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Gauntlets of Strength: A detailed analysis
Items  (Equipment Listing)   (Magical)
sverigesson's comment on 2010-11-06 08:23 AM


This is well written, interesting, and a great and realistic twist on an old and cliched magic item. What more could one want?


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Gauntlets of Strength: A detailed analysis
Items  (Equipment Listing)   (Magical)
slartibartfast's comment on 2010-11-04 06:57 AM
Thanks; I had originally planned on several other variants on this, but kinda ran out of time. I'll try to revisit when opportunity allows. Go to Comment
Gauntlets of Strength: A detailed analysis
Items  (Equipment Listing)   (Magical)
Dossta's comment on 2010-11-05 12:50 PM


Impressive!


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Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2010-10-12 10:48 AM


A good solid item with a good back story and reason for being.



What is the failsafe that is mentioned? And is it actually dampening the effects, sucking some of the spell being cast on the wielder or is it simply draining the wielder? Those two things were a little unclear to me. 


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Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
Cheka Man's comment on 2010-10-11 02:57 PM


I thought I voted on this earlier, but I might be wrong.


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Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
Michael Jotne Slayer's comment on 2010-10-15 07:52 PM


What Strolen said:) Solid submission!


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Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
axlerowes's comment on 2010-10-13 10:33 AM


For a holy item crafted by the members of a theocracy the moral compass of the gods and the relationship of the divine to the item rarely comes into this story.  I dislike the focus on "spells" when discussing divine intervention, but I get the idea behind the item,



"it improves the wizard who wields it but makes the wizard vulnerable to the divine powers of the gods. "  For an item that puts game mechanics first and foremost, it is just okay, not worthy of "fabled place in history"


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Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2012-05-13 06:16 PM
Not a bad item, though the failsafe would reveal itself quickly i expect. Go to Comment
Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
slartibartfast's comment on 2010-10-11 01:43 PM


One of several more interesting items from our finished campaign.


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Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
slartibartfast's comment on 2010-10-12 12:46 PM
Thanks for the input; clarified some areas. Go to Comment
Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
Nafar's comment on 2010-10-15 11:20 AM
Danse Macabre
Plots  (Hired)   (Side-Quest)
Cheka Man's comment on 2010-10-11 12:15 PM


Very well done.


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Danse Macabre
Plots  (Hired)   (Side-Quest)
Cheka Man's comment on 2010-12-20 03:44 PM


What if someone used this to summon a dead relative of theirs?


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Danse Macabre
Plots  (Hired)   (Side-Quest)
Michael Jotne Slayer's comment on 2010-10-11 06:01 PM


Well done! There is both an item and a plot here though, you might want to consider making the bow into a sub of its own. If you do not I will not hold that against you. There always is the chance of two mediocre subs instead of a good one.



Over to the content; How do we kill these undead? Did I miss that, or are they just generic zomies? I like how the submission flows trough relatively big chunks of text without bogging down and I liked the plot itself.



Was this intended for a homebrew, or are you GMing in another setting? One last nitpick. You mentioned ghouls, I thought ghouls are alive, not undead?

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Danse Macabre
Plots  (Hired)   (Side-Quest)
axlerowes's comment on 2010-10-13 12:25 PM


Again pretty standard stuff, item of great power and evil falls into the wrong hands, there is a red herring and the heros must do battle with the villain wielding the item....but wait all is not as it seems the villain has been altered by the item to become a super villain!!!  A classic really...



But again startibartfast you have done it with style.  Well done. 


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Danse Macabre
Plots  (Hired)   (Side-Quest)
slartibartfast's comment on 2010-10-11 10:41 AM
Now that my campaign is coming to a close, I'm sifting through some of the remnants. I never got to run this adventure, due to the story arc diverging a bit towards "high seas" encounters and the like. I was slightly disappointed; I kinda like the flavor of this one and wanted to see how something like this would pan out with my group.

At any rate, if anyone ends up running it, let me know how it goes.

And yes; the soundtrack for this adventure was to be Camille Saint-Saens' 1874 "Danse Macabre". Go to Comment
Danse Macabre
Plots  (Hired)   (Side-Quest)
slartibartfast's comment on 2010-10-12 06:36 AM
Thanks. Ah; my gaming system is showing through (D&D 3.5)... in that system, zombies, skeletons, and ghouls are all at the low-powered end of the spectrum for undead.

I tried to keep the submission fairly generic to be useable across systems, but in my campaign, most of the undead outside of the final showdown would have not been too challenging; a town overrun with high-powered undead on that last night probably would have wiped out my PCs before they ever got to that final encounter. I was planning for the big combat to come when they had to contend with the lichified Rothsherion and a couple dozen minions of varying power.

Yeah, this is a homebrew. I'm just sifting through the aftermath, seeing if there is anything worth submitting. Go to Comment
Danse Macabre
Plots  (Hired)   (Side-Quest)
VIM40's comment on 2010-10-11 03:42 PM


This was quite an interesting read. I think I'll have to work this into one of my games some time.  Some of my players have a habit of solving enigmas earlier than planned, so I'll probably add a few more red herrings to throw them off Rothsherion's trail.



   Perhaps a band of thieving vagabonds outside of town who were slighted by Ivan, and love to play music?


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Danse Macabre
Plots  (Hired)   (Side-Quest)
Nafar's comment on 2010-10-12 09:49 AM
Danse Macabre
Plots  (Hired)   (Side-Quest)
Dossta's comment on 2010-12-20 01:11 PM


This would be a fun one to pull on some PCs who've grown fairly attached to a particular town, perhaps even their "home base".  I might try running it one day.


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