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Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-06-19 12:33 PM
Love it Wulf - you've captured the atmosphere I wanted to provide with The Rephatians better then I could! Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2009-05-28 07:59 PM
Plot Ideas

The Secret Weapon

After long work, an evil secret society has nearly completed creation of their ‘prefect’ soldier. At this point in time, the number of available stock is small, but they have greatly increased the reproductive rate though heavy use of magic and a powerful artifact. Their plan has just been discovered, and the PC’s are contacted to help stop the project by destroying the young breeding stock before they reach maturity. Of course the facility is well defended, including all sorts of failed experiments and hybrids. And to make it even less palatable for the PCs, the young strongly resemble young humans.
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Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2009-05-28 08:09 PM
Update: Minor updates.. Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
Wulfhere's comment on 2007-06-19 12:29 PM
This one has grown and flowered into something very useful. The life-twisting magics of the school could add a touch of unnatural, blasphemous horror to any campaign...

From out of the tunnel's darkness, the creaures shambled and hopped awkwardly, the horrifying legions of the the enchanter Nekrovan. We had feared that he was a necromancer, able to raise armies of the walking dead.

None of us had suspected the terrible truth: His army was made up of horrors beyond imagining: A legion of twisted travesties of humanity, madness in their oddly-placed eyes and gelatinous ichors dripping from their barbed claws.

We clutched our weapons and prepared for the horde's assault.
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Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
Silveressa's comment on 2011-01-12 03:46 AM


A nice addition to the evil magic fields, and perfect to mix things up form the overseen vile necromancer. A few more plot ideas would be good, but the sub itself gave me plenty of ideas as it is, well done!


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Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
Grey's comment on 2009-05-30 07:09 AM
Not sure how I didn't get around to voting on this one. One of my absolute favorites on this site. Go to Comment
1000 Mutations
Systems  (Ecological)   (Specific)
valadaar's comment on 2007-05-31 08:48 PM
001 Extra Finger, fully jointed,tiny to fullsize.
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1000 Mutations
Systems  (Ecological)   (Specific)
valadaar's comment on 2007-06-01 06:38 PM
Poison/Bioactive Subtable
Anesthetic
Prostaglandins(Pain Causing)

Neurotoxin Go to Comment
Tsgara - The Grey Fist of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
Cheka Man's comment on 2007-05-15 09:08 PM
Only voted Go to Comment
Tsgara - The Grey Fist of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
Murometz's comment on 2007-05-16 08:27 PM
Another nice addition to the 'evolving' Rephatian treatise. Some nice detail...such as the differing hair styles. Also, as mentioned, these badboys can easily serve as 'muscle fodder' in any world, with few modifications. Go to Comment
Tsgara - The Grey Fist of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
valadaar's comment on 2007-06-04 11:14 AM
If this is not a good post, could I please get some feedback on it? Go to Comment
Tsgara - The Grey Fist of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
Wulfhere's comment on 2007-06-05 12:33 PM
A good villainous race, well presented. These nasty fellows are realistic enough to be credible, but nasty enough to make chilling foes. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Scrasamax's comment on 2007-05-13 11:58 PM
What Muro said. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Murometz's comment on 2007-05-11 09:04 PM
wow, ok. I get a feel of HP's dholes, meet githyanki, meet, well, as you mention, south pacific tribalism. This is pretty cool. You can probably go into more detail in places, but I guess thats what the codex is for...

Hmm, I actually read Guns, Germs, and Steel, and though I found it fascinating and original, I tend to disagree with Diamond's prognosis and theories.

Man after Man, I havent read, but I may have to acquire it now!

Anyhoo, great race! A bit of the bizarre and the alien and some bioengineering goodness. I would definitely like to know more about the whole Humanamorph "process", and well just more in general.

Your "world-plot" sounds promising too!

I like the opening line as well, "A people of systematic inhumanity - beyond bloodthirsty" Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-03-01 06:35 PM

Food Caste Humanamorphs


Bovinaform



"Seeing the poor souls trapped in the grotesque form of some cow-thing did nothing but harden my heart further toward the invaders. The too-human origins were easily apparent to the eye once one was withing 60 paces of the things. No, no mercy would be granted these invaders, and these things will be put out of their misery...



