Strolen\s Citadel content. 
Trailbane Pine
Lifeforms  (Flora)   (Forest/ Jungle)
Scrasamax's comment on 2007-03-24 03:29 AM
While the prose is on the lean side, the idea seems to be a novel exploration of a rather common theme, the homogenity of the forest and how strange it can be. The idea of a tree infused with chaos seems to be quite interesting. Nice work. Go to Comment
Trailbane Pine
Lifeforms  (Flora)   (Forest/ Jungle)
Cheka Man's comment on 2007-03-23 08:13 PM
Only voted Go to Comment
Trailbane Pine
Lifeforms  (Flora)   (Forest/ Jungle)
Dozus's comment on 2007-03-24 12:43 AM
A unique and useful tree. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Strolen's comment on 2007-04-15 07:09 PM
Egads, fortress would be an understatement. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
manfred's comment on 2007-03-23 04:06 PM
I would offer you a link to Outdoor Traps, but this is already the probably most inter-linked submssion here EVER!

It is also... good. Very good in fact, and deeply considered from all defensive viewpoints. It might be interesting to know if there is an easy escape route for the locals, should something go wrong, it might accidentaly turn into a trap, if the main power of the area is removed... another plot hook.


Great sub, allowing others to extend it for themselves easily. And it is kinda cool. :)

(Oh, and for your map of the Inner Band use the "code" html tag, it will look like you wanted it.) Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
manfred's comment on 2007-04-15 03:42 PM
(Re code tag: You were right. Some of the advanced formatting is turned off for comments. Go bug Strolen about enabling them. ;) ) Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Scrasamax's comment on 2007-03-24 03:48 AM
Wow. I am really quite impressed by this sub Val! you put alot of work into this piece and it really shows. Thumbs up. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Cheka Man's comment on 2007-03-23 03:05 PM
5/5 and an HOH too. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Cheka Man's comment on 2009-01-20 10:39 PM
This is one of the bestest ever submissions. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Cheka Man's comment on 2009-01-19 08:55 PM
That is great, this is one of your best submissions. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Cheka Man's comment on 2008-03-24 06:45 PM
Bump. This is one of the best submissions here. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Ancient Gamer's comment on 2007-03-27 06:55 PM
Okay:
- The fortress itself is nice and something new at the Citadel. I've read about Elven fortresses in fantasy litterature and gaming books, and those did come to mind, but overall I think this is sweet..
- The write up varies between being dry and technical and vivid. The overall perspective suffers somewhat, while the detailed description of the locations is sweet. Thanks to the specific locations the dry matter does not grow too imposing. No score deduction for that.
- Good grammar, structuring and spelling.
- Tables focus way too much on combat. This incurs a -0.5 penalty to the score.
So: Base 5 for well written labour of love. -0.5 for mono-dimensionality.

However: I am not going to vote yet. I have decided to add to this sub and, in my deluded state of self importance :p, I think my contribution will increase the score (Because I will write special random tables with non-creature entries). So - I will add something I feel the sub is lacking and I will vote afterwards.

:D Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Ancient Gamer's comment on 2007-03-27 06:57 PM
It is 1 am here so I am scheduling the write up for tomorrow. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Ancient Gamer's comment on 2007-03-30 07:16 PM

APPENDIX F: FOREST SPECIAL ENCOUNTER TABLE


1. Tracks of soldiers passed by

There is evidence of tens or hundreds of soldiers passing by, no doubt part of an invading or defending force. A tracker will notice that they have been in quite a hurry and several are limping and/or bleeding. Whatever they encountered it was more than they could handle. At the GMs discretion this might lead to a second roll a short time thereafter, to determine whether the party encounters the enemies of this fleeing group. 


2. The buried shrine

 
A small pavillion shrine has sunk into the soft soil and is now partially buried. Only the granite pillars and the green tiled roof remain above ground. Intricate symbols on the pillars reveal that this was once a shrine to the forest gods and spirits. There is power still in the shrine, and this power can be unlocked by anyone intelligent enough to decipher the patterns of the pillar symbols. Anyone capable of understanding the symbols can try an intelligence check if the player explicitly states that he is investigating the symbols. The first letter of every symbol forms a message when read around the pillar in a circle and so it is with every symbol, from those just below the roof, to those barely visible above the forest soil. All in all four rituals of power can be unveiled by studying the text and those four are: Summon Forest Guardian (Bear or other animal), Awaken Tree Guardian (Ent), Halo of Crows (A swarm of crows to defend and blur those chanting) and Encroaching Mist (Mist covering the forest). The words must be chanted while touching the shrine and will weaken the chanters somewhat. Several people chanting would not be as weakened as a lone chanter attempting to invoke the powers of the shrine. 



3. The talking serpent 

”What willsssst thou noble lordssss? What errand dosssst thou have in the keep of Almanderssss?” The voice is that of a thin, green tree snake, its yellow eyes flicking back and forth, studying the adventurers. Its voice will be unsettling, evoking nervousness and caution in the adventurers. In reality this serpent is a benevolent guardian of the forest, its questions mirroring the countless fears and questions of the forest spirits. The forest will witness the PCs as they interact with Alamanders and their actions will weigh heavily in how they are treated further on. 



4. Odd butterfly patterns 

Strange green butterflies, their legs disturbingly long, cling to the bark of an oddly pale tree. They crawl in strings up and down the bark, seemingly at random, and only take flight to avoid being squashed (by some noble player for instance). They do this for about ten minutes, then they take flight and land on the next tree, beginning to crawl on the new tree. The reasons for this behaviour could be anything from mating ritual to harvesting essential nutrients in the bark, as ruled by the GM. The butterflies are highly toxic and should a player try hard enough, he might actually squash some butterflies. Unfortunately they contain a potent contact poison and the PC must now make his save or die. On another note they are sought by alchemists and herbalists alike and will fetch a nice sum if an adventurer manages to harvest enough of them. 

