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Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-01-23 04:10 PM
High Level Enchantments


These are truly the rituals of legend! Creation of new creatures, or great changes to existing fall into this category. Effects not really considered plausible in Genetic Engineering, at least in the foreseeable future would qualify.

Accelerate Development - Speeds maturation of the subject by 400%. Learning and growth are all accelerated allowing beings to be brought to maturity quickly. The ritual must be successfully repeated to stop the acceleration as well, and only one ritual of either form may be attempted (successful or failed) per year. Additional attempts are 100% mortal.

Creation - An extremely expensive ritual that is the epitome of the art. The normal process of birthing beyond conception is skipped, and the new being is formed outside of the parents once the ritual is completed. The ritual must be started within a very short interval of conception.

Purge Deformity - All defects are removed if cast prior to birth. When used after birth will remove 1 birth deformity of any severity.

Meld Beings - Ritual causes two separate beings to be physically melded. If significant intelligence difference exist between the two beings, the greater intellect and personality remain, otherwise the result is a complete melding of the two intellects and personalities. Physically, the form will be as desired by the caster given any combination of the two initial life forms. The resulting form sterile except if the spell is an Exceptional success. If this ritual is recast upon a sterile being created by this ritual, it will remove the sterility. The resulting being is considered a separate species from it's parents subject to GM ruling.

Divide Being - This ritual can reverse the effect of the Meld Being enchantment, but can be cast such that the two beings produced are mixes of the initial two beings. If cast upon a unmodified singular being it creates two new beings.

The beings can either be near identical physically at half normal age and experience - essentially clones, or two 'incomplete' beings.

Generally such beings are mentally and emotionally fragmented depending on where the cleft occurs.
As an example of this effect, consider the Transporter accident with Captain Kirk on the original series Star Trek. He was divided into 'good' and 'evil' sides - one too passive and the other too aggressive to deal with reality. The actual effect is as desired by the GM for storytelling purposes. Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-06-03 01:35 PM
I had this one under dev for a while - just happened to be done today. Another take on the subject of Chimeria, etc. Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-06-04 06:31 PM
Okay, I'll take that under advisement. I liked Biomancer, but it has been used on the net for a D20 prestige class.

Suggestions? I liked yours :) Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-06-19 10:09 AM
They Strike Again: Dwarf Trees invade!

http://www.sciencedaily.com/releases/2007/06/070618134342.htm

3' Tall Ents anyone? Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-06-19 10:24 AM
Updated: Name changed from Tamperers to a Greek(ish) form, per suggestion from Scrasamax! Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-06-19 12:33 PM
Love it Wulf - you've captured the atmosphere I wanted to provide with The Rephatians better then I could! Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2009-05-28 07:59 PM
Plot Ideas

The Secret Weapon

After long work, an evil secret society has nearly completed creation of their ‘prefect’ soldier. At this point in time, the number of available stock is small, but they have greatly increased the reproductive rate though heavy use of magic and a powerful artifact. Their plan has just been discovered, and the PC’s are contacted to help stop the project by destroying the young breeding stock before they reach maturity. Of course the facility is well defended, including all sorts of failed experiments and hybrids. And to make it even less palatable for the PCs, the young strongly resemble young humans.
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Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2009-05-28 08:09 PM
Update: Minor updates.. Go to Comment
Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
Wulfhere's comment on 2007-06-19 12:29 PM
This one has grown and flowered into something very useful. The life-twisting magics of the school could add a touch of unnatural, blasphemous horror to any campaign...

From out of the tunnel's darkness, the creaures shambled and hopped awkwardly, the horrifying legions of the the enchanter Nekrovan. We had feared that he was a necromancer, able to raise armies of the walking dead.

None of us had suspected the terrible truth: His army was made up of horrors beyond imagining: A legion of twisted travesties of humanity, madness in their oddly-placed eyes and gelatinous ichors dripping from their barbed claws.

We clutched our weapons and prepared for the horde's assault.
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Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
Silveressa's comment on 2011-01-12 03:46 AM


A nice addition to the evil magic fields, and perfect to mix things up form the overseen vile necromancer. A few more plot ideas would be good, but the sub itself gave me plenty of ideas as it is, well done!


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Zoimorphisits School of Magic
Systems  (Mystical)   (Defining)
Grey's comment on 2009-05-30 07:09 AM
Not sure how I didn't get around to voting on this one. One of my absolute favorites on this site. Go to Comment
1000 Mutations
Systems  (Ecological)   (Specific)
valadaar's comment on 2007-05-31 08:48 PM
001 Extra Finger, fully jointed,tiny to fullsize.
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1000 Mutations
Systems  (Ecological)   (Specific)
valadaar's comment on 2007-06-01 06:38 PM
Poison/Bioactive Subtable
Anesthetic
Prostaglandins(Pain Causing)

Neurotoxin Go to Comment
Tsgara - The Grey Fist of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
Cheka Man's comment on 2007-05-15 09:08 PM
Only voted Go to Comment
Tsgara - The Grey Fist of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
Murometz's comment on 2007-05-16 08:27 PM
Another nice addition to the 'evolving' Rephatian treatise. Some nice detail...such as the differing hair styles. Also, as mentioned, these badboys can easily serve as 'muscle fodder' in any world, with few modifications. Go to Comment
Tsgara - The Grey Fist of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
valadaar's comment on 2007-06-04 11:14 AM
If this is not a good post, could I please get some feedback on it? Go to Comment
Tsgara - The Grey Fist of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
Wulfhere's comment on 2007-06-05 12:33 PM
A good villainous race, well presented. These nasty fellows are realistic enough to be credible, but nasty enough to make chilling foes. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Scrasamax's comment on 2007-05-13 11:58 PM
What Muro said. Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
Murometz's comment on 2007-05-11 09:04 PM
wow, ok. I get a feel of HP's dholes, meet githyanki, meet, well, as you mention, south pacific tribalism. This is pretty cool. You can probably go into more detail in places, but I guess thats what the codex is for...

