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Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
Ria Hawk's comment on 2003-11-28 09:53 PM
I think the easiest way to make spiral rifling would be to make a mold and cast the barrel already rifled. But that is entirely beside the point. Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
Agar's comment on 2003-04-10 07:23 PM
Standing 6 feet from a keg of powder causes the same amount og damage as being 25 feet from a blunderbus? I thought that was like a shotgun, not a gatling gun! 450 range for a musket? Did barrel rifling get invented along with the gunpowder? One shot a minute? Maybe with a three man crew, one shooting, one cleaning and one loading.

I just can't see any way to make gunpowder viable. It was unbalancing in reality and therefore is always unbalancing in games. Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
Agar's comment on 2003-04-14 06:41 PM
15th century guns were highly inaccurate, good for only about 30-40 yards. These used slow matches to fire and were unreliable as to if they were going to fire at all. Firearms remained that way for near to 100 years before anyone even thought of rifling the barrels, but the first rifling was straight grooves, not spirals, and were used to catch the unburn powder and keep it from clogging the barrel. Spiraled rifling was only utilized once someone noticed it had more area to hold the unburn powder.

My sources for all this:

http://www.silcom.com/~vikman/isles/scriptorium/firearm/handgonn.html

http://www.silcom.com/~vikman/isles/scriptorium/firearm/match.html

http://www.lrml.org/longrange/history02.htm Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
Agar's comment on 2003-04-15 03:37 PM
I try to avoid gunpowder and such in my campaigns as it's the players often trying to make it on their own. If they can somehow justify their CHARACTER knowing how to cut spiral grooves in a narrow hole (something I've never been able to figure out myself) Then that let's me know they'd probbally rather be playing a sci-fi game and we switch genres.

Any character trying to do this stuff on his own in a midevil setting would be stuck with the unreliable, short range, likely-as-not-to-blow-yourself-up guns that are accurate to period. They just have to face the fact that any character that can acquire the nessecary knowledge to make any or all of this is probally a mage, and would rather cast magic missile with no chance of missing, much less blowing his fragile person to smitherines, than construct one of these silly things.

Although, that line does give me an idea for a cool campaign... Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
Agar's comment on 2003-04-16 10:38 AM
I fully understand what the grooves do, that's pretty elementry. I have no idea HOW they cut the things, in a spiral, inside the long, very narrow hole that is the barrel. I mean, straight groves, that's easy enough, just a long file or something, but you can use a straight file to make a sprial groove, you would just end up enlarging the bore. Maybe some special spiral file ... then the players are gonna have to have some real made skills to make the tool steel, give it a perfect and even twist, cut the teeth, and then apply it to the bore. If the twist on the file isn't exactly perfect, they'll have irregular rifling widths and the file will get jammed up often as the two sides try to twist at different rates.

If they can think up some other way, or research the real way, it probally isn't much easier in a pre-industial revolution society. Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
CaptainPenguin's comment on 2003-04-09 04:47 PM
Wait! This isn't D20! Never mind, shivamuffin! Bravo!

Well done rules! Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
MoonHunter's comment on 2003-04-10 02:24 AM
I don't know why black powder rules have caused so many issues. They are wimpy magik items (when compared to most of them), that any class can use, that requires an expensive material component. When you think of them in that way, they are not so scary.

However, they will have an impact upon the campaign world, unless the mages can monopolize the production of gun powder.

Other than that little tirade, very nice set up.

MoonHunter
Sage, Gamer, Mystic, Wit
Now posting 1100+ RPG tips @ www.openroleplaying.org Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
MoonHunter's comment on 2003-04-16 01:17 AM
Ah you are suffering from the difference in character skill than player knowledge. If they want to do that, then require them to know exactly how to take care of that blade or what the reasoning behind their spell components are, or why certain poisons are applied in different ways. These are all things their characters know, that their players don't (usually(.

As for making the grooves, it is for rifleing. It is like throwing a ball. If you put a longitudal spin on it, it actually goes farther and with a flatter trajectory and does not tumble, resulting in more accuracy. That is why many fletchers, twist the feathers on crossbow bolts. It creates a spin that makes the bolt go farther. This trick does not work for arrows because of the bow draw length. Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
MoonHunter's comment on 2005-10-14 12:14 AM
WHEN SOMEONE FINDS THIS AFTER THE VERSION 2 MIGRATION, Copy it over to a System's Post. (Combative/ Historical) Then make all these comments, comments on that Post. Not really an item's post. Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
MoonHunter's comment on 2006-03-05 12:36 PM
Thank you. Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
Murometz's comment on 2011-01-27 10:23 AM


Fun comments. Good read.


Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
valadaar's comment on 2006-09-29 11:55 AM
The biggest thing which slows the historical growth of firearm use is metallurgy.
No good having high quality powder if the barrel will explode. Go to Comment
Firearms & Artillery
Systems  (Combat/ Warfare)   (General)
Thanatox's comment on 2012-07-20 06:51 PM
So I once had a source-book for a setting in an alternate 1980s (i think because it was written in the 1980's). Basically the idea was that magic is real and this is the way the world turned out different because of it.

Anyway all the technology was based on magic. you could get two kinds of bullets "air burst" (breaking the crystal at the back would cause an explosion of pressurized air.) or "telekinetic" breaking the crystal at the back would cause them to be telekinetic launched from the gun out to the range increment.

the air burst bullets were cheaper but the telekinetic bullets packed more of a wallop being effectively powered all the way to the target.

Sadly I lost this book some time ago. and I cannot now remember what the system or setting was called.

If anyone recognizes this I'd love to know what the book was called.

a few other highlights:
The republic of Texas is populated by Minotaurs.

The Incas had real magic so the Spaniards were unable to conquer them and now are a world power and drive stone golem mechs.

I think there were magic space ships too and Mars an Venus were populated. But now I may just be mixing it up with some other sci-fi thing. Go to Comment
Company 12
Plots  (Duty)   (Side-Quest)
Strolen's comment on 2003-03-23 02:37 AM
Almost a character submission for Jakk. I like it though. Could be the PCs are at the tavern and he tells his tale. Nothing like a orc hunt to spice up the night. Easy side trek. Orcs could be replaced with any bad guy for a night of fighting.

Could take the same story and make a NPC out of Jakk and just add some more personal details. This story shaped him, what other history does he have. Good descriptions! It was a pleasure to read. Go to Comment
Company 12
Plots  (Duty)   (Side-Quest)
Agar's comment on 2003-03-24 07:31 PM
You could add a bit of a moral diemma as well. The illegal goods could simply be drugs intended to deal to orks that would make them physically dependent on the dealers, or a more sinister and twisted version, some nobles could believe that since orks are so hardy and strong, eating select parts of the orcs will give them vitality they lack. A sick underground could develop, adding herb and other things to the ork parts to give the stupid nobles a bit of a buzz.

So now not only is your mentor a killer, he's a scam artist and a bit of sociological scavenger. The orks could have been quite justified in attacking the shipment. Do you help the savages, or use it to blackmail your old boss? Go to Comment
Company 12
Plots  (Duty)   (Side-Quest)
CaptainPenguin's comment on 2003-03-24 12:10 AM
Wait....I have always spelled it ork! Go to Comment
Company 12
Plots  (Duty)   (Side-Quest)
CaptainPenguin's comment on 2003-09-03 04:46 PM
Huh? What was that all about, Turwen? Go to Comment
Company 12
Plots  (Duty)   (Side-Quest)
shivamuffin's comment on 2003-03-23 01:59 PM
Thanks. It was a plot hook I was experimenting with. Like a tv show, I wanted to have a few episodes related to individual PCs. This one was going to be a murder mystery related to Jakk's past. The Hessian that appeared injured and being held up by his fellow officers was actually the victim of theirs.
The officers and the commander were smuggling some illegal goods and splitting up the profit. Klauss, the Hessian, was a stand up guy and left out of the deal. When the wagon overturned on the road, he saw what was going on and was killed. The Ork attack was a complete surprise and a blessing for the surviving conspirators. Klauss was listed as KIA and the issue dropped.

Years later, as Jakk returned to his hometown, a regional hero, recent landowner and wealthy, Company 12 was arranging a reunion.

It was going to be a fun little break from the dungeon crawl, but never came to be.

Klauss, the Hessian was going to rise from years of slumber in the limbo of death, and bring his murderers to justice...The dilemna for Jakk would have been...Does he destroy his former mentor to save corrupt killers? It could have went in a bunch of directions. Go to Comment
Company 12
Plots  (Duty)   (Side-Quest)
shivamuffin's comment on 2003-04-09 02:25 PM
The possibilities are endless. That's why I wish I could have made the adventure for this. Go to Comment
Bra of Holding
Items  (Clothes)   (Magical)
Barbarian Horde's comment on 2003-03-23 02:08 AM
........sure, why not.. Go to Comment
Total Comments:
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