5. The Earthen Chambers 

As the adventurers traverse the forest (or when they rest/sleep) they are suddenly engulfed by branches and are pulled down into the earth. Heroic strength might free individuals, but this should be hard. Those caught beneath soon discover that the roots withdraw and they are able to breathe stale cold air. However there is little in the way of light. As soon as they find some light they will discover that they are inside some old earth chamber with a corridor leading out into a maze of subterranean tunnels, all earthen walled with only an amazingly dense network of roots holding the earth back. Some of the roots, especially the serpent thin black variant, seem to move seemingly at random, the iridescent gleam of the aforementioned black roots somewhat disturbing. Inside the maze are several dead soldiers and adventurers, and random encounters can be had even down here. At the center of the maze is the Forest Shayde, a Tree Spirit of some power and the controlling force of this subterranean forest prison. On his person the adventurers might find the root Opal, a necklace made of twisting black roots bearing an opal like a branch bears an apple. This necklace can be donned by the adventurers and is in fact magical. It is called “Vhisterthyde” by the forest spirits and gives the user control of roots in the immediate vicinity. However roots favour the owner to such a degree that they entwine and caress him as he sleeps and often he might find himself buried beneath roots and soil as he awakens.


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The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Ancient Gamer's comment on 2007-03-30 07:21 PM
Okay :)

I will vote.

I loved this sub. I felt it was missing peaceful encounters and thus I added some as promised. While I only really like my last encounter (5) I do think this completes the sub. Now I can vote 5 and feel at ease with that decision.

Kudos on a sub well written! Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Chaosmark's comment on 2007-04-17 06:55 PM
A worthy war submission. Not all that much need be said, aside from good job! Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Murometz's comment on 2007-03-23 02:41 PM
wow, I am impressed. What a wonderfully detailed and well constructed location!

it almost goes without saying...the tables rock!! Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
Murometz's comment on 2007-03-23 09:37 PM
as to your question, whether or not this qualifies as an island, I would say, yes.

btw, how big is the island? just curious. Go to Comment
The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
valadaar's comment on 2007-03-12 11:53 AM

Outer Band 

 The outer band is ring of forest 15-25 miles in thickness. The forest is very dense with closely packed trees and heavy underbrush. No paths wider then a deer-trail exist through the forest. The roads used to bring construction supplies were replanted long ago and the trees growth accellerated via magic.

The forest is naturally dark and dank, and carefully ensorcelled against fire. Attempts to clear the forest by burning will be limited unless high power magic is used. Even then, the fire will not spread far beyond the immediate area of the magical flame. 

The trees are largely a passive defence to stop or slow down major troop movements by making horses, wagons and siege engines difficult to move. Some of the trees present have special 'adjustments' to make clearing roads difficult.

Assume that one needs to cut at least 500 trees to clear 1 mile of pathway (1 per 10' of progress) along with extensive underbrush. The chance of a 'special' tree being encountered is as high as the GM would like it to be. The author would suggest a 5% chance per tree - it is intended to be a signficant obstacle for an invading army. See Appendix A for special trees.

In addition to the special trees heavily seeded through the region, the forests are inhabited by many creatures, great and small.

 One can use typical forest random encounters for the world in question, or you could use the list found in Appendix B, Random Forest Encounters.

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The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
valadaar's comment on 2007-03-13 07:57 PM

APPENDIX B: RANDOM FOREST ENCOUNTERS


Some of the following are drawn from the great Walking Through the Forest When... Scroll 

1 -Angry Bear Additional Bears can be found under Concerning Bears.  

2 -Whispering Pines - Spooky, but nothing comes of it. 

3 -mp (Nighttime) 

4 -Charyn Slug(Nighttime at camp) 

5 -Cor-Spiders Giant webs will be encountered. 

6 -Mirruva Fox- Forest life encounter - not dangerous, just an event. On reoccurrence, substitute any desired temperate-forest wildlife. 

7 -Trapper Ants 

8 -Dire Vine or Black Leaf Bug swarm 

9 -Swarmsnake Pit 

10 -Selvaks On the prowl. 

11 - Dire Swine - Dangerous wild boars. 

12 - Grove of Dwarven Treeherds- Patrolling for forest despoilers, may or may not be hostile to PCs. Will be hostile if a road is being cleared in the area. 

13 - Giant Feral Boar - This massive pig-monstrosity is one of the more active defenders of the Forest. It is the size of a small elephant with massive tusks and vicious hooves. It is highly aggressive and will attack regardless of numbers. There is only one such Boar in the forest. If rerolled, substitute a similarly dangerous forest encounter. This is similar to the Dire Boars, but is a singular creature of great power. 

14 -17 Trap! (but only if there are active defenders to maintain them) 

1 .. Massive deadfall - Treetrunk will fall if trapline triggered. Tripline is about 1/4 inch and colored to match the local ground. 

2 .. Covered pit - 10' deep, optionally spiked or occupied by Swarmsnakes

3 .. Snare - Strong rope loop will snare a foot - mostly a nuisance, but will activate a noisemaker if the victim struggles. 

4 .. Whip trap - A springy sapling will lash across the path at face level. The sapling is studded with poisoned thorns (poison is weak due to effects of the elements, not likely to kill..) 


18 - 20 Defender Patrol (Again if active defenders present)

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