Hmm, I actually read Guns, Germs, and Steel, and though I found it fascinating and original, I tend to disagree with Diamond's prognosis and theories.

Man after Man, I havent read, but I may have to acquire it now!

Anyhoo, great race! A bit of the bizarre and the alien and some bioengineering goodness. I would definitely like to know more about the whole Humanamorph "process", and well just more in general.

Your "world-plot" sounds promising too!

I like the opening line as well, "A people of systematic inhumanity - beyond bloodthirsty" Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
valadaar's comment on 2007-03-01 06:35 PM

Food Caste Humanamorphs


Bovinaform



"Seeing the poor souls trapped in the grotesque form of some cow-thing did nothing but harden my heart further toward the invaders. The too-human origins were easily apparent to the eye once one was withing 60 paces of the things. No, no mercy would be granted these invaders, and these things will be put out of their misery...



The Bovinaform humanamorphs are the primary food source of the Rephatians and bred for their meat. As their name suggests, they are similarly sized and shaped to cows, with the exception that their heads are still strongly human-like, and they have hairless though tough human-like skin. Their jaws are much heavier then normal humans and have many more molars. They are deliberately very stupid and walk on all fours. Their hands have adapted for walking with extremely short fingers unable to grasp anything. Their stomachs have also been modified to be able to digest cellulose. This modification has been made effective enough that given enough passes through the digestive system, even wood can be digested.



The Bovinaform cannot speak, and can only understand the most simple commands. They occasionally low mournfully, as if despairing of their station in life.


Mites



"Out of a painful fog I awake - my last memory was the ground rushing at me as my warhorse threw me! We were charging the Rephatian lines of Trudges as the air flew thick with arrows, spears, and head sized rocks thrown by more massive creatures further back. As I neared the line - my lance lowered to transfix one or more of the front line troops, a ghastly troll-sized creature - mostly mouth - burst from the line and gave a hideous bellow. My horse, Damn it, was spooked and I was thrown..



Now I realize I am bound. And naked. To my ears there is a chorus of jeering laughter and jabbering in the incomprehensible Rephatian language. There is a hood or something over my eyes. Someone behind me pulls it up, allowing me to see. Before me is a small host of tiny human-like figures, though with exaggerated features and oddly bright hair. And with nasty looking daggers and spiked clubs. The hood is dropped back and I'm roughly pulled to my feet. One word is spoken into my ear, heavily accented, but unmistakable... "Fight!"



With the exception of the Jaggernauts, the Mites are one of the most extreme Humanamorphs yet developed. The mites average 10lbs in weight and are the size of a large domestic cat. They have brightly colored hair, with unnatural looking whites, reds, oranges and blondes common. They are used for a number of roles - as test subjects for alchemical substances, as taste-testers for poisons, as Canaries in mines and as food. They are also treated as pets and unlike most Food Caste humanamorphs are generally clothed similarly to the Rephatians. They are used in the Great Game, specifically by nobel children.



They are surprisingly intelligent for being so small, able to speak and understand Rephatian. No geniuses arise from their stock however, and they are subject to many genetic illnesses.



The Mites have personalities similar to small dogs - nervous and yappy. They are also terribly curious.


Devourers



"The Rephatians did not expect the nighttime counterattack on their base camp. The complete destruction of Lord Urmor's heavy infantry earlier that day seemed to lull them into a false sense of security. We came upon their camp while they were in the midst of a ..feast. Though most of their common soldiery was surprised and easily bested, they had larger beasts - what they call Devourers. These huge creatures were like bipedal boars with vicious toothy maws and powerful claw-tipped limbs. Several fought on even transfixed by lances, and I saw one manage to disembowel both the horse and rider who mortally wounded it before it succumbed. It is best that they are quite stupid and small in numbers."



The Devourers are large porcine appearing humanamorphs. They move similar to an ape and have massive, bone-crushing jaws.They are very bad-tempered and will eat anything once living. When used as food sources they are fed food scraps but little meat - given the usual source of meat in the Rephatian lands. Some occupy a role as disposers of food waste and the dead - similar to the Yird-Swine. They are also used as guardians and sometimes as beasts of war. Those used as disposers of the dead are generally considered 'unclean' by the more intelligent Rephatians, but many still partake. Those who do make this a habit have a higher instance of insanity and occasionally develop a fatal neurological disorder.

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       By: Strolen

Thieve's House or thier main front: All the floors are designed to squeak when stepped upon or to sag or bend sending a small shake along the beam, somewhat like a spiders web, to alert those inside.

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