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Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
axlerowes's comment on 2009-04-26 02:21 PM
I dropped this into a game last night. The only major change I made from you set up, is I made the creatures beatable, but with much difficulty and instead of taking an hour to reappear to they reformed instantly. I also added a second slate, blank, across the room from the slate with monsters. The slate room was a central room between two identical but inverse hallways. When they drew on the blank slate the object they drew appeared in the empty room.

The first thought of the PCs was to smash the slate (actually they were divided), but the smashers won out. They put a great deal of effort into smashing the slate. (They didn't want to damage weapons or touch it directly so they devised a battering ram using material from other parts of the dungeon. When this didn't work they finally got around to experimenting with drawing. They started with the blank slate. First holy symbols, which didn't work, then they just put the monsters in large boxes.

They choose that solution, as opposed to road runner type traps or chalk allies, because I made defeating the monsters in combat ineffective. I knew the nature of my group and they needed to see those thing reappear to be certain of the magical nature. One reason they needed this "proof" was that my casters didn't prepare any divination spells.

I think it worked well, I used your picture which was well received, and I used your basic set up of the room. I found that my PCs were more willing to experiment with drawing on the blank slate I provided, but they may be just because it was there.

But again thanks for writing this up. Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
axlerowes's comment on 2010-07-05 05:23 PM
I want to access the image again, but I am having trouble. Is the address bad or am I making an error on my end? Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
valadaar's comment on 2009-03-25 09:38 AM
A cool submission indeed - definately something to try someday.
Not quite a 5 for me though, but a worthy sub still! Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
dark_dragon's comment on 2009-04-23 08:35 AM
I like this. Simple, and with lots of possibility! The kind of thing that I would definitely use in a high magic world.

A variation of this would be to have a room like this in an academy, so that the students could be confronted with enemies appropriate to their level. Additionally, you could really push this. For example, imagine a room with a slate at the entrance. Draw a fire and a bed, you got yourself a bedroom. Draw a hot steaming bath, you've got yourself a bathroom. Draw a comely maiden...

It could be surprisingly dangerous if your players are imaginative, even if nothing can leave the room. Sharpening stones, armourer's hammers, fresh water, medical supplies, dangerous tomes, all would be a chalk sketch away... Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
dark_dragon's comment on 2009-04-23 12:16 PM
Do you mind if I shamelessly steal this idea for a sub? Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
Silveressa's comment on 2010-12-22 08:05 AM


A fun sub, and  creative challenge. One could adapt this to a high tech setting as well with little difficulty. (any setting with holo-deck style technology or nano machine fabricators could replicate the magical effect easily enough.



On a side note the second image link isn't working either. Perhaps try http://photobucket.com


Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
slartibartfast's comment on 2009-03-24 07:17 PM
Updated: Minor punctuation fixes. Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
slartibartfast's comment on 2009-03-26 06:07 AM
Thanks for the feedback; I haven't tried this on my own players yet, so was concerned whether this is a common schtick. Sounds like people have seen something like this before, but not enough so that when my PCs initially bump up against it they'll say "Oh, one of THOSE. We know how to get around that." Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
slartibartfast's comment on 2009-04-29 07:34 PM
Thanks for the feedback. MY PCs will be coming up against this soon. Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
slartibartfast's comment on 2010-07-13 07:41 PM
Neither could I; did they get rid of the artwork section? Anyone know where we can post images? I have images for another adventure to post. Go to Comment
Clean Slate
Dungeons  (Underground)   (Rooms/ Halls)
slartibartfast's comment on 2010-07-15 07:07 PM
I stuck a copy of this image out on http://drop.io/CleanSlate. Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Barbarian Horde's comment on 2009-05-12 07:00 AM
The first plot in here I actually feel like running for my group. Very good work. Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
manfred's comment on 2009-03-20 09:05 AM
And you know, even if the small tribe in question was destroyed, somebody would inevitably survive. If the news gets out, that humans have started eating orcish children and kill any witnesses, the characters may have just provoked a war into existence. Good playing, folks.

