Bravo, sir! The ol' "Meats of Unsavory Sources" isn't a new plot, but you've breathed a wonderful life into it. A classic plot where the tale is truly in the telling, and you've told it well. Among other fine touches, the orcish naming ceremony was what did me in. Five blades for you, and a hearty welcome to the Citadel. Go to Comment
Wow; thanks everyone for the comments and suggestions! I had initially written this as a somewhat silly sidebar adventure; something I could throw at my players without derailing them too far from their main quests, but perhaps I should revisit this at some point. Go to Comment
This ended up being woven into a much larger plot; a mysterious benefactor was financing the operation. The PCs also discovered that the meatsmen were being directed to "expand" their business; in other words, start kidnapping human children from homesteads and farms, while leaving "evidence" that orcs are behind it. On the surface level, it appears that this benefactor is trying to cause problems between the orc and human settlements. There are some deeper threads this relates to which I really don't want to expound on, for fear of one of my players stumbling across it.
I'm running this in a campaign environment which has very much a "great north frontier" feel; very sparsely populated, and few civilized establishments more than a couple decades old. The concept of canibalism, wendigos, and struggling for survival against magically brutal climates play a major role. Go to Comment
Marraige custom. The groom must prove his worth to the friends, family, and future wife. The best man is obligated to challenge the groom to a duel and the best man chooses the weapons. (can be anything, toothpicks, cotton balls, anything) If the groom wins then he proves his worth. If he loses then the bride will accept him for his faults and could sometimes gives him a task to accomplish before the wedding.