I used this too with great success. I made Arken a likeable host, well received by his patrons. They even didn't mind the use of the crypt fights, one PC seeing it as enterprising. It's not until the PCs started digging into his past that he began to change his otherwise pleasant demeanor.
A fun armor indeed. I particularly like, that it becomes so annoying over time, needing to get used to the wearer. Poor thing will always end up caring for whoever is inside, driving them crazy until they get rid of it. Care to trade one item for another? :) Go to Comment
That was quite enjoyable, and i agree with the other comments made here as well. It looks to be quite complete and well thought out. I really don't have much to add. Good work. Go to Comment
Otherwise: Mithril, Ithril, Mithral, Ithral.... or Gromril? Isn't it 'bout time we shed the shell of the fantasy nuklear waste called Tolkien? Go to Comment
Seems like the perfect gift for that foolhardy barbarian who allways rushes into combat but also whines he needs more protection.... Let's see if he can stomach the Mother Hen Armor! Go to Comment
First, this is a fun read that jumps from funny to morbid and back. I found the style of writing smooth and enjoyable...like a pint of brown ale or a stout....served cool but not cold, particularly that first sip when there is so much head in the glass you can't give it more than a slight tilt.
but I digress, the back-up personality to the Heart of Gold has been a comedy surething in all my sci-fi games. This lets me bring it to a fantasy game thankyou. Go to Comment
Only your second submission and you've earned the highest award I can bestow upon a fellow GM
My patented, unique, and much coverted ...
(drum roll) Wish I'd thought of that award
Truely original and quite brilliant
... and of course, like all the really good ideas, so simple you wonder why you didn't think of it yourself (hence the above mentioned accolade)
There is an awful lot of magic involved of course, which can be problem in some gameworlds, but I would advise all you GMs out there to find some way of shoe-horning this in if at all possible (I almost certainly will) -- it has way too much potential to be ignored
And now for the all-important voting:
Well, I can find nothing to quibble about with this
In my humble opinion, this is that rarest of all submissions -- a well deserved 5/5 Go to Comment
A simple idea, beautifully executed. It's like a nasty holodeck program for the ancients. Aside from a dungeon trap, this would be fun for the party to play a trick on competing treasure hunters or enemies. A skilled artist might draw the whole party on the slate and distract opponents - imagine their surprise if the *real* party shows up behind them! Well done again, Slart.
Four-and-a-half blades; some nice background history would make it a five for me, though I suppose the lack of history makes it more suitable for drag-and-drop dungeoneering. Go to Comment
slart (may i call you that?), I'm quickly becoming a fan of your style! Will re-visit this tonight, when I have time to comment properly. In the meantime, 4.5/5 Go to Comment
Nice idea, I have seen versions of this before, but you have really done it well here. Whats more is that it is complete. This would be a nice addition to any crawl. Thanks Go to Comment
I dropped this into a game last night. The only major change I made from you set up, is I made the creatures beatable, but with much difficulty and instead of taking an hour to reappear to they reformed instantly. I also added a second slate, blank, across the room from the slate with monsters. The slate room was a central room between two identical but inverse hallways. When they drew on the blank slate the object they drew appeared in the empty room.
The first thought of the PCs was to smash the slate (actually they were divided), but the smashers won out. They put a great deal of effort into smashing the slate. (They didn't want to damage weapons or touch it directly so they devised a battering ram using material from other parts of the dungeon. When this didn't work they finally got around to experimenting with drawing. They started with the blank slate. First holy symbols, which didn't work, then they just put the monsters in large boxes.
They choose that solution, as opposed to road runner type traps or chalk allies, because I made defeating the monsters in combat ineffective. I knew the nature of my group and they needed to see those thing reappear to be certain of the magical nature. One reason they needed this "proof" was that my casters didn't prepare any divination spells.
I think it worked well, I used your picture which was well received, and I used your basic set up of the room. I found that my PCs were more willing to experiment with drawing on the blank slate I provided, but they may be just because it was there.
Plots (Mystical) (Side-Quest)
I used this too with great success. I made Arken a likeable host, well received by his patrons. They even didn't mind the use of the crypt fights, one PC seeing it as enterprising. It's not until the PCs started digging into his past that he began to change his otherwise pleasant demeanor.
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