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The Crystal Retort
Locations  (Establishment)   (Any)
Murometz's comment on 2007-12-18 08:42 PM
Hey, I can vote now! And shall. Rereading this, I find that I love all the deliciousness. Imp's Apothecary, Homunculus, all the NPCs. Terrific. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 10:56 AM
Noteworthy Locations - Imps Apothacary

Main Parlor

This room is where business is done and is the easiest to access from the outside world. Well appointed with good furniture, including a fine, gold-inlaid table, Eth will bring out various wares from numerous locked compartments which line the back wall. Each of these compartments is double locked, trapped and magically held.

In case of trouble, the room can be quickly flooded with toxic gas at a word from Eth. The same word will also cause the main door to the room to slam shut and lock itself. Depending on the situation, the gas can cause either sleep or death at Eth's descretion. (Eth is resistant to both, but not immune, and so he is not likely to use this defence lightly). Triggering the gas will set a magical alarm off through the entire complex.

In addition to the gas, the room is watched through peepholes by hired goons. If Eth is incapacitated or otherwise attacked, the goons can trigger the gas or burst into the room at their descretion.

Main Lab

This facility is where most of the work of shop occurs. It is fitted with a powerful forge (magical - heat is generated via pure elemental fire, outgassing is vented magically to a location in distant countryside - see Plot Ideas for implications..)

Another feature, though long unused, is a high-quality silver-inlaid summoning circle. It was used earlier on for summoning demons before he concocted his Blade Venoms and let others get demons for him. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 05:45 PM
Homunculus

Generally a creature created by Alchemy, Hachnar's Homunculii are greatly unusual. They are much larger, 3' in height and are generally thought by those who see them to be some form of gnome or mutant dwarf.

They were derived from materials provided by Hachnar as well as several different animals. They have a fraction of his magical ability and share a telepathic link with Hachnar. Hachnar can see and hear through them them by concentration, limited to about 20 miles radius. Hachnar can also channel spells through them if necessary.

If slain, a powerful magical backlash will occur, moderately injuring Hachnar. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 06:28 PM
Sample Wares

Unlike the surface establishement, The Imps Apothacary deals in all items of magic - generally those appreciated by those treading darker paths, and is not limited to alchemicial substances.

Kagerith's Chainmail - Booby-trapped armor
Hachnar's Demon Blood - Imparts demonic strength
Hachnars Blade Venoms - Produce special effects on slain creatures
Ghoulskin Gloves - Imparts undead touch abilities to the wearer
Garage Sale from Hell - Many items in this sub would be suitable.
A Poisoner's Almanac - Many interesting poisons.
Sleep related Toxins - A few poisons of my own creation. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 06:56 PM
Submitted for your Approval... Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-07 05:45 AM
Drat - the links worked before! :)

They are fixed now! Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-07 12:21 PM
I had touched a little bit on the outgassing in the Main Lab section - the ventalation is the most Magic heavy aspect of the location. Since having toxic gas clouds appear in the middle of a city can bring undue attention to one's facilitity, magic can be used to send the clouds elsewhere.

A secret dumbwaiter between the two buildings is a good idea - and another above-ground front to sell the illegal wares is also good. I was focusing on secrecy above all, but I'll adjust the sub with your ideas in mind. The underground lab will stay, but a secondary location (containing the Parlor) will be added.

Thanks Wulf! Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-11 01:44 PM
Yes! Alchemical Substance! Thats the ticket :)Pure Elemental Carbon would do nicely.... Maybe hanging down in every doorway like 1960's bead curtains! Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2013-02-28 07:02 AM
Thanks for the HOH Ted! Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Demagogue's comment on 2007-02-11 12:15 PM
Wow, you planned everything out perfectly, it can fit into almost any campaign, and you describe it very well. My take on the the sewer area was that the smell would be simply repressed by a low level spell (or even an alchemical substance?). Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Wulfhere's comment on 2007-02-07 12:17 AM
You mean help him AS you laugh at him, don't you? Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Wulfhere's comment on 2007-02-07 10:24 AM
I was very impressed by this shop and its nasty staff! It's very well detailed and could serve as the focus for several different types of adventures. I would like to use it in the background, a place that the player characters visit suspiciously, but can't actually tie to anything wrong or illegal...

I'm not overly fond of the hoary "secret tunnel in the sewers" schtick, for several reasons. The hidden basement chambers and workshop would need to have good ventilation, or they would become quite nasty. Since he wants to ensure that his hidden chambers are unmolested, he would hide their accessway carefully, but having to slosh through filth to reach the workshop: What a pain! Getting supplies in and out would also be conspicuous and irritating.

Access to the sewers would also require substantial safeguards in to ensure that his shop didn't get flooded out. If I were him, I would have the sewer exit only as an emergency exit and hide my entrance in another structure nearby. If a group of people consistently head into the sewers every day, that's conspicuous. If the same group heads to the private offices of "Hekmer and Blandeel, Ltd.", some (defunct) merchant company, nobody would bat an eye.

If I were Hachnar, I would place a small hidden shaft (too narrow for someone to fit down it) from the main shop to allow items to be surreptitiously moved between the shops and improve ventilation. It could be disquised as some sort of drain or waste disposal chute. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Wulfhere's comment on 2007-02-07 01:04 PM
I wasn't thinking of the alchemical fumes, which you had already addressed. I was thinking that with a sewer as the main entrance to the place, the atmosphere would be quite... pungent. In theory, the same magical apparatus that serves as a "fume hood" could handle that as well.

Few fantasy villains have air conditioning for their lairs... Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
the Wanderer's comment on 2007-02-07 08:42 AM
Alright, I was tired when I hit the button last time. Now I'll vote (hopefully) Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
Ted's comment on 2013-02-27 04:00 AM
Only voted Go to Comment
Miscasting Black Essence
Systems  (Mystical)   (General)
Ancient Gamer's comment on 2009-12-07 03:19 AM
Will you ever finish it, val? Go to Comment
Miscasting Black Essence
Systems  (Mystical)   (General)
valadaar's comment on 2007-12-19 02:49 PM
Tis a big one - need to revisit! Go to Comment
Miscasting Black Essence
Systems  (Mystical)   (General)
valadaar's comment on 2013-06-03 10:56 AM
Ring of Disappearance
Items  (Jewelry)   (Cursed)
manfred's comment on 2007-01-30 01:00 PM
I guess many users will not care, but it is a good explanation for its effect (both the good and the bad one).

Are the elemental parts present in several dimensions, each in its own, or is it only one? Any way, it sounds like the wearer has a solid body (bodies) somewhere else... bet this is going to make things diffilcut for creatures like elementals and ghosts, who are also partially 'elsewhere'.


And while away, the elements concentrated before in one's body, become slowly dispersed across dimensions, like a faint trail of dust left everywhere the character was... the worst thing is, once the effect advances enough, not even stopping to wear the ring will help - the poor soul will shed his body eventually and be lost.


A common item on the surface, going deeper than it seems. I like it. Go to Comment
Ring of Disappearance
Items  (Jewelry)   (Cursed)
manfred's comment on 2007-01-30 03:17 PM
One body is fine, less hassle in explaining.

Of course, a firm believer would just claim that it is the remains of the elements that make up the spirit, and were the effect of the ring stronger, it would simply displace the whole person elsewhere. But as it is, dividing the essences between two worlds cannot work forever - and ends up dividing them in a most tragic way.

Rebuttal rebutted. Or...? :) Go to Comment
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