I like this. It's cute yet utilitarian. Axle's comment made me laugh. I've never heard of "Among Other" but now I'm thinking of a meta-sling that quickly "plots" "idea seeds" growing them into full fledged ideas. I want one. Lol.
Well why not....use of this sling kind of reminds of the climatic "battle" between the main character and her mother in the book "Among Other". You know when she is tearing pages of out of Lord fo the Rings and hurling them at her mom. The pages then shoot up into powerful tree...does the sling kind of work like that? Go to Comment
Beautiful, and my favorite is the 7 Virgins dance. It did take me a bit of reading to realize that this is not a suit of clothing/armor worn by a single person, but rather a more traditional parade dragon.
Cool idea that can be used as spice in fantasy campaigns. I picture the PCs making their way through an oriental town when they witness a spectacle on the marketplace: the dragon dance is being performed. Go to Comment
This is okay, I want to like it more and with a little more love I think this could be a really great write up. It is pretty short on meat as is you could add visuals, history or game mechanics.
One thought about the drama of using the suit in game with die rolls and stuff is that the drama of failing the rain dance is little absolute and heavy handed. In combat the gamble of the dice works because usually you can adapt. If you fail at the luck dance, you fail at the luck dance, nothing you can do. Failing at the luck dance could be a great plot point, but do you want to leave that up to chance.
Example once in H.S. I was running S.W. campaign and had the characters go through some Jedi training. My first attempt at this was to have them make really unlikely die rolls. This became lame quickly. If your dragon dance game mechanic had a system of elevated risks and rewards that relied on the PCs all quickly agreeing to accept or avoid the risk you would have something that generated game-play drama. More so than the coin flip or 5% crit success vs 5% crit fail modell that d20 uses. Go to Comment
The Nine Rivers Dance
Lost to history, there are many myths surrounding it. The truth is if this forgotten dance is found it could have a profound effect on the provinces war capabilities. The Dance causes the closest major river to reverse course, enabling warships to very rapidly go up river.It was also once used to evacuate a port city from a supernatural event. The river will turn to sea water for 3 days, the length of the reversal. Go to Comment
The Jade Dance Troop
7 young virgins are gathered every third spring to learn the Dragon Dances. Onlookers are amazed at how well the untrained dancers perform.They are kept secluded and pampered but are paraded around on public holidays, but they are never dancing out of costume. A smell of opium surrounds the girls and they often don't seem aware of their surroundins,yet in costume they are supurb.
The Jade is a front. The true dancers are well paid and live around the city. They are mostly 35-50 year old men. The troup is so no one can kill or bribe the true dancers. It is a closely held secret Go to Comment
Introduced this tn my first game back today, I think I'll make next game:find where book of dances is then following monthly game actually getting book. All they know now is it's an incredibly old artifact. Go to Comment
Young kid from last town has been following the PCs and doing a rather good job at it. PCs weren't expecting to be followed so weren't worried and the boy/girl was careful. Notice the follower a couple days out of town, kid ran out of food and started getting careless. Followed the 'mighty adventurers' to see if he could join them. Father is a wealthy merchant. Bring him home, bring him with, send him off? What do you do with an unwelcomed guest.
Encounter ( Any ) | February 16, 2003 |