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Danse Macabre
Plots  (Hired)   (Side-Quest)
Garm's comment on 2010-12-19 05:11 AM


It looks like a great way to motivate my fairly neutral characters with a simple financial hook and then getting them embroiled in a more long running campaign against a corrupted undead villain. 



Thank you very much for the work.  I'll report back in a couple of days when I have run it in 4e.  I'll have to track down a copy of Danse Macabre too(perhaps just play the intro to Jonathan Creek).


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Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
Pieh's comment on 2010-07-18 04:42 PM
I really like this one. This one is more than just a novel idea, though it is that as well, it really sounds like a fun/slightly frustrating puzzle dimension that is extremely usable. I love the "map" you included, that is of huge benefit to the GM. I just wish my printer was working so I could print this one and run with it. Great stuff, this is. Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
Cheka Man's comment on 2010-07-18 10:22 AM
A fun little place, not nice to be trapped in though. Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
Ancient Gamer's comment on 2011-01-24 09:49 PM
The map link is dead Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
Murometz's comment on 2011-01-24 07:53 PM


Puzzles! Dimensions!  Good times!



But seriously, this is very good. The stones, the puzzles, and some of the "dimensional" ideas are nifty. I'd  certainly like to see more, now that your campaign is winding down.



Also, DICE-WARS!!!!


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Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
Drackler's comment on 2010-07-24 05:48 PM
I agree with Pieh. I really like how it's all pretty much a big puzzle, but with some combat and such thrown in to keep it interesting. I like the plot ideas and the map would be handy when running it. Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
slartibartfast's comment on 2010-07-17 07:44 PM
Now that my group got through this, I can finally post it. You may note that the original title on the map was "A Fool's Errand". This was the original title, and it had to do with a much larger plotline which I am NOT going to elaborate on, for fear of prematurely divulging too much to the players in my group.

Probably more of a "side adventure", this also serves as fun place to stick your PCs should they ever get banished to another plane or decide to mess with interplanar travel. Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
slartibartfast's comment on 2010-10-04 05:41 AM
Our campaign is D&D 3.5; within that context, the Eustacius adventure ran about 5 hours. Once the PCs got the hang of the stones, they learned to be wary of certain realms before they even set foot in them. They visited about 3/4 of the realms in order to accomplish their goal.

Now that this campaign is winding down, I'll try to post more stuff from it. Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
Redgre's comment on 2010-07-28 11:59 PM
Very, very good. I like this a lot. Did you find the realms to be too much, too few, or just right when you ran it? I hope you do include the complete context of this 'fool's errand' at sometime in the future. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-07-15 04:45 PM
(Psst, it's gambling, not gamboling.)

Quite a fun romp here, including the catch once they "lay the spirit to rest".

Come to think of it, the heroes may want to do exactly that if it isn't dealt with the first time. And to feed it a living victim may be also problematic (even if it's a powerful shady character - well, especially if it's a powerful shady character).

There is dubious fun, shady dealings and a lot of fighting - unless you know how to avoid it. It's pretty okay. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-07-16 05:40 AM
If that is the contemporary term, then I must apologize, thought it was a typo. Okay, another old word to learn. :) Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
Cheka Man's comment on 2009-07-15 08:51 AM
A very interesting quest. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2009-08-12 05:25 PM
First this is extremely well written (it makes me hate you) and the plot is simple and predictable in a way that will allow players to easily access it. The pillar of the community with a dark secret and the angry undead creature that needs compassion not violence to be defeated are standards of the genre. However the details (cage fights and gambling) add an extra layer of fun to an already fun plot. Overall this is an exceptional and well written submission.

Possible twist, they get the mummy to Arken, and he defeats it easily then comes after the PCs. His lifestyle of body guards and hired swords is because he is lazy and hates physical activity. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2010-09-29 01:53 PM
I used this in my last campaign, except I had few changes the Arken character was now a larger villain with his fingers in other pies besides the Tavern. Also I placed the PCs in the story at the origin of the tavern. So they were the ones there for the Mummies first rampage and they helped the tavern owner cage it. My players thought the "cage fights" were both disgusting (as characters) and amusing (as players). The imagery of the goblin's head tavern and the mummy in the floor were all well received a remembered on subsequent days. Again it was the details that made this one special, nice work and thanks. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2012-11-01 10:09 PM
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-15 05:55 AM
Sorry its taken so long for me to get around to submitting more. Life has a tendency to creep in the way of the best-laid plans. In a couple months I hope to post some more once this portion of my home campaign winds down (I suspect one of my players frequents this site, so I'm a bit leery of posting stuff they haven't encountered yet).

Some additional (game specific) notes: My home campaign is 3.5/Pathfinder, so I'm using the Salt Mummy from PHB III as the monster. An added advantage was that it is easy for the tavern to control or neutralize the monster; just hose him down. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-15 07:36 AM
Update: Corrected a minor oversight. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-15 08:07 AM
Update: Fixed some formatting. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-15 08:26 PM
My attempt at working in something of what might have been appropriate to the era; like saying "gaol" instead of "jail". Perhaps I should have just stuck with contemporary spelling. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-16 05:08 AM
Update: Changed "gamboling to gambling". Go to Comment
Total Comments:
110

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