I really like this one, it was a good thought but instead of having the mothers husband already dead, why not make it so the PC saves the archmagus from some magic-resistant monster. the next night you get drunk and "enjoy" his wife. when he wakes up to find his wife missing he immediantly checks your room and surprise! He nearly kills you, but spares your life on acount of Regna begging him. After 15 or so years you recieve a messenger who tells you that Regna wants to see him. If the PC accepts he will find out that Regnas husband was murdered, and now Medharr is in control of the council. She alsosuspects that Medharr had killed him, since they always had tension between them. She then tells the PC that she is dying.She asks him to care for her son(who i'll call Isaac for now). She also says that he has been trained by his father since he was young, so he is a powerful magician, but no one knows of him since the dad was disgraced he was not his son. He felt bad that she cheated on him, and never wanted the boy to learn how to use a sword. She then collapses to the floor. With her dying breath she tells the PC to take Isaac and train hom to become a great warrior magician. Then one of her servants hands the PC a scroll. He tells the PC to give it to Isaac. Regna wrote down her history with the PC on the paper, and what she wants Isaac to do. The servant then points to Isaacs room and leaves. When the PC opens the door Isaac calmly, and with absolutly no emotion in his vioce says "hello father". Isacc says he had been dreaming this meeting for a long time. he then joins you and can be trained in swordsplay, or futher on as a wizard, or evev both. Later in your travels you are ambushed by a group called the mages of death. Isaac should be about 21 now. Isaac tells the PC he must kill the man who sent these men, who he recocnized them as his fathers old collegues, he must kill Medharr. You can either go with him and kill Medharr, or let him go by himself. If he goes by himself he'll die and Medharr will thank you for sending him to him, he will then become a very powerful, and influentual, ally. If you join him on the quest, and meet Medharr in his chamber, Isaac will tell you to leave him to kill Medharr. If he wins he will become the Archmagus, but will be a less powerful ally then Medharr (since he has to get rid of all the corrupt wizards). Just a thought.
In my opinion it would be better yes, but! Before anyone starts to disagree with me, and get mad, and argue with me on how wrong I am on this, remember the purpose of this site is to take what we want from these plots and make our own RPG from it. So, essentially, yes Cap'n It s only slightly related. Go to Comment
Oh, I understand perfectly- even now, my plots leave a lot to be desired. My best work, I think, is in setting details.
But in any case, this is an interesting gimmick to foist upon a player. I'm channeling "Lone Wolf and Cub" here- the player could go on all sorts of adventures, carting his child around in a baby carriage whilst slaying foul beasts. Of course, like Daigoro from "Lone Wolf and Cub", that kid would be awful screwed up. Go to Comment
Yeah, good idea. I think I was originally looking for something like that - mother just being ill for a while - but the thing sort of got out of hand. Typical me :)
I also wish to mention that this was probably the first time ever that I have written an adventure for others to use. As I am bit of an improviser as GM I may have missed some important points about writing plots for others' use. More comments and advices are very much welcome. Go to Comment
It would actually be interesting to PLAY the kid once he grows up.
"Hey, boy,whatcha good for?"
"Well, I learned elven swordplay from Tiramisu the ranger, the high art of Summoning from Methaqualon the Warlock and the ancient tongues from Sclerosis the Sage!"
"No, anything of use?"
"Well, I'm good at patching up wounds, if you think that might prove useful..."
"Great! A medic ya'll be!"
Imagine what situations he might get into - he knows well how to fend of the Soul Devourers of Xrt!Bk'y-y, but when something else catches his soul, like a girl, he'll be like a fish out of water.
"Whatwill we do today, uncle?"
"But we did that yesterday!"
"Well, and so we will. Today and tomorrow and the day after that..."
"Boooo-ring. I will try to summon an earth elemental to plow the fields for us, and we'll go off adventuring, ok?" Go to Comment
"Aeliric the Strong sat in his cottage, nursing little Jassa. He contemplated the strange twist of fate that had brought him to this place and envied his mates that had run off to kill yet another monster.
Now he was here alone, changing diapers and nursing the baby. He had tried to convince his mother to take care of her while he was out adventuring, but a squadron of grey mages had threatened him when he did.
Now his existence revolved around the adorable little Jassa and her want to be murderer, a crazed archmage stalking the shadows accompanied by fell summoned beasts and sinister Golems"
Sounds like the end of his adventuring days to me... Either Jassa survives and he has full time father responsibilities, or she dies and his psyche is shattered as a result.
Perhaps a better solution would be to guard her while her mother is terribly ill? Then she could recover and the player might resume his adventuring, a wife and daughter richer??
Gnomes are famous for their festive springtime celebrations. Farm villages will often dye their hens eggs bright colors; with gnomish magic, the chicks that hatch from the eggs have the very same colors. The chickens eventually lose their hues, but the stronger the magic, the longer the color stays. In a gnomish village, one can easily spot the village shaman by his flock of gaily colored fowl.