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Doppelganger Egg
Items  (Other)   (Magical)
Scrasamax's comment on 2017-03-01 04:43 PM
I love it, and I want to port it over into the Cosmic Era as a piece of Imbrian technology. In records, not an actual surviving egg. Go to Comment
Doppelganger Egg
Items  (Other)   (Magical)
Cheka Man's comment on 2017-03-01 07:30 PM
Queen Yocasta would love to have one of these. Go to Comment
Doppelganger Egg
Items  (Other)   (Magical)
Murometz's comment on 2017-03-07 12:21 PM
Fun one! Feels like an old-school magic item. I also like that its an alchemical process as opposed to a *poof* spell effect. For some reason, I find myself recalling that Chimera Quest from a few weeks ago, and figuring that a "Chimera Egg" could also be a "thing." Go to Comment
Doppelganger Egg
Items  (Other)   (Magical)
axlerowes's comment on 2017-03-02 08:41 PM
Good one. The Greater Doppelganger egg presents some interesting social, psychological and neurological problems. If you have all the memories of angry bitter judgemental person, but the personality of a logical happy individual how will you behave? You know the kind of stuff older roleplayers like to play with...

On a meta level could you use the True Doppleganger egg as a save point in Game. If your PCs are dedicated enough, they could make this happen once you enter it into the game world.

"Okay, get your eggs out and touch them before we raid the inner sanctum of Donald the Golden Wind Dragon."
Go to Comment
Doppelganger Egg
Items  (Other)   (Magical)
valadaar's comment on 2017-03-01 02:08 PM

I'm leaning towards any significant contact. Its an alchemical object, not a spell, so it is not especially user-friendly. Use non-leather gloves (to avoid cloning a cow :) ) when handling it.

The Egg is the starting physical form of the clone that appears later, so while you could replace it with something else, the process as I see it here is a physical one. Also, the result of this item is not a Doppelganger as in a shape-changing creature, but a real copy of the subject. For example, the effect cannot be dispelled and would persist even if subjected to powerful anti-magic effects. The magic of the egg ends when the new creature hatches.


Go to Comment
Doppelganger Egg
Items  (Other)   (Magical)
valadaar's comment on 2017-03-01 08:21 PM
Feel Free! :) Go to Comment
Doppelganger Egg
Items  (Other)   (Magical)
Mageek's comment on 2017-03-01 01:57 PM
Neat idea! Short and to the point.
Would necessitate elaborating on what 'touching' involves. If it is really easy to activate, a slight brush of your fingertips, it would be useful for significantly different things than if it involved some sort of active effort on the imprinter's part.
I must complain that the examples are all examples that work with any doppleganger, and don't really require the egg. I see the value of the egg approach being a portable cloning device - sneak into the dungeons to copy the valuable prisoner sentenced there for eternal damnation (such as Loki?) or as a nuisance in which the dungeon design has a bunch of these and you don't know what a given egg might hatch into...
The dead/alive thing is AWESOME. Go to Comment
Doppelganger Egg
Items  (Other)   (Magical)
Skull's comment on 2017-03-04 10:01 AM
I like this a lot. Can't say much more than what has already been said. Well done. Go to Comment
Doppelganger Egg
Items  (Other)   (Magical)
riFph's comment on 2017-03-01 03:58 PM
You could have the perfect clone if it's a drop of blood with a much less reliable clone with a simple touch. Things could get weird if you mix the blood of a human and an animal and drop it on the egg. Maybe there is a threshold on how much DNA it needs before it can hatch like, a drop of blood, or 5 seconds of full hand contact, or 20 seconds of incidental meaning 20 people may touch it once or twice before it attempts to clone all of them combined into one.

I imagine you would have special carrying boxes with locks to make sure it isn't touched accidentally. Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
Scrasamax's comment on 2017-02-07 04:12 PM
I like these guys, like Muro said, Melnibonean vibe is good Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
EchoMirage's comment on 2017-02-08 05:00 AM
Actually, I'd argument that the Asthedrir are quite dissimilar from the Melniboneans - they are pragmatic, secular, and do not give in to hedonism easily (except for some noteworthy exceptions).
What I catch is a Clint Eastwood vibe - "Get off my lawn, goddamn humans."
They are realists. In all but the most naive of fantasy settings, reality has some severe flaws. They are too smart to delude themselves - they take flaws at face value. Which explains their grumpy attitude. I don;t think them angry - rather, they are cold, critical, scathing and abrasive (except towards the rare few who actually deserve respect).
Stimulants, research and work are ways to feel alive, and drive away existentialism.
The above would also explain their cold and uncaring attitude. Let's face it, in the grand scope, a vast majority of humans are replaceable and interchangeable, and the individual matters to those few close to him. So why should the Elves care?
They do not have religion - I can imagine an Asthendir soul being a conscientious objector to the afterlife, refusing to pass the pearly gates (or to whatever form of afterlife).
One trait I would give them is immense willpower, and a lack of need for pink glasses. They can take reality without becoming depressed.

^ The above is head canon now. Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
Cheka Man's comment on 2017-02-07 06:39 PM
Interesting elves. Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
Murometz's comment on 2017-02-07 03:37 PM
They remind me of Melniboneans naturally. I'd like to know more about this Snowfungi in the sewers. Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
axlerowes's comment on 2017-02-14 09:06 AM
This has an old school feel to it, made me think of cheaply bound books, loose leave paper, pencil shaving and lightless basements alight with the rattling of dice. I appreciate the straight forward tone you kept consitent through out and in a campaign or story these unfriendly folk with strong vices and a penchant for hiring mercs are perfect encounter and plot device fodder. Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
valadaar's comment on 2017-02-07 12:08 PM
Cult of done, since I could easily keep bashing at this for quite some. Blowing the dust off my World of Neyathis stuff.

These guys could easily be villains, bystanders or quest givers. Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
valadaar's comment on 2017-02-08 08:18 AM

Perfect! Says it much better than I can :)

Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
valadaar's comment on 2017-02-14 11:32 AM
These folks were once half-assed committed to loose leaf in the late 80's. I'm glad you picked up on that :) Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
Aramax's comment on 2017-02-11 11:35 AM
Only voted Go to Comment
Asthedrir
Lifeforms  (Intelligent Species)   (City/ Ruin)
Moonlake's comment on 2017-02-07 08:44 PM
Maybe cos I watched out for it based on Muro's mention, I caught a Melnibonean vibe too. The noteworthy individuals section stood out for me and I like it for showcasing the differences between individuals. Go to Comment
Seven Blades of the Serpent
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2017-02-02 04:44 PM
The only problem I have is the Saber of the Sidewinder, because a sidewinder is a rattlesnake, and not a cobra. Mechanics are fine, just used to live where there were lots of sidewinders.


I very much enjoyed the themed weapon presentation, and it makes me want to make my own cluster of themed weapons. Also, these are very useful for using in a game where the theme is well supported. Cult of Assassins, snekswerd. Snake handling religious cult? snekswerd. Nightmare evil cultists, hissing snekswerd. Go to Comment
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