The Bovinaform humanamorphs are the primary food source of the Rephatians and bred for their meat. As their name suggests, they are similarly sized and shaped to cows, with the exception that their heads are still strongly human-like, and they have hairless though tough human-like skin. Their jaws are much heavier then normal humans and have many more molars. They are deliberately very stupid and walk on all fours. Their hands have adapted for walking with extremely short fingers unable to grasp anything. Their stomachs have also been modified to be able to digest cellulose. This modification has been made effective enough that given enough passes through the digestive system, even wood can be digested.



The Bovinaform cannot speak, and can only understand the most simple commands. They occasionally low mournfully, as if despairing of their station in life.


Mites



"Out of a painful fog I awake - my last memory was the ground rushing at me as my warhorse threw me! We were charging the Rephatian lines of Trudges as the air flew thick with arrows, spears, and head sized rocks thrown by more massive creatures further back. As I neared the line - my lance lowered to transfix one or more of the front line troops, a ghastly troll-sized creature - mostly mouth - burst from the line and gave a hideous bellow. My horse, Damn it, was spooked and I was thrown..



Now I realize I am bound. And naked. To my ears there is a chorus of jeering laughter and jabbering in the incomprehensible Rephatian language. There is a hood or something over my eyes. Someone behind me pulls it up, allowing me to see. Before me is a small host of tiny human-like figures, though with exaggerated features and oddly bright hair. And with nasty looking daggers and spiked clubs. The hood is dropped back and I'm roughly pulled to my feet. One word is spoken into my ear, heavily accented, but unmistakable... "Fight!"



With the exception of the Jaggernauts, the Mites are one of the most extreme Humanamorphs yet developed. The mites average 10lbs in weight and are the size of a large domestic cat. They have brightly colored hair, with unnatural looking whites, reds, oranges and blondes common. They are used for a number of roles - as test subjects for alchemical substances, as taste-testers for poisons, as Canaries in mines and as food. They are also treated as pets and unlike most Food Caste humanamorphs are generally clothed similarly to the Rephatians. They are used in the Great Game, specifically by nobel children.



They are surprisingly intelligent for being so small, able to speak and understand Rephatian. No geniuses arise from their stock however, and they are subject to many genetic illnesses.



The Mites have personalities similar to small dogs - nervous and yappy. They are also terribly curious.


Devourers



"The Rephatians did not expect the nighttime counterattack on their base camp. The complete destruction of Lord Urmor's heavy infantry earlier that day seemed to lull them into a false sense of security. We came upon their camp while they were in the midst of a ..feast. Though most of their common soldiery was surprised and easily bested, they had larger beasts - what they call Devourers. These huge creatures were like bipedal boars with vicious toothy maws and powerful claw-tipped limbs. Several fought on even transfixed by lances, and I saw one manage to disembowel both the horse and rider who mortally wounded it before it succumbed. It is best that they are quite stupid and small in numbers."



The Devourers are large porcine appearing humanamorphs. They move similar to an ape and have massive, bone-crushing jaws.They are very bad-tempered and will eat anything once living. When used as food sources they are fed food scraps but little meat - given the usual source of meat in the Rephatian lands. Some occupy a role as disposers of food waste and the dead - similar to the Yird-Swine. They are also used as guardians and sometimes as beasts of war. Those used as disposers of the dead are generally considered 'unclean' by the more intelligent Rephatians, but many still partake. Those who do make this a habit have a higher instance of insanity and occasionally develop a fatal neurological disorder.

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The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-05-11 10:08 AM
Well, I posted it as is becuase I will be linking to it additional subs. Otherwise, this peice would rapidly outstrip my overlong Alun submission in size. Its configured both as scroll and codex for this reason. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-05-14 11:16 AM

Rephatian Castes:



The inherent savagery of the Rephatians is barely held in check by a rigidly structured Caste system, strongly tied to the 'breed' of Rephatians.


Food Caste



This caste consist of the most heavily modified of the various Rephatians. In most cases they have been formed to provide analogs of various domestic animals as food and beasts of burden. They are generally the least intelligent of the Rephatians.



Worker Caste



This caste consists of Rephatians greatly modified to provide more efficient forms of labour. They are divided primarily into two sub-groups - Artisan and Labourer. The Artisans are more subtly modified from the Labourers. Labourers have had their size and strength adjusted to serve different roles. Strongly imprinted with the desire to serve their betters, they show little independance.



