brawlerwood trees appear as large regular trees of varying species (usually oak, pine and crabapple) - all of which have large, thick branches. However, they are magically animated and are quite dangerous. They will attempt to pummel their victims with their thick, woody branches.
Only the larger branches will be used, so typically man-sized victims will be subject to no more then two such attacks at a time. The tree remains rooted to the ground, but can bend it's trunk at the ground level to allow for slightly longer reach.
The trees are not intelligent in the least - those who deploy them as defences know to simply keep out of the reach of the branches.
Optionally, one could grant sufficient intelligence to the tree to allow victims to come close before it attacks, or to use local debris as missile weapons (including fallen/chopped off limbs, former victims, etc). Those with available fruit (such as crabapple) could optionally use those as missile weapons if victims stay frustratingly out of reach. Not much damage, but a minor avenue for the tree to release it's aggression.
The process of animating such a tree employs components such as bull blood, strength or berserker type potions, and applications of plant-controlling spells. Alternately, minor evil spirits could be bound into the tree, which would yield the most intelligent and dangerous specimens.
An example of such a tree and it's behavior is typified by the Whomping Willow of Harry Potter fame. Go to Comment
This magical tree is generally created from thin, lith trees such as willows which bear many strong but thin branches. As opposed to Brawlerwood, which simply batters victims with wild aggression, the grapplewood is generally more intelligent and malignant. It will allow victims in very close before it takes action, first employing roots and runners to impede and perhaps capture one victim. If the victim is alone, or once a few other victims come within reach (to assist the first victim escape the runners) the upper branches will take action en masse. It will attempt at least to grapple, but will attempt to entwine necks where possible. Afterwards it will constrict with great force, either suffocating, garroting or even severing the necks, depending on the strength of the tree, and how well protected the victim is. It will not release a grappled victim until they have decomposed significantly, so playing dead is not an option.
The individual branches are not difficult to cut, requiring but a single strong edged strike, but the tree will launch many such attacks at any and all victims withing reach.
The tree is more malign then the Brawlerwood and is actively evil. Its animation generally requires the binding of some form of evil spirit to the tree. Go to Comment
The gorgewood combines some of the properties and behaviours of the Brawlerwood and Grapplewood, and adds a few of its own.
A gorgewood appears as a large Broad Oak with scars on the trunk which make it resemble a human face. Should an intruder step within the tree's dripline, they will become the subject of the tree's attack. Massive, alien eyes will flick open - spheres the color of an unripe apple with no visible pupil, and a massive vertical slit of a mouth will open up, showing an array of bone-white wood-splinter teeth and maple-red interior. At the same time, amblitory roots will burst from the earth, seeking to entwine ankles and massive low-hanging branches will reach out to snatch the victim.
Should the victim be entrapped by the massive branches, they will be drawn in to be devoured by the hidious maw, chewed by magically strengthened teeth strong enough to pierce mail.
The tree is rather stupid - unable to plan and simply lashing out at potential victims. It is unable to use debris as missle weapons - largely due to it's stupidity, but also due to the limited dexterity of it's limbs.
The tree is strangely the easist of the three trees listed here to animate - certain Broad Oaks have a marked predisposition towards such magical alteration. Go to Comment
This animate Oak tree is more subtle then the others. Appearing as a typical oak tree, it is distinguished by the presence of cocanut-sized acorns which it can drop on command. One must be directly underneath this massive tree's branches to be subject to attack.
There are rumours that there are variants that can actively throw these nuts up to 100' feet, should that much open space exist.
These nuts are not used for reproduction and are almost entirely wood. They are sought after by some for use in woodcarving. Go to Comment
The essence of a dark forest concentrated into one tree.
The powers themselves are a bit on the strong side, but I like the fact that it is sterile, and must be procreated artificially, making for a rare, but powerful defensive measure, as opposed to the more "common" ones which would be more frequent. Go to Comment
While the prose is on the lean side, the idea seems to be a novel exploration of a rather common theme, the homogenity of the forest and how strange it can be. The idea of a tree infused with chaos seems to be quite interesting. Nice work. Go to Comment
I would offer you a link to Outdoor Traps, but this is already the probably most inter-linked submssion here EVER!
It is also... good. Very good in fact, and deeply considered from all defensive viewpoints. It might be interesting to know if there is an easy escape route for the locals, should something go wrong, it might accidentaly turn into a trap, if the main power of the area is removed... another plot hook.
Great sub, allowing others to extend it for themselves easily. And it is kinda cool. :)
(Oh, and for your map of the Inner Band use the "code" html tag, it will look like you wanted it.) Go to Comment
- The fortress itself is nice and something new at the Citadel. I've read about Elven fortresses in fantasy litterature and gaming books, and those did come to mind, but overall I think this is sweet..
- The write up varies between being dry and technical and vivid. The overall perspective suffers somewhat, while the detailed description of the locations is sweet. Thanks to the specific locations the dry matter does not grow too imposing. No score deduction for that.
- Good grammar, structuring and spelling.
- Tables focus way too much on combat. This incurs a -0.5 penalty to the score.
So: Base 5 for well written labour of love. -0.5 for mono-dimensionality.
However: I am not going to vote yet. I have decided to add to this sub and, in my deluded state of self importance :p, I think my contribution will increase the score (Because I will write special random tables with non-creature entries). So - I will add something I feel the sub is lacking and I will vote afterwards.