Agree with the compliments and: the last sentence was just mean, man. :) Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Pieh's comment on 2009-03-22 01:31 AM
That was amazing! Great work! I look forward to seeing much more from you.

My only problem is that it doesn't really seem to have a long-term solution included. I feel like something is missing from the end of "To market, to market" or between that and the first "Conclusion".

It seems like every other loose end is taken care of except how do you stop someone from harvesting Orc children without killing them? I think the inclusion of a boss-type character behind the whole "Meat" scheme could make for a more solid adventure with a more rewarding end. You need someone to hold responsible, someone that can be brought to justice to end all of this.

As the adventure is, we have a few nameless butchers behind it and the main named NPC is just buying the meat and serving it. He hasn't actually ordered the theft of Orc babies, he seems fairly innocent from an Orcish point of view. They wouldn't just want their children back, they would probably want revenge or to be sure it won't happen again.

I could see the revolted townspeople teaming up with the Orc clan to assure no more children were taken from either side and possible bringing massive legal action down upon the butchery. This would, of course, require a bit more be put into the preparation for the game but I think it would be a more satisfying end.

But I do love most of this. Great new take on an old idea and the Orc naming ceremony is hilarious. Tootie. Ha! Well, I'm sorry if I looked too deeply into this one or I overlooked something important that nullifies my comment. I do like it. Keep up the good work. Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Cheka Man's comment on 2009-03-21 09:14 PM
A great submission, orcs don't allways have to be bad. 5/5 Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Michael Jotne Slayer's comment on 2009-04-23 12:20 PM
I can see how many GMs would find this useful. There are bits and pieces which I do not like however. Dwarfs and humans living together and other small tidbits. But I will not let minor issues and personal taste influence my vote. This is useful and the plot can easily be altered to suit any gaming world. Good job and a late welcome to the citadel as well. Hope you stick around!

-Mike Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Michael Jotne Slayer's comment on 2010-10-15 07:50 PM


Just showing some love with an HoH, I am planning on using an altered version of this as well. Cut away orcs, paste human children.


Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Ancient Gamer's comment on 2009-05-12 05:17 PM
What a sweet(?) idea! I will definitely use this, though I will opt for pure human cannibalism in my post apoc setting.

Well done!

Someone, let this GM have a slice of (orc) pie! Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Dragon Lord's comment on 2009-03-20 08:37 AM
I find I myself agreeing with Dozus - a fine reworking of a classic plotline, and just the sort of thing this site is all about.

If I have a criticism, it's that I think you could have done a quite a bit more with the obvious moral dilemma.

After all, the orcs are going to be really mad when they learn that the humans have been eating their children, and I can't see them bothering with little details like the villagers not knowing what they were eating.

Look at it from the other side. Would humans be so forgiving if they learned that orcs where eating human children? I think not!

So, now you have an angry orc tribe with a valid grievance and a village full of terrified humans who didn't even know what they were doing until it was too late.

This time it's the orcs who can claim the moral (and, depending on how your game world is set up, possible also legal) high ground.

There is almost certainly going to be trouble in the future and, like it or not, the PCs are already right in the middle of it.
Do they choose sides? And if so, which one?
Or do they try to play mediator?

This could be the start for an entire campaign arc.

3/5 for a good solid plot
+ .5 for good implimentation of a classic idea
+ .5 for a nice little moral dilemma
+ .5 for the expandability value
Total 4.5/5

And finally, allow me extend a hearty welcome to the Citadel - I can see you're going to fit right in here Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Dragon Lord's comment on 2009-03-23 09:40 AM
You'll find we're like that around here

We are all, just like you, enthusiasts and we're always ready to offer help, advice and constructive critism to our fellow gamers

And, on a personal note, I am definately going to find a way of using this -- it has far too much entertainment potential to be ignored

So, let me reiterate -- welcome to the Citadel, and keep up the good work Go to Comment
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