Just because we see healing as a merciful thing, does not mean every culture does. The warrior's society's diety of healing (if there was such) would not be a nice person, but perhaps an agent of Evil who kept warriors out of warrior's heaven by not letting them die of battle wounds.
Thanatos - from where does Euthanasia come... guess. Or Thanatophorous dysplasia. Thanatos = death. Phorein = bear, bring. Eu = means happy, joyous. Thus Eu-angelion = happy message, Eu-ropa = merry shores.
Cortez was mistaken for Quetzalcoatl, the pale god of ... learning and the sun? i guess. By the Aztecs, anyway. He was though to be less bloodthirsty than the other Aztec gods (think again, suckers) and his coming was meant to predict a new age of bliss (for whom?)
As for the healer, it's an amusing twist... perhaps she got the job by chance, and is pissed off at people eating poisonous berries, then complaining to HER, or doing extreme sports and then breaking their bones, and asking HER for help, or having kids, and then pleading her to help deliver those buggers! So that there are more stupid people around who go and hurt themselves... Go to Comment
I was going to give this a lower score but it is somewhat detailed. It is very common to use real mythology and ancient religions for our gaming purposes. I as a matter of fact had twelve earth gods show up in Hewdamia, but they all died or left. Point is, at this day in time I would think we could by pass using the exact copy of a scandanavian God, or an Aztec God in our work.
None the less I still like the thread it is interesting to see the different Gods and their use, if not they reason why they are the way they are. More detail on each one would be a benefit I think. Go to Comment
What a fascinating selection of deity names. We start off nice and Greek, then veer north to kidnap the Trickster, back to Greece, then...Dr. Moreau. That one befuddled me. Then we cross the ocean. Ok, but Moreau? Go to Comment
An African tribe called the Ik throws their children out of their homes once they turn 3. They are left to fend for themselves with no help from their parents at all, and to survive, form groups with others their age. These groups only last a few years, and every so often the individual will join a completely different group.