Warrior Caste



The Warrior Caste consists of those Rephatians modified to provide advantages at war and in the Great Game. Most notable of the Warrior caste are the Tshagara - referred to by non-Rephatians as the 'Shark Warriors', though other types exist. This group has perhaps the greatest variation between the Six Nations of Rephatia. Warrior Caste prey on both Food and Worker caste, though in the case of the latter, only in emergency.



Noble Caste



The Noble Caste is by and large pure-blood human, with little induced changes. Eugenics has been exercised to optimize their form, but no magic has been used to adjust this group en masse. There are individual clans which may have introduced some changes, but this is not typical. This caste includes virtually all of the political types and are all land-owners. Nobles exploit and occasionally prey on all of the lower castes, but usually only prey on Warrior Caste on rare occasions, such as after a battle or during the the Feast of the Great Game.



All but the most powerful of the Rephatian spellcasters are of this Caste.



Transcendant Caste



Mostly unknown except as rumors to the lower castes, this caste represents the height of Rephatian power. Unlike the Noble caste, these rare individuals have been adjusted to provide greater spiritual or magical power. Some have adopted truly strange and fearsome forms. This group preys on all others - including itself - but Nobels and fellow Trancendants only via subterfuge.

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The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-05-14 11:24 AM
Updated: Added Scroll for Castes. When more scrolls added, will add Table of Contents. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-05-15 02:49 PM

Rephatian Society



As already detailed, the dominate theme of Rephatian Society is their rigid caste system along with the institution of Cannibalism.



Within the Castes, Rephatian society is quite egalitarian. Gender is not considered a signficant determination of ones role within a caste. This is largely due to the fact that most of the 'breeds' are already specialized and that further specialization on gender lines is unnecessary. In the Food caste, all are eaten. In the Worker caste, all are employed. In the Warrior Caste, all fight.



Most of the Castes include numerous 'breeds' of Rephatians, each specialized for particular roles. Interestingly enough, all breeds can interbreed with each other, and with normal humans, assuming in some cases the physical differences can be addressed. As such none represent separate species, much the same way dogs have radically different breeds within the species.



Government



The Rephatians are organized into six distinct nations, each with feudal structures and headed by an elected 'Monarch' drawn from the highest ranking nobles. Analogs for most noble titles - Duke, Count, Baron, etc, exist along with an established knighthood. This knighthood practices a code which mirrors the Rephatian society as a whole - adherence to authority and the subjugation of the weak.



All members of government, no matter the level, are drawn from members of the Noble (or Transcendant) Caste.



Justice System



The term justice only really applies on matters within the same caste. The lower castes have no recourse when wronged by their superiors, and those accused of wronging their superiors are dealt with very harshly. In all cases, law is carefully codified including the relationship between the castes. Cases are heard by judges drawn from the noble caste with the exeception of issues between Food caste members. Members of this caste are little more intelligent then animals, so legal matters are generally beyond them.



When both parties are of the same caste, trial-by-combat is common and usually to the death. Selection of means of judgment is quite open, and whatever both parties will agree to is generally allowed, though combat is by far the most popular. These are often fought by lower caste proxies. This is true for both criminal and civil cases, with the losing proxy provided to the winning party as part of the judgment. Sentences typicaly involve fines, amputations, mutiliations or other corporal punishments. Typical sentences are eye for an eye type. Imprisonment is unheard of. If sentenced to execution, the body of the executed criminal is provided to the wronged party.



Diet Although now with a well developed agriculture, with wheat-like cereals and many odd vegetables, Cannibalism is firmly rooted in their culture. This is almost exclusively targeting the Food caste - higher level cannibalism restricted to post-battle, emergency or religious ritual.



Interestingly enough, on the odd times when trade between Rephatia and other cultures occurs, food items never seem to be a commodity they are interested in importing.



Arts



Apart from war, one of the major activities of the Noble caste is the pursuit of the arts. Drama, music and visual arts play a strong part in Rephatian society, although the subject matter is often grim and repulsive to non-rephatians. Some Workers are employed in the creation of 'art' though not in a creative mode. Most Rephatian instruments are constructed from bone.

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The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-05-15 03:33 PM
And I hope the recent additions have helped clarify. Go to